WBP: further weapon balance suggestions (+ test excel sheets)

Haven’t tested these numbers, I’m just eyeballing it.

  • Damage scaling: 1,25 (some ugly numbers on :zap:1 and :zap:3 , bit higher damage than the old values (16250 vs 15600).
  • AoE multiplier: 0,2 (a bit over half as much damage as the old pre-buff AoE, what do you reckon?)
  • Overheat time: probably 7 seconds, could maybe be pushed to 7,5 due to the low rate of fire (and therefore faster effective overheat)

Overall, the premise of the buff was so that Plasma wouldn’t be rubbish against bosses. The problem, of course, is that giving it more raw damage screws with its balance in regular waves. The old 15600 DPS was acceptable pre-overdrive, because you could just use manual and have a 13 second overheat time to compensate for the sub-par damage output. I thought that giving it 19.5k would work, but it’s just straight up busted.

I guess you could[citation needed] bring the scaling back to 1,2 (same 15600 dps), AoE multiplier of 0,3 or thereabouts and make it so that bosses take damage from both the beam and the AoE. Or you could add the damage ramp back, but make it so that it either only works on bosses or always resets on target change.

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