Early Access version 91.3

Like Ctrl+Alt+X? It’s already shown in-game in v.91.3

It’s clear from your video that satellites are NOT firing automatically, as expected. Are you saying that the ONE time you fired your satellites in the video, that you didn’t actually explicitly press right-click? It could be a bad mouse. Also, do you have anything that might be recognized as a joystick/gamepad attached to your computer? At the main menu, select Options → Controls → Joypad → Customize joypad. Does it say “(1) --” next to joypad? Or does it say something else?

That is expected. Some games fill up fast. I’ll see if I can make this a softer error, rather than a hard failure though.

Point taken, but unavoidable. Turn off in-game help in your Options->Gameplay.

I’ve made a note


iA,you see in whole game i didn’t fire any satellites before wave henn diagram in 7:00 minute

Ayo ia, is there any way to show the multiplayer host country on the lobby? Some ppl are rlly far from me and the ping gets like to 400 when i join them…

(I just took random flags :V)


or maybe it should try to ping them while in the multiplayer lobby and display that

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Just a suggestion, but I feel like the gift powerups specifically for other players should be made transparent/see-through on your screen to avoid some momentary confusion. I have been in multiplayer games where one player has had the exact same or a very similar shield color as me. Plus, it’s weird to just be able to fully phase through the powerups when they’re completely visible. There is no other place in the game where it is like that as far as I know. Making gift powerups transparent would help differentiate them further by emphasizing what you can and cannot pickup regardless of shield color.

It might also be a good idea to have a togglable option to make the other players translucent as well, as all of the projectiles and other ships moving around can make it difficult to figure out where you are and what’s coming from you, especially with similar looking ships and the same weapons across different players. This, combined with the movement delay (which I understand is a must), makes multiplayer hard to genuinely play through the game with at the moment due to the amount of chaos and things going on onscreen. However, I will say that with the freedom and lack of penalization it currently has, its fun to mess around with when you aren’t trying to actually win and minimize life loss.

Another suggestion unrelated to multiplayer: Can you please allow for squadron leaders to assign missions from their “Recent missions” tab, rather than the only option to assign a mission being from that mission’s results screen? It could be grayed out for missions that were not completed or missions that you did prior to ownership of a squadron.


Im not sure why but whenever im playing at 9p.m. (in my country) i do always get an disconnection with a message that says “Other side closed connection” and when i reconnect i receive the new messages of the Top 10 and the new Daily/Space race/Weekly or Ironman Missions in my inbox.

I haven’t played the game in a while, i’m not sure if this is a bug or it’s intended.
In the wave “The Magic Flute” after i kill all the chickens the portals will disappear
But i get Pecking Order bonuses as the portals disappears

:lock: :lock: :lock:

That’s because you have the anonymous mode on, that will make others’ callsigns go :lock: :lock: :lock:

no its not that
but the name is still there in corner

then IA should make it so that it hides in the pllayer list of multiplayer

It would be more complex I guess, but a slider for the transparency level of other players and their projectiles and such would greatly help in multiplayer being actually playable without dying once every wave or so.

Additionally, can we have this as well:

Extra convenience wouldn’t hurt, right? (please don’t give me the medal)

The score should be white instead of dark blue when the ship is there

Also if everyone runs of of lives, mission fails please

No, if that rule apply to the game, everyone in multiplayer server can’t do mayhem.

what is mayhem and this rule is 100% fair because you can not buy extralives and still make it to the end with multiplayer

Dark blue? That seems just completely transparent to me. It’s supposed to be that way in order to not cover up your ship

I guess you could make it so that when the top left HUD is hidden, a glow is applied to the score, the glow color could be the highlight color.

the score number

Can you disallow special weapons in multiplayer mode, because some players tend to spam special weapons, especially missiles, mines and clucker bombs. Which causes other players’ game to crash


Why outright disable a huge part of the game? Could have just added a delay so you can only use your special weapon every 1 second(or every few seconds).