Hey, ſorry for kinda goïng AWOL for months on end, but I’ve been buſy with other ﬅuff and had to take a break from Chicken Invaders. Anyway, I wanted to bring up two things:
- I notice that ſome of the loading times are much longer than they uſed to be (eſpecially when opening the programme and before ſurrendering). Why is this?
- I feel like in the harder levels the incluſion of toxic chickens actuälly makes the level eaſier, not harder. I mean, ſure they reduce viſibility and mobility, but at the end of the day having a chicken that’s not actuälly ſhooting at you is a plus. My ideas to fix this would be to give them ſome kind of offenſive attack, or juﬅ make them leſs common over a certain difficulty threſhold. In any caſe, if poſſible I think that they ſhould be uncommon at the higheﬅ difficulties, except for when there are chickenauts or flyïng ſaucers of the chick variëty. If it’s poſſible to do this kind of conditional probability, I think that when there are chickenauts it ſhould lead to a very high probability of there alſo beïng toxic chickens.