But why would a radially arranged wave even have pecking order? It makes sense if it’s something like Chicken Interception, but not for Wheel of Fortune or Chicken Roulette. Chicken Quadrants, eh, yeah, makes sense I guess. Though I really don’t see why shooting chickens in some arbitrary order should confer some bonus when the wave isn’t about chickens coming in order.
Let me reiterate: Pecking Order is a great bonus for waves like Chicken Interception, or Look in all Directions, but it just doesn’t make sense on waves where chickens come together.
In “Visitors from Another Dimension”, reduce the number of portals or reduce the interval between each portal so that the wave is shorter.
In “Visitors from Another Dimension”, make the safe zone centered more towards the bottom middle, since portals sometimes spawn in the safe zone at the sides.
Make the notifications tab fade out as well when we are in it.
In supernova missions, make secondary debris smaller than their respective primary debris, because sometimes the secondary debris are larger than the primary debris.
For the level “Tag,You’re it!” Add the “safe zone” mark to the center so a new guy will not die in an unfair way (that did not happen for me but i am saying)
Might as well remove Clean Sweep as well.
Although, I feel like Clean Sweep should work like it did in CI3, where every wave had Clean Sweep, but it was worth less.
Perhaps this can satisfy those who won’t miss a single UFO scrap?
Something I’ve always wondered: How at “Cardinality of Four” wave enemies can change even at the same wave\mission? Like I flew a mission multiple times and other waves have the same variant\enemies while this wave changed.
Also how about adding pecking order at “Energy Fences” wave?
At waves like “Under Pressure” were you are forced to move at specific places or stay at only one place like “Corridor Shooter”, it’s really hard to collect food there, so how about making the food\coins affected by barriers? Like can’t pass through them.
The reason for removing Pecking Order bonus when a superweapon is used is to discourage using it on waves where pecking order is impossible to obtain without using such. Some pecking order on waves are adjusted to make it much easier to obtain (like goldenboss’ suggestion) and expecting more.
Clean Sweep should be as well.
Firepower/weapon switch? Just shoot enemies where it’ll be dropped on obtainable position lol.
Removing keys? They yield no points though and can be ignored in competitive missions to focus on other bonuses. Also, they’re already abundant.
Because it’s the only(?) wave where enemies are created progressively (and not all at once). So if anything happens during the wave to cause the randomizer to become out of sync, enemies will change from that point onward.
Can’t.
No.
It’s on my list, but I need write code to reset spacecraft names first (it doesn’t exist)
Changed in v.85 Idea, however I think this might create bug reports similar to “I didn’t get the clean sweep even though I killed all enemies”. The underlying issue is that special weapons are no longer just missiles, so using a special weapon doesn’t necessarily mean you kill all enemies (or, in fact, any of them).
iA, at Chicks ‘n’ Chickens wave(zoomed-out variation): The big group in the middle need to be reduced by -1 phase because it’s making the wave longer. Also its initial appearance is making the Pecking Order hard to get.