Supporting right-click is on my list, but it’s much harder than it should be, so it’s low-priority.
That would indeed be a better way to phrase it, but I prefer to have the “delete” button consistent across contacts and squadrons.
I tried that, but currently easy/intermediate/hard missions have different probabilities of environments, so one description would not fit them all.
ICBMs travel slowly, even with acceleration.
Yes, they do.
Hmm… yes and no. Applying a skill does increase a mission’s difficulty internally, but I think that the mission itself should always be shown at its ‘natural’ difficulty for consistency across players/screenshots.
I’ll just show the skill boost separately. Changed in v.54 Idea
Speaking of indestructible barriers, can the barriers in Chicken Vending Machine (and its variant) only made a single type (as CI4’s, regardless of wave generation output). It’s really hard to hit the chickens using autolock weapons on situation where egg barriers are used and needed to rely on chaining/aoe.
Applies on every other waves that uses indestructible barriers.
Another weapon-related bug report: bombers use Photon’s supercharge probability as per level instead of per pylon, causing a way faster increase in total damage per shot.
Perishables are always consumed if flown with, even if they aren’t used (unless you cancel the mission).
Previously, it would affect your invulnerability shield when you end session during a mission and then re-enter the mission, since you get a shield then too. Now it only affects the shield you get when you die.