I tested that yesterday and it happened even without pausing, the only requirement for this to happen is to join mid-wave with bubbles already present.
What’s weird is that joining when the game is paused shows bubbles with the correct sizes, but unpausing breaks them
I mean, mirrored so that sometimes the burger forms on the right, sometimes on the left (just like you did for the ‘‘Brick Breaker’’ wave). And I admit, ‘‘trickier’’ is not the best term to employ here. What I mean is, it’s obvious to everyone that the ‘‘Chicken Burger’’ wave only forms on the right, every time they encounter it, so why not on the left as well? You know, for strategic reasons? Otherwise, it’s totally a ‘‘joke wave’’, if you know what I mean.
Also, yeah, I’m creating a poll for everyone to answer:
I suggested this back in v.111, and you declined it by saying that spawn rate is sometimes carefully calibrated to make the timing of the wave work, and that you would rather not touch it.
I don’t think that it doesn’t change anything even the fact that we fight it the same way, so what kind of strategy are you thinking that it can be done to mirrored waves?
maybe we can even customize that bar, such as by having the bar be a circle around the spacecraft, or having it be like 5 bars you see in some music videos that go up and down with the music except here its with overheat, arranged like a five pointed star of sorts
Also also, Multiplayer searches should be ordered by ascending latency by default.
(the game should also let you know that in advance)
Saves time when you’re looking for a random multiplayer game to have some fun in.