Early Access version 116

You mean how I can aim? very well.

Don’t know if this was suggested before. Is it possible to add a filling to the danger zones?
Like in this for example:

A sort of filling when you don’t see the “danger” written inside. A semi-subtle filling so it doesn’t look too bad when you see those lines all over the place.

Give the danger zones a filling?
  • Yes, it’s nice to have.
  • No, unnecessary.

0 voters

1 Like

Changed in v.117 :medal_sports: Idea

3 Likes

I still don’t get how that will support it. or force the player more to stay away from it.

What exactly don’t you get? It’s a straight forward thing. Add a filling to danger zones. No big deal.

Isn’t that like… the point of danger zones? I’m just asking for another highlight basically.

So you just want some kind of visual to be into it? I guess fine.

Precisely. Something subtle, not to pop right in your eye. That’s up to iA if he wants to or not.

Anyway, Why doesn’t coolants give any time penalties in space race? they help the player proceed faster than just overheating.

Because strategy.

What strategy?

Coolants are not as OP as you make it sound like. They’re not special weapons.

I know they are not equal to special weapons. they should give like from 5 to 10 seconds penalty.

iA I suggested these before:

Also here most want Slobs to be removed from “Hairpin Turn” wave:


Can you also show HUD health to Big Chicken from Double Team?

This reminds me suggesting IA, some versions ago, to remove Slobs from the ‘‘Grand Prix’’ wave, but he denied it. I mean, what if we had to go through a group of around 6 Slobs in that wave? Who knows what would happen if we shot them (lots of chicken guano)?

What do you think, @SA-GoldenBoss128 ?

2 things:

  1. Only 1 or 2 Slobs appear in a group so if you can’t kill them you can just avoid them in the 3rd spot.

  2. You have a lot of space to dodge their bullets unlike Hairpin Turn where you sometimes are forced to stay next to them and try your luck.

1 Like

Understandable, have a good day.

2 Likes

Another suggestion:
There should be a “Travel by wormhole” option exclusively for wormholes when you click on
“Travel to star system” (Why is it not “travel to wormhole”) for wormholes.

Reason being:

Whenever I’m at a wormhole, and I want to travel to another wormhole, I always look for the one I wanted to go to first, but then I hit “travel to star system” and there isn’t a wormhole hopping option.
So I always have to go back to the wormhole I’m at and scroll through all the options to find what I wanted, which annoys me a lot.

It’s far more often for people to look at where they wanted to go before actually going to it.

PS: not all people would choose to have star names be visible.
I personally choose Exploration progress as it’s far more useful showing that than a buncha random names on the screen.

people were 94% on mine
but people were 50/50 on yours, sooooooooo
too bad

plus your suggestion only has one wave rather than a list of waves so

1 Like

Next time, getting extra lives would be a penalty on space race lol

I still don’t get that part though :face_with_diagonal_mouth:



Anyway have anyone met Slobs at “Reinforcements” wave when they come from left\right side? Their behavior is strange; they don’t follow the pattern correct + they move too fast. I don’t have a video but I got a pic:

Purple arrows are the correct patterns

(please make sure you encountered Slobs coming from left\right sides and know how they act in Reinforcements wave before voting)
  • Remove Slobs from left\right sides at Reinforcements wave.
  • Nah, they are fine.
0 voters

Also I don’t like how pecking order at Eggshell Fields wave got removed while it stays at waves that are way harder, it was making a good challenge to the wave.

Bring pecking order back at Eggshell Fields wave, agree:
  • Yes, it makes a good challenge.
  • No, it’s hard to get.
0 voters
2 Likes