Early Access version 111

MAIN CHANGES

An emergency update which makes a lot of difficulty tweaks to the new waves (generally making them easier). Due to the difficulty change, all Galactic Cup Knockout missions flown today so far have been reset, and you’ll need to play them again. A system announcement to this effect has been also sent in your in-game Inbox.

Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any mid-mission progress
  • your language selection

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bulb: Main menu: 3D galaxy now uses 60% less particles in low-detail mode (@VerMishelb :medal_sports: Idea)
  • :bulb: “Effervescence” wave: Added side danger zones; less barriers and away from screen edges (@AhmedDM @Sammarald :medal_sports: Idea)
  • :bulb: “Stacker” wave: Added side danger zones (@Starbrockle :medal_sports: Idea)
  • :bulb: “Windmill” wave: Slower appearance, slower spin-up, slower final rotation rate, 115% zoom
  • :bulb: “Hairpin turn” wave: Removed one barrier from each turn (@SpaceDragon @Starbrockle :medal_sports: Idea)
  • :bulb: “Brick Breaker” wave: Removed one row of barriers; capped speed at 100%; added danger zone (@Knightcap :medal_sports: Idea)
  • :bulb: “Packing Plant” wave: Capped speed-up at 100% difficulty; reduced pistons from 4 to 3 (@Sammarald @Starbrockle @PlasmaX :medal_sports: Idea)
  • :bulb: “Squeeze Through” wave: Enemies move slower; barriers move slower; less barriers; barriers leave more space between them; enemies don’t fly as low (@Baron :medal_sports: Idea)
  • :bulb: “Trapped!” wave: One less barrier ring; Gatling/Laserguns fire less; smaller anomaly zones (@Baron @PinkG :medal_sports: Idea)
  • :bulb: “The Birdhouse” wave: Enemies move slower; raised central birdhouse; deleted second enemy set; less barriers per birdhouse; 110% zoom (@PlasmaX :medal_sports: Idea)
  • :bulb: “The Hourglass” wave: Safebox (“Alien Container”) now drops alongside enemies (@Starbrockle :medal_sports: Idea)
  • :bulb: “Barrel Roll” wave: Less enemies; Wider gap; 10% slower movement speed; added danger zone (@Starbrockle :medal_sports: Idea)
  • :bulb: “Tower Defense” wave: Added danger zone (@PlasmaX :medal_sports: Idea)
  • :bulb: “The Forge” wave: Less enemies; enemies further back from player; capped piston speed at 100% (@trueuser :medal_sports: Idea)
  • :bulb: “Shooting range” wave: Enlarged Fence radius; 110% zoom (@PlasmaX :medal_sports: Idea)
  • :bulb: HSB numeric values go from 0-360 (for H) and 0-100 (for S and B) (@YHB_KEVAN :medal_sports: Idea)
  • :bulb: “Hammertime” wave: Halved speed; removed enemies from handle (@SpaceDragon :medal_sports: Idea)
  • :bulb: “Tower of Power” wave: Slower scroll speed; less enemies; enemies more spread apart; enemies now collapse when layers below are destroyed (@SpaceDragon @Starbrockle :medal_sports: Idea)
  • :bulb: “Exclusion Zone” wave: Smaller exclusion zone (@SpaceDragon :medal_sports: Idea)
  • :bulb: “Feather Clumps” wave: Slower movement speed (@SpaceDragon :medal_sports: Idea)
  • :bulb: “Magnetic Manipulator” boss now uses CIU boss theme (@OneWingLunarian :medal_sports: Idea)
  • :bulb: “Grand Prix” wave: Prevented Cowards from spawning; wider ‘road’; faster starfield movement (@EnticalMintian @Pinkpiter @Fractorial :medal_sports: Idea)
  • :bulb: “Droid Rings” wave: Removed one ring of droids.
  • :bulb: Color Themes screen: Added “Sort” button (@RainbowBoyVN :medal_sports: Idea)
  • :bulb: “The Treasury” wave: Removed one ring of barriers (@Baron :medal_sports:)
  • :bulb: “Feather Clumps” wave: Enabled Clean Sweep bonus (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bulb: “Oops, Wrong Exit!” wave: Enabled Clean Sweep bonus (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bulb: “Bubble Bath” wave: Made Pecking Order easier for mirrored variation of wave (@IdanHol :medal_sports: Idea)
  • :gear: Steam version: Uses BASS v2.4.16.21 (was 2.4.5.19)
  • :gear: Multiplayer browser: Games where host is running a different version are now disabled.
  • :bulb: Reverted this change from v.110: “Thundercluck” boss: Bolt attack now has 5 projectiles (instead of 3) for difficulties >=100%
  • :bulb: Barrier Destroyer Bomb: Removed HUD heath bar (@hieudang :medal_sports: Idea)
  • :bulb: Comets and “Henlley’s Comet” boss now change color depending on mission environment (hot, frozen) (@AnasWael :medal_sports: Idea)
  • :bulb: Added CI3/CI4/CI5 victory themes to wave music random pool (@RainbowBoyVN :medal_sports: Idea)
26 Likes


