Why? It’s really cool
I mean if the player went down by mistake to the anomaly zone and want to return to their current position. Like if he didn’t destroyed all the barriers and the Alien Containers.
Well, I’ve revived and this time with new ideas:
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Differentiate the accounts that have the license with those that do not, it is just a detail but it would be fine.
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In the missions you can see the people who got the best score, perhaps there may be the people who also got the best time.
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When you click on a contact that you have next to it, the relevant information appears (this relevant information is a summary with the important data that appears in the “compare” option), plus an information called “You vs X player” appears. which indicates how many victories you have had over that player (these victories are only relevant in normal challenges, not friendly ones).
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Mysterious fungus (Auto-use): It is not known what system it is suitable for but apparently it has a relationship with satellites, this strange organism makes them increase in size during an entire mission causing their projectiles to be larger increasing their impact zone (but the damage is not affected).
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Paralyzing light (Hardpoint): This light paralyzes the chickens of a wave in a random way, the point is reduced by making things easier in a certain way.
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Perfect shield (Auto-use): Some environments will not affect you (storm, heat and cold), the score is affected by facilitating the mission.
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Environmental enemies: These enemies would be exclusive to certain environmental levels, some of them would be:
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Chickenaut tesla model: This would be exclusive to the levels of the electric levels, it would go where a lightning is going to fall so that it falls on his armor and thus use the power of the lightning to attack you 3 times with a lightning bolt.
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Dark chick: This chick likes to hide in the shadows, exclusive of dark missions the only way to know where it is is that its eyes will stand out in the dark, if you get too close to it and illuminate it it will want to flee to the places darker, this chick is weaker than the normal one but faster to flee from danger.
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Chickenaut knight of fire: As its name indicates, this will be exclusive to the fire levels, it takes advantage of the ambient temperature to fire 2 high-speed projectiles and size but it takes a long time to attack again.
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Massive chicken: Do not make fun of its name, it is just a little more plump than a normal chicken but although its appearance can be adorable, it can attract you by creating a “mass attraction zone” around it due to its mass, therefore It is the perfect chicken for massive type missions.
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Snow Chick Gatling Gun: Exclusive to the frozen missions, this one will shoot snowballs instead of eggs, in addition to wearing a wool hat. These snowballs are faster and have a lower hitbox than normal eggs, they can also shoot due to the fact that they heat very little.
- Sauces: These satellites are as their name indicates, they throw sauce to chickens having different effects:
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Ketchup: Created from tomatoes from a volcanic planet, staining a chicken with this sauce will gradually damage it as the sauce is at high temperatures.
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Mustard: When staining a chicken with this sauce it will slow down its movements and its attacks.
uh, hardpoints are supposed to have only cosmetic effects on the ship
IA, in the weekly challenge (wave 81 - 90, comet chase), the mysterious ship boss is still scrolling. Can it be fixed?
It is intended.
Even while encountering the mysterious ship boss.
Fixed balloon chickens appearing at the center of the screen for a single frame if they are damaged on the same frame they are spawned on
This happened again at at “The Strongest Link” wave.
I don’t if this had been discussed, but power-ups and foods for chickens in Henterprise & Egg Cannon should be disabled, because of scores and exploit in dares.
But they are disabled.
Still works for me. You mean only dares? Or they don’t in boss rushes too?
Yes, they’re disabled in challenges only
Isn’t that supposed to be Show 'em, not Show’em
It looks weird both ways. But I see it had a space in CI3, so might as well use that. Changed in v.86
prevent the balloon chickens from spawning in Centipede, Zig-zag, The Magic Flute, and Bend/Kick it like Beckhen only if one of those waves is being played on its “upside-down” variant
Changed in v.86 Idea
I think the “hint” button needs to be made a bit more obvious. Or at least renamed
Changed in v.86 Idea
Can you change the smoke depend on the light color of UFO?
Changed in v.86 Idea
Can you add password feature to accounts? And ability to reset it when it is forgotten.
Storing and maintaining passwords is a huge hassle (partly, as you explain, because they are often forgotten)
ou can decline a dare after you fly a friendly. This is kinda exploitable
You can no longer do that in v.86
the slob chickens’ behavior in “Ribbit!” is quite weird
Fixed in v.86 Bug
The food does not have time to fall and after the destruction of the wave, it immediately awards medals.
Known. Waiting until the food is collected/disappears before moving onto the next wave would break the flow too much. The food is still counted as part of the next wave.
Isn’t “paintjob” was the correct word?
It’s a generic term meant to apply to everything.
when you use Absolver Beam fully charged on the 2 additional lasers, they disappear and the sound of the lasers stop.
Probably a bug related to sound channels and the fact that it plays more than one laser sound at once
It is, but I can’t see a clean way out of it. I can either play the sound effect multiple times (in which case it will be louder), or only play it once for all 3 lasers (in which case it will stop if you destroy the laser it’s originating from).
You mean friendly matches, right?
Yes. But in the code they’re all dares, friendly or not.
The server time doesn’t show everyone’s date correctly according to their time and timezone
Well, relative times take into account your local computer clock, so if that’s off or wrong.
What I find interesting is that your local clock seems to keep track of time in your local timezone (instead of UTC, as it should). Or perhaps you’ve incorrectly set your timezone? What does it say in your Windows “date and time” settings?
What is this? A broken road.
Is it just this ‘road’ that appears broken? Or all of them?
I’ve revived and this time with new ideas
I’ll look at your ideas later.
I don’t know if this is intended or not.
What is?
This happened again at at “The Strongest Link” wave.
Yes, because I reverted the change in order to fix the “balloons disappearing” bug. I don’t know how to fix it yet.
What is?
The spaceship exhaust. It is facing the spaceship direction.
The horizontal streaking is meant to be an optical effect (created inside the ‘lens’ of the camera), so it’s always horizontal regardless of spaceship orientation.
“the “hint” button needs to be made a bit more obvious. Or at least renamed”
Changed in v.86 Idea
“Explain” sounds a bit off in video games (nitpicky I know). “Help” would be better and easy to understand (if this is approved, no medal needed, let the original suggestion keep their medal).
UCO 5 when?
“Explain” sounds a bit off in video games (nitpicky I know). “Help” would be better and easy to understand (if this is approved, no medal needed, let the original suggestion keep their medal).
Or make it clear what the item does in the description itself. It’s not hard, and there’s plenty of room for it.
shut up we need uco 5
Or perhaps you’ve incorrectly set your timezone? What does it say in your Windows “date and time” settings?
Perhaps, it was set to UTC 8:00 Pacific time (US & Canada) while the clock is supposed to be 2:00 Cairo, I set it correctly now.
However, it still says “59 minutes ago” When I created a guest account just now.
Also the same issue exists with some people, someone joined a week ago but the game shows that they joined 19 days ago.
But I see it had a space in CI3, so might as well use that. Changed in v.86
All episodes not CI3 only.