Do we?
Not a complete mess, but they are just not so good when you compare them to utensil poker.
The problem is, we don’t know IA roadmap. So we could get new weapons before the release (it’s still 2 ~months before the October). Especially because IA liked some created by users - Collection of ideas liked by InterAction Studios (section #1)
I’m pretty sure there were more. Also, the things that we got are pretty much the things that were available in older games so there weren’t many reasons to expect critical errors.
Again, we don’t know IA roadmap.
I agree that we need new waves, but still we don’t know IA roadmap.
I’m already bored and currently I don’t see any reasons that CIU can stop being boring - I need to talk about Chicken Invaders - #2 by kokokokos
Wait, do you mean that weekly challenge should have all waves available in the game? There could be ~500 waves near the release. Who would have the time to play that?
Also, hard difficulty skill increases the chance to get a “epic wave” - Epic and interesting waves
And the thing is that difficulty scaling in CIU is good. In fact it’s better than in episodes and it’s making them look lazy, but I already discussed about that - I need to talk about Chicken Invaders - #2 by kokokokos
How would this be an incentive if the only pseudo reason to play this game is to collect keys to have better things?
Now this is something that I didn’t heard in long time. Also it can be solved by finally adding 2 final difficulty skills.
Yeah, there are suggestions - Collection of ideas liked by InterAction Studios (Section #4)
As for the feather fields. There must be some problem with them, because they are present in CI4 and the last two episodes waves are compatible with CIU engine so they shouldn’t be hard to import. So we must wait.
One more isn’t exactly more variety.
I’m only waiting for CIU exclusive music so there’s no way I can assign the good songs (that I already remember) to this game. But that’s just my personal problem with music and everyone already knows about it.
Special missions, normal missions when the generator assigns them, boss rushes.
Yeah, but we already got more bosses created by community than every other category of ideas. Also, we don’t know IA roadmap.
Agreed, I was writing about it since December - First impressions
Get in line kid, I was first. I need to talk about Chicken Invaders - #2 by kokokokos
There will be 99 tiers so you would need 99 exclusive quests and yet tiers don’t do much so they would be extremely boring. I still stand by my opinion that difficulty skills need their own challenge to complete instead of buying them for keys (similarly to unlockables in CI3)
Maybe, but what would be so special about it to make it a new family?
No, I don’t agree. Also the medal for getting 100.000 keys belongs to the most absurd things ever introduced to Chicken Invaders series.
But you just said “5000 keys are easy to farm”. Decide.
Yeah, because we can get in contact with translators and tell them to make an excellent translations in 14 days. (I’m not counting polish translation, because CI5 got this translation extremely quickly and I was just impressed)
Well the point of adding new weapon is to TEST IT. CIU is early access spin-off game and you can’t have better combo to test new things.
Agreed.
No it doesn’t. Both of your points are about exploration, and exploration in CIU is boring and you can play it without ever leaving the star system.
I still don’t find it reasonable to travel (grind the keys and fly to places) to find rarer items
No, it doesn’t. Unless you play a mission in every object that you visited.
And here’s the reason why exploration gets even more boring. Unless you are desperately looking for that one legendary part and you have nothing better to do.
What? I think that CIU should be a game for all players and not telling us that we played enough and that they don’t want us.
Ever heard of renovations?
Not all, but there are still things to add which would be good in CIU
Plan Update #02 - #107 by InterAction_studios
Nonsense. There are things such as:
- campaign
- good story
- achievements
- speed-run
- challenges
(money is also a good reason)
What?
Still, we don’t know IA roadmap. Also if what you’re saying about new content is true, then what’s the reason we got new bosses before old content?
I see this as a win, because actual noobs will have the whole game to play and we veterans will also have new things to play. So explain how is it bad.
It’s still true. New ones appeared. Every boss from past episodes is there (not counting planetary missions bosses because we still don’t have planetary mission types.
Ninja-Chick might return. Still true.
Pathetic. Look at my discussions.
It’s already making them look lazy.
It’s 3 updates or even more. We can get something good from it.