I’ve shown this announcement after I updated & launched this game

1 Like

But I haven’t tested “Thundercluck” boss in v.110 at difficulties >=100% yet… :disappointed_relieved: :disappointed_relieved:

So how about the boss “Feather Brain”, “Bossa Nova” and “Henlley’s Comet”? These bosses are only appeared in CIU too

7 Likes

Why? If it was too hard at least decrease it to four bolts or decrease it’s speed.

I do not know a solution for that. but you can think of one, but first tell me if this change requires a poll.


Also in gryoscope malfunction/terminator chickens waves, danger zones only appear at the bottom part of the screen despite the fact that enemies will not only spawn from that part but every other side of the screen. a safe zone in the middle would be better so the player won’t get himself accidentally into a enemy.

it’s an alert for every galactic cup player (even if you weren’t, it is sent just in case) to restore his progress right now before getting reduced to atoms.

5 Likes
Do you want danger zones warn you from chickens of The Yolk Star™ ?
  • Yes
  • No

0 voters

1 Like

Most of us are way too familiar with that pattern, therefore I’m a No. Sorry.

4 Likes

you can apply this only with Ci5 victory music. The Ci3/C4 victory music essentially symbolized 4 types of missions: comet nova meteor and feather, so if you’re on a hybird mission, the music won’t really fit.

9 Likes

This is totally unnecessary because the player do not stay on the bottom or the side of the screen where yolk star lasers becomes tougher and bigger at this point. while staying near the yolk’s shell is a lot safer to use it to trick the terminator chickens coming for you and laser are very small at that point.

3 Likes

no the problem here is that BX exist

IA just screenshotted that is possible to survive with BXs, And I only suggested decreasing their speed so it’s less hard to dodge, if not 4 bolts might do.

ok then where is the screenshot

This might be a dumb idea, but…

@InterAction_studios can you make an option to enable/disable contact notification like on the image? But keep the inbox notification like normal. Or just do whatever u want. I’m just focusing on Contact Notification

3 Likes

In EA v109 topic.

It’s not like you will focus on it for a long time, also pausing exists.

1 Like

Speaking of this, how about making the contact notification bar transparent whenever the player flies in it during a mission?

4 Likes

Idea: In Heroware there will be new categories,
Regular
Uncommon
Rare
Legendary.

1 Like

Like they appear if one of your friends go online, flying mission, or went offline. It’s a bit annoying when recording, it appears, letting all public that watch it know that it’s your friend. Cuz Privacy u know

Also, pausing dont do anything, it still appear nl matter what

1 Like

Maybe even the FPS counter?, The red thing or whatever its called.

Including Squadron assignment reward, Event notifications etc…

1 Like

i see is fine

3 Likes