Early Access version 115

About “The Birdhouse” wave: I don’t like that we have to wait for chickens to come to houses at the bottom to shoot them, that makes the wave boring. We should be able to shoot them while jumping at the top houses too but we can’t because our bullets go offscreen.

What do you think should be done?
  • Lower the 2 top houses at left\right.
  • Make chickens jump low at top houses.
  • More zoom-out to the wave.
  • It’s fine like that.

0 voters



Another thing I want to discuss for a long time and I found this variation by accident that fits it perfectly. "Slobs and Phoenix are OP in this wave"

Let’s start with Slobs: They are the most risky enemies at waves were you can’t move much(like “Corridor Shooter”) especially when they are the the beginning of the corridor where you have to turn around and find them in your face. If you met this variation while using Riddler or in Ironman you’re 99% screwed.

Should Slobs be prevented at “Hairpin Turn” wave:
  • Yes, they’re OP.
  • No, they’re fine.

0 voters

And now to Phoenix: I literally left that wave with only 1 coolant, they took all other 15 ones in matter of seconds. I tried to dodge but couldn’t do much because they come from everywhere + the screen flashes everytime I get hit.

Should Phoenix be prevented at “Hairpin Turn” wave:
  • Yes.
  • No.

0 voters

In the end this could all be a skill issue from me so let’s see what the results have to say