Early Access version 58.2

Probably because I was clearer on what to do? Or mine was just a lot easier to do

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If you check the poll youā€™ll see that most people agree. Soooā€¦ are you gonna add it?

Iā€™m interested about this, whatā€™s going to be stored in this new folder?

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they may be related but, KERiM is only responsible for this

while KADiR maybe were normal and didnā€™t do anything so he doesnā€™t deserve anything bad

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Ok. :medal_sports: Idea

Nothing. Itā€™s just an extra folder step to distinguish the IA version from other ones. I was a bit short-sighted initially thinking that it would not be necessary, but now I realize there will be a Steam version at the very least, and Iā€™d like to keep them separate.

Agreed. He has abused the guest accounts functionality, but thereā€™s no official policy against that. Yet.

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KADiR did that so he deserve the ban
KERiM was a normal CIU player and didnā€™t do anything bad, he acted normal in playing

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Granted. Iā€™m talking about the guest accounts issue. KADiR has 56 guest accounts. Iā€™d call that abuse.

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But he impersonated my account. With TWO One-Winged Lunarians.

Please change those names.

Oh, and check this: Early Access version 58.2 - #158 by OneWingLunarian

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I suggested it first though

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then i have an suggestion to prevent this issue from happening

only make all the CIU players have at least 3 or 4 accounts as a maximum number of accounts that can be created

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It should limit the IP Address as well. Not just the current device.

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Thatā€™s good news

iA, I just had this idea: how about giving players the chance to make a maximum of 3 or more setups for the mission config? e.g. ā€œSpace Race set-upā€, or ā€œDaily Hard set-upā€

Already suggested.

Also, something inexcusable and diabolical that you might wanna change because iā€™m nitpicky :stuck_out_tongue:


Thereā€™s no capitalization on the bonuses. No need for a medal.

oh noes! no caps!!!11 is unforgivabless!

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you just saved the universe

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That post is both a joke and not a joke though. Just bringing that to attention is all

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All these multiple-loadout ideas are good, but theyā€™re problematic in terms of implementation. Specifically, how is equipment handled between them? Is it shared or not? If I have 9 missiles and I mount 3 of them on one loadout, does that only leave 6 for the other loadouts? And what happens after the mission, when your slots are replenished from whatever equipment you have remaining? Or can you automatically ā€˜steal themā€™ from other loadouts?

Come to think of it, the practical approach is if equipment is NOT shared between loadouts. So they are reserved, you canā€™t re-used them, and you canā€™t steal them at the end. This means youā€™d have to buy more equipment to support multiple loadouts, but thatā€™s a fair price to pay for the flexibility.

On the list.

Bonuses are not capitalized.

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fair enough :ok_hand:

But as for the loadout partā€¦

I mean, that works. As long as it saves time.

As for this, it would be more of a hassle, because honestly, would you really buy another 4 microguns, max out another plasma rifle, find 3 legendaries and buy the same exact hardpoints, just so you can quickly assign it? Buuuuuuut from a business viewā€¦ Yeah, it would make sense because ā€œfinancially ruinā„¢ā€

Okay, but real talk: I think just a loadout saving option with sharing would be good enough. Having to purchase the same item again to assign it to another flagship would be pretty annoying and kind of defeats the purpose. Lemme just make a quick example for thisā€¦


Okay, so basically, you choose your items first, then you click a Loadout button. (The 1,2 and 3). Click ā€œSave Loadoutā€ to save it to said button. That way, you can quickly Assign the same items for when you need it again.

If however, you do not have all the items that were saved for the loadout when you try to load it, it will ignore these items and just load whatever you have that is in the Loadout. Basically, if you did not have the coolants in that shown loadout, it will just load everything else, and these coolant slots will just be left empty.

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I would rather think about time limit for creating those.
For example, from my IP there are at least 4 accounts (should be): VerMishelb (main one), Marina, Lyohans and one guest account I made for testing new tutorial (VerMish test acc #1). This already breaks limit if itā€™s set to 3.

It should leave a message saying that some items are missing.


And @InterAction_studios could final bosses not drop food/coins in Space Race?