Yeah, locking the music and it will not go away, even closing the shop for you to listen to that music while exploring the galaxy and stuff. The music will unlock when you want to, logging out or starting a mission.
Nothing is truly dead, a part of us lives on, and that… that .01%… lingers in the form of our legacies, our gifts to the world. Choose wisely what they would be, for with only those, one can ascend, and become truly immortal, for dying from memory is the only death that matters.
You’re thinking of multiple flagships, which is a different (but related) issue. I’m talking about multiple slot layouts. Conceptually, it would be like having 90 (+skill+music+bg) missions slots, split into 3 sets of 30, from which you can only choose one set.
But yes, what you’re proposing could also work.
Both these limits can be circumvented with a little bit of effort (I won’t reveal exactly how here). I need to think of a solution that protects not only from accidental/innocent misuse, but from malicious abuse as well.
Why not?
Design choice.
Because the indestructible ‘chunks’ also have 1 health (technical restriction). Not worth fixing.