You make it sound as if it happens all the time. The wave’s chance (“weight”) of being selected drops to 1% after it is chosen once, and to 0.01% if it was the immediately preceding wave. But it’s non-zero, so it’s possible.
Changed in v.119 . Although clearly they do have hitboxes while peeking out.
Because I don’t want to implemented a generalized GPS algorithm.
When you are travelling between constellations, the algorithm:
-
First takes you to star system within the current constellation which is closest to your destination (“target”).
-
Then, it selects the next constellation to jump to. All constellations are considered. Suitability depends on:
(a) how far off-course constellation center takes us (in-line centers are preferred over out-of-the-way ones)
(b) how far the constellation is (closer constellations are preferred over more distant ones)
(c) whether that constellation allows to be used as an intermediate stop -
Having selected a constellation, it then travels to whichever system in that constellation is nearest.
Yes, it is. I think that there is a misunderstanding here. Each projectile does not penetrate through multiple enemies. But if there are e.g. 3 projectiles and the first one kills and enemy, the other two will ignore (“penetrate through”) that enemy and potentially hit other targets. Previously, all 3 projectiles would hit the same enemy.
Were you moving erratically at the time? Or were you stationary?
It certainly is. And it’s not so subtle as you might think.