Idea: About the new variations of Comets
For the red one, Make it have fire (If your near it you will die
For the blue one: Make it have snowflakes (If your near it your vision will decrease
Also in Massive environments make the color of the sun that the mission was in, (For example if youre playing the mission in a yellow sun then the Comets will be yellow.)
This has already been done (for an unrelated reason), which should help
Also, I am now limiting the number of simultaneous stasis zones. Changed in v.112 Idea
Changed in v.112 Idea
That is way too messy to implement.
Thereâs no support for that, and I hardly think itâs worth it (or even appropriate).
Thatâs just how the missions were generated (along with Supernova and Retro). I canât recall the exact reasoning⌠perhaps because these missions are locked behind tier barriers?
That wasnât my choice, remember?
Actually, thereâs a bug and frozen Meteor missions do not have the usual +15% boost due to frost (this is because they were converted from regular missions after the fact)
Awarded
I could, but part of the point is that they can escape so how quick you are matters on this wave.
Some extra points arenât significant enough to create a new breed.
Kind of a stupid idea again. but can the force field attack of Henperorâs Apprentice and Space Crab 2.0 be made to block bullets? It isnât noticeable on Space Crab since youâll get to the side anyways, but it makes Henperorâs Apprentice less cheesable. You can still go inside the field and damage such boss.
Another question about waves:
Is it possible that group of enemies are arranged layer by layer (idk if I worded this right)?
For example on the first instance 2 enemy groups overlap each other, they are arranged like this:
Can the enemy spawner portal spawn enemies faster (and not only have the portal move faster) at higher difficulty? (In waves like Portal Gun, Spawning Trouble, Interdimensional Portal, etc)
Can the color of thunder storms in an electric environment mission be yellow instead of sky blue (this suggestion is minor, and maybe not worth it, but I am suggesting it because it has stayed in the same color since its first appearance in the ice chapter in ci5, but if you will keep it sky blue, thatâs ok)
Just like Skyscrapers wave, would you also reduce the row of chickens in the Stacker wave (and its mirrored variation too)? The space in that wave is too tight there.
Also, why are Balloon Chickens not counted for Multi-kill bonus?