Unfortunately someone reported it in CIU version 139 thread but it hasn’t been changed yet.
I saw what is the difference of ball barrier between in original CI4 and CIU. Metal surface texture and health indicator light. In original CI4, health indicator light has no extra glow, but in CIU there is glow.
There is something that’s crashing the game at certain amount of waves.
Because for some reason after defeating crab #2, my game crashed.
Footage of my all environments run.
SSH with no full game unlock is somewhat torture tbh, and it has to do with the heatsink itself.
Accumulator does have a benefit of holding heatbar and firing with accumulator bar, while Overdrive does not have benefit or anything. Hopefully there will be Upgradeable Heatsink feature. If not, make Beryllium Oxide Heatsink as default heatsink.
Medal description doesn’t update with ssh difficult.
Suggestion (about the tutorial mission once again why do i care tutorial mission so much like this?): Why don’t we have a guidance about collecting firepowers or gifts? Just let new player know what will they have when collecting a firepowers or gifts when they collect a first firepower or a first gift. (ohh wait, the charity firepower, too)
Ohh, and more, before wave 5, which is the guidance for collecting the keys. I realize that we can actually collect a first key before wave 5. In this case, why do we need the guidance for collecting the keys. That guidance can appear when a first key is collected, instead of playing until wave 5.
Question: The background for Supernova stage is same as the running background after completed a stage, right?
I don’t have this picture but… do you guys remember the loading bar before the appearing of iA’s logo? I miss it so much. And i know each old CI games have its own loading bar. Why don’t we can see that in Episodes?
Make sure you won’t forget this:
“Hey, Hen Solo. How do you feel about our technology from the future?”
It’s technically a remake. Remaster can use the old textures, but there also are remasters with changed textures. Though CI episode 4 is more of a remake.
CIU only had it temporarily as the default. Lazy loading is more useful to casual players since it allows to nearly instantly get into the game without waiting for it to load fully.
There is a problem with the Persian text in the (more chickens) section and the text is cut off.
But in CI5, this problem doesn’t exist and the text is placed correctly.
I just noticed that you can now play tutorial mission without internet connection. I have my Wine set to block connections and the game still threw me into the tutorial and I could finish it, but then it just dropped me back into main menu.
I don’t know if it was changed but tutorial mission didn’t record any statistics and I remember in episode 2 it saved the progress from tutorial. Of course I had to enable the internet to get into the statistics.
I see the correct projectile speed boost is applied
Chickens are no longer replaced by turkeys (only chicks)
Possibly. Remind me after the Episodes are done.
“Fixed” in v.8 Idea
Fixed in v.8 Idea
AFAIK the difficulty hasn’t changed since CI4 was last tested in CIU. And the health numbers seem correct.
There’s a packaging bug in v.7 that ONLY includes new phrases for English. It will be fixed next time.
Fixed in v.8 Bug
No, they don’t exist
I think this is “Episodes: Fixed crash when displaying out-of-bounds tip”. Test again in v.8
Changed in v.8 Idea
Fixed in v.8 Bug
No
Allowed
Allowed
This was changed to “Player Color”, but as I mentioned above, some translations are still stale due to a packaging error. Will be automatically fixed in v.8
Again, packaging issue as above.
Looks fine to me.
Allowed
So you get a handicap? Unnecessary. Moron and Boron are very similar anyway.
More power!
Changed in v.8 Idea
I’m confused. Are you talking about the NPC Hen Solo, or the player in the Millenium Hatchling?
Allowed
Already fixed.
Allowed.
Did you start at wave 1? Or at wave 120?
It already says “Collect falling food and presents”. I think that’s enough to get you started.
Because you might not know what keys are for.
I don’t want to abruptly stop the gameplay to show text. I’m already doing that for satellites
Allowed.
Not quite. The warp background is blurred.
Shadow blur expands bounds by 8px. The problem is that none of the font’s ASCII letters do not have deep descenders. Fixed (or at least improved) in v.8 Bug
Fix above should help with this. Test again in v.8
Fixed in v.8 Bug
These aren’t 2 Hen Solos. These are 2 Millennium Hatchlings. And yes, allowed.
I think that was always the case? Anyway, internet is only required during the BETA. Final episodes will be strictly off-line only.