MAIN CHANGES
Yet ANOTHER another update that attempts to fix lost profiles
.
There are a lot of goodies in this update… mostly quality-of-life improvements, but also numerous bug fixes and a couple of very far-reaching internal changes (this is one of the reasons I’m nervous that something will go horribly wrong with this update
. Let’s hope for the best
)
Bug/Idea medals will be awarded later in the day.
Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- any menu options you have configured
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime. -
Database version is now stored and verified by server. -
Galaxy Overlay: Bodies with 0/0 missions are no longer displayed (@gabytzu
Bug) -
Galaxy Overlay: Sub-planet missions no longer counted as part of parent-planet’s missions. (@GuestUniverse
Bug) -
Default fullscreen resolution is now desktop resolution (previously, was the lowest resolution – 640x480 or similar) (@VerMishelb
Bug) -
crashReport_extract now correctly extracts ‘statement’ and ‘build’ fields. -
fclose() is now error-checked. -
Added Speedhack detection (@Q777
Bug ) -
Lost profiles debugging: Saved profiles are now immediately loaded back and verified. -
Pressing ENTER in a text box now automatically invokes associated button (@matix524
Idea) -
Riddler manual firing rate is now reduced to match automatic rate (@SpryterTerraxian
Idea) -
Added loadMode (immediate, opportunistic, on-demand). -
Uses WAD format v.4 for faster loading. -
INI files are now saved in (stable) sorted order. -
Added auto-clicker detection (experimental). -
Henterprise’s last stage (purple lasers) no longer fires “too-close-to-dish” laser if player is dead (@VerMishelb
Bug) -
More informative messages when trying to add members to a full squadron. -
Mission select screen: Missions that have been assigned to your squadrons are marked with a little “squadron” icon (@OneWingLunarian
Idea) -
Mission outcome screen: “Fly again” button added (@Polduka
Idea) -
Mouse pointer is now precisely limited to spacecraft flight bounds during a mission (requires “Capture mouse”) (@Ridley12
Idea) -
Squawk block: Prevented berserks and assassins from appearing (@ngoinhado
Bug) -
Paint screen: Added “Reset to default” button (@Kylo-Hen
Idea) -
Information overlay screen: Added “Only show contacts” option (@ordinary_ryxt
Idea) -
Galaxy: Contacts are now shown with asterisks instead of dots (@Boggy
Idea) -
Galaxy: Contact on-line status is also shown (filled=on-line, outline=off-line) -
Added “Power-up Countdown” insight (@OneWingLunarian
Idea) -
“Weapon Switch” bonus now gives a constant 8000 points regardless of weapon type (@Nikito
Idea) -
Increased precision of HUD Progress Meter to (maybe) avoid rounding 99.99% to 100% (@SonicCrazyExe
Bug) -
In-mission “surrender/cancel” button is now disabled for 2 seconds to avoid accidental activation (@BoggY
Idea) -
Bomber maximum power changed to 13/15/17/19 (from 13/14/15/16) (@Sophodot
Idea) -
Contacts screen: “Locate” button doesn’t work if contact is near a wormhole (@VerMishelb
Idea) -
[Server-side v35.2] Digits 0-9, #, *, ©, ® no longer considered to be emoji characters (@Q777
Bug)
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.






