No, it’s not. The flame carries on, but only the first/nearest target actually takes any damage.
“Inverting laterally” is the same as mirroring. Do you mean “inverting vertically” (a.k.a. flipping)? In any case, all waves where this would make a significant difference already offer this. I don’t want to go edit 100+ waves just to add vertical flipping, especially since that’s significantly more disorienting.
The Yolk-Star doesn’t move (if you’re talking about the ray-guns, these still move randomly. As for the rest, it’s only fixed per-mission (so all players see the same movement on a particular mission). If you encounter it on a different mission, then the movement will also be different.
Intentional, because it means you always know which way they go during your last chance to kill them.
Waves can’t have different names depending on their placement in the mission.
Well, there’s currently no “weapon virtuosity” for keys support, but I’ve added a +25% score boost. It’ll might need to be reduced, but let’s see how much it affects things first.
Sorry to barge in in the middle of this conversation, but about these aforementioned retro starfields, I made an attempt to recolor them to save some time for IA and to make it more likely for him to add them
I tried to follow the same pattern as the other background types. If necessary, let me know and I’ll upload an archive with the jpegs.
Edit: Since I ran out of time and my PC is absolute garbage so it took me 15 minutes to load stuff, I’ll send them later. Sorry about that. I’ll edit this post or make a new one.
I’m about to send my variants. I used a different method, not curves. I assume that’s why IA warned me. But I know my way around photo editing software