Episode 4 BETA

Continuing the discussion from CIU version 139 BETA:

Unfortunately someone reported it in CIU version 139 thread but it hasn’t been changed yet.
I saw what is the difference of ball barrier between in original CI4 and CIU. Metal surface texture and health indicator light. In original CI4, health indicator light has no extra glow, but in CIU there is glow.

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Just change the language back to english.

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This metal ball uses CIU’s design instead of CI4’s one:


The CI4’s metal ball looks like this:
CI4BarrierBall

Bro this is the REMASTER version of CI4 so of course they will use the modern texture lmao :skull:

There is something that’s crashing the game at certain amount of waves.
Because for some reason after defeating crab #2, my game crashed.
Footage of my all environments run.

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SSH with no full game unlock is somewhat torture tbh, and it has to do with the heatsink itself.

Accumulator does have a benefit of holding heatbar and firing with accumulator bar, while Overdrive does not have benefit or anything. Hopefully there will be Upgradeable Heatsink feature. If not, make Beryllium Oxide Heatsink as default heatsink.


Medal description doesn’t update with ssh difficult.


After finished ssh, the game somehow though i was taking a break
image
Clicking the button will jump into the game without letting you prepare.

Ye, i love it
image


Suggestion (about the tutorial mission once again :skull: why do i care tutorial mission so much like this?): Why don’t we have a guidance about collecting firepowers or gifts? Just let new player know what will they have when collecting a firepowers or gifts when they collect a first firepower or a first gift. (ohh wait, the charity firepower, too)

Ohh, and more, before wave 5, which is the guidance for collecting the keys. I realize that we can actually collect a first key before wave 5. In this case, why do we need the guidance for collecting the keys. That guidance can appear when a first key is collected, instead of playing until wave 5.



Uhh… Boron Railgun is the starting weapon of CI4, why you still put the position of Boron in the list like this?


Here you are, my friend :smirk:


Question: The background for Supernova stage is same as the running background after completed a stage, right?


I don’t have this picture but… do you guys remember the loading bar before the appearing of iA’s logo? I miss it so much. And i know each old CI games have its own loading bar. Why don’t we can see that in Episodes?


Make sure you won’t forget this:


“Hey, Hen Solo. How do you feel about our technology from the future?”
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You didn’t pay attention to the game details. The barriers and the saucer’s dish in CI4 use their own texture.

I has reported this before you in “Episode 2 BETA” topic and iA was said: Intended.

very

game by default doesn’t use loadmode 0 anymore

as for the splash screen though, i’d love to see it soon

it’s a faithful in CI4U moment cause never changed.

How many players play with hen solo ship?
*i can’t play it
my computer doesn’t work now :frowning: *

It’s technically a remake. Remaster can use the old textures, but there also are remasters with changed textures. Though CI episode 4 is more of a remake.

CIU only had it temporarily as the default. Lazy loading is more useful to casual players since it allows to nearly instantly get into the game without waiting for it to load fully.

There is a problem with the Persian text in the (more chickens) section and the text is cut off.
But in CI5, this problem doesn’t exist and the text is placed correctly.


The Persian font in the writings of the game story is too big and causes problems and doesn’t have a beautiful effect



The numbers here are placed on the booster
Screenshot 2024-09-30 195120

Does it make sense to have 2 Han Solos in the story?

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I just noticed that you can now play tutorial mission without internet connection. I have my Wine set to block connections and the game still threw me into the tutorial and I could finish it, but then it just dropped me back into main menu.
I don’t know if it was changed but tutorial mission didn’t record any statistics and I remember in episode 2 it saved the progress from tutorial. Of course I had to enable the internet to get into the statistics.

It does not.

Allowed.

allowed

It’s the same as CI4. But… changed in v.8 :medal_sports: Idea

Changed in v.8 :medal_sports: Idea

Fixed in v.8 :medal_sports: Bug

Fixed in v.8 :medal_sports: Bug

Yes

Fixed in v.8 :medal_sports: Bug

I see the correct projectile speed boost is applied

Chickens are no longer replaced by turkeys (only chicks)

Possibly. Remind me after the Episodes are done.

“Fixed” in v.8 :medal_sports: Idea

Fixed in v.8 :medal_sports: Idea

AFAIK the difficulty hasn’t changed since CI4 was last tested in CIU. And the health numbers seem correct.

There’s a packaging bug in v.7 that ONLY includes new phrases for English. It will be fixed next time.

Fixed in v.8 :medal_sports: Bug

No, they don’t exist

I think this is “Episodes: Fixed crash when displaying out-of-bounds tip”. Test again in v.8

Changed in v.8 :medal_sports: Idea

Fixed in v.8 :medal_sports: Bug

No

Allowed

Allowed

This was changed to “Player Color”, but as I mentioned above, some translations are still stale due to a packaging error. Will be automatically fixed in v.8

Again, packaging issue as above.

Looks fine to me.

Allowed

So you get a handicap? Unnecessary. Moron and Boron are very similar anyway.

More power!

Changed in v.8 :medal_sports: Idea

I’m confused. Are you talking about the NPC Hen Solo, or the player in the Millenium Hatchling?

Allowed

Already fixed.

Allowed.

Did you start at wave 1? Or at wave 120?

It already says “Collect falling food and presents”. I think that’s enough to get you started.

Because you might not know what keys are for.

I don’t want to abruptly stop the gameplay to show text. I’m already doing that for satellites :frowning:

Allowed.

Not quite. The warp background is blurred.

Shadow blur expands bounds by 8px. The problem is that none of the font’s ASCII letters do not have deep descenders. Fixed (or at least improved) in v.8 :medal_sports: Bug

Fix above should help with this. Test again in v.8

Fixed in v.8 :medal_sports: Bug

These aren’t 2 Hen Solos. These are 2 Millennium Hatchlings. And yes, allowed.

I think that was always the case? Anyway, internet is only required during the BETA. Final episodes will be strictly off-line only.

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This was indeed changed. Tutorial has no effect on stats now.

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does it also consumes more fuels? :stuck_out_tongue_winking_eye:

oopsie, mistakes. I was talking about Millennium Hatchling.

the stage music sometimes cuts off (because the stage transition intervenes before it ends)

Do wingman hen solo’s bullets affect your accuracy stats? would make it harder to get 90% accuracy medals on these waves

The issue is that the original game turned wingman into Muller when the Millennium Hatchling was active.

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