Not all of us have a nice promptitude. But fine.
Already suggested:
IA, may I know why you voted no? I’m just curious. Are there any other reasons other than the reasons mentioned in my quote?
He had already explained that handling the sells of squadrons is a maintenance hell because there’s a lot of information that needs to be updated when that happens. If I was developing a game and had a chance to avoid the thing I don’t want to code, I would vote “no” too.
I need to vote something, otherwise I can’t see the poll results But, yeah, regardless of how many people support this or not, I don’t see it happening. It’s too much hassle for too little payoff.
IA, can you remove Danger Zone in wave “Surfing the Wave”? It looks unnecessary.
Also can you increase Chick Gun’s cooldown in wave “Treasury” in lower difficulties?
Hello iA, I have a question: can you make the barrier-ring and the chickens moving around the barrier-ring still move around the screen when we kill all the chickens in the barrier-ring (by Beam for example) in “Splat!” wave?
Here, when I use Beam and kill the chickens in the barrier-ring: Splat! (Early Access) - YouTube
Same as well, probably delayed
Thanks, having them as a mobile overheat zone should do. It could open the possibility for more wave variations.
Changed in v.112 Idea
These parameters aren’t dependent on difficulty anywhere else, so I hesitate to make an exception for this case.
That’s because I can’t find your callsign in-game.
Fixed in v.112 Bug
You haven’t received medals? Which one?
@EnticalMintian Is this you?
@InterAction_studios
Can you adjust the color effect of Alchemist Chicken’s attack? They can make player visually uncomfortable and harder to dodge enemies’s projectiles when being thrown at the same position like this
Also, IA, if the Henperor’s Apprentice’s forcefield triggers faster on higher difficulties, why isn’t it the case for the Space Crab v2.0? Like, every time I fight that Crab on the highest difficulty (125%+, I believe) piloting a BX-9 (which is known for its major slowness), and the Crab is done throwing solar balls, I feel like having way more than just enough time to take cover before it triggers its forcefield.
Maybe this idea from my best friend could help against that:
So youre basically saying that he needs to decrease the chance of Alchemist chickens spawning.
So basically you didn’t read it properly.
Okay, why does a frozen asteroid belt give 100% lucrative boost
heck, why does a frozen environment even give lucrative boost when it actually makes things easier
Because IronMan. Duh.
My callsign is “EnticalStaric (Enty)”
can you zoom out the spawner spinner wave to 120%
the chickens also leave the screen pretty quickly can you make them last longer on the screen