Fester is not part of the randomizer – it only appears manually. Are you talking about adding it to the randomizer’s “saucer” tier, so it has a chance of appearing on any wave? That’s a big change. Poll it.
Because that’s the Meteor Storm boss, which appears from 0%
There’s no safe zone, that’s the whole point
Yes, intended. In Comet Chases the screen never stops.
When you say “not in steam version”, do you mean that you haven’t tried it in Steam version, or you have tried it but the music works correctly there?
Fixed in v.84 Bug . This particular bug dates back to CI3 (c)2006.
Here’s an idea that probably no one would care about:
If you get a huge amount of bonuses during a mission (Multikill, pecking order, etc), like more than 5 of it, it will scroll through them faster to prevent them from potentially blocking your view.
@InterAction_studios at Zigzag wave Balloon Chicken was falling normally then it suddenly disappeared before going offscreen(sorry I didn’t get the chance to record it).
Also the majority agreed to add Fester to the randomizer, see the poll.
How about you reduce “Pulsating/Palpitating Grid” wave to 2 phases instead of 3 and “The Magic Flute” wave to 4 groups instead of 6?
How about removing the underlined word like you did with “Asteroid Belt”:
I think it’s best for the randomizer to only choose chickens and barriers as enemies. There will be some case that a wave, even an entire mission to contain non-chicken enemies and players will say “Is this supposed to be a chicken game?”
Alternative would be switch the fester to a chicken.
Also, if Fester does added later on, I’d suggest to reduce their fire frequency to at least half.
I think if you kill the chickens while they’re coming into the screen you will get the pecking order bonus. Or in other words, don’t let them make the quadrants.
Indeed (well, almost – you can just about get the 4-group pecking order if you shoot them as they appear). But I don’t have a way to turn Pecking Order on or off per wave.
BUGS CIU 83.1
The mouse does not work to navigate, it only responds to the left and right keys, the “Esc” or “p” keys do not work to pause the game, when pressing the Windows key and returning to the game, “Esc” and "start working p "but the rest does not work, nor the vertical arrows, only the left click shot works. The only way to exit is to press “Alt” + “F4”. I also don’t like that the cursor automatically moves to a preset option, I don’t know if that function can be disabled.