MAIN CHANGES
Well, that didn’t last long. A lot of bug fixes to multiplayer. Enough said.
You can read more about multiplayer here: 🚀 Multiplayer
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- all graphics options, which includes your window/borderless/fullscreen setting.
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- Multiplayer browser: Fixed mission types showing as “none”.
- Multiplayer : Satellites now rotate with spacecraft when stepping on anomaly zones (@Dawid8 Bug).
- Multiplayer: Waves with Footballs passed around enemies: Fixed host crash when player joins on the exact frame that an enemy was killed (teammates list contained NULL pointers). (@OneWingLunarian Bug)
- Multiplayer: In-mission pause menu: Fixed paragraph alignment for disqualification warning.
- Multiplayer: ESC key now works to quit chat overlay.
- Multiplayer: Ironman is now correctly marked as requiring a CHL.
- Multiplayer browser: Games list now refreshes automatically after returning from a game (@SA-GoldenBoss128 Idea)
- Multiplayer: Mission doesn’t count for participants unless they have played at least one wave and have non-zero score (@SA-GoldenBoss128 Idea)
- Fixed crash when bringing up options menu for more than 7 seconds during a mission (@SonicCrazyExe Bug)
- Stopped host trying to contact matchmaker even in single-player games.
- Multiplayer browser: Fixed games being marked incorrectly as LAN games (and vice versa). (@VerMishelb Bug)
- Multiplayer: Participants now receive PARTIAL mission outcomes if host selects “Disconnect” button during mission (previously, outcomes were ignored).
- Multiplayer: Participants now receive mission outcomes if they select “Leave” button during mission (previously, outcomes were ignored).