Do you want head of Master squawker change with this head as a matter of diversification ?
- Yes
- No
0 voters
Do you want head of Master squawker change with this head as a matter of diversification ?
0 voters
Not to be mean here, but why are you so desperate for some chicken bosses to have their heads changed to something like this?
No offense but some people will think this an abomination.
Medals?
Guys, how do you look at the fact that the IA channel occasionally appears update videos? Would it attract more people?
Another bug (maybe): I was just doing a mission and i had very bad internet (Because of high schoolers doing finals), Anyway, The first wave was Symphony no 1 C Major and the second ton last wave was Shear Stress and then when i was at the boss i lost coonnection then i reconnected, You would expect it to go to Shear Stress or the Boss Right? Well NO, it said Wave 7 of 6 AND the wave was Symphony no 1 C Major when it was the VERY FIRST wave, How is this possible?
What about this?
Idea: Put the danger zone in To Infinity And Beyond on the top right or take it out.
make the firerate of those bolts long
No
Barrier bomb for that indestructible barriers in “splat!” wave, I don’t get why killing chickens around it unlocks it when this thing exist
It’s a very small ring, and putting a bomb in there would ruin the roundness of the “yolk”, so I decided to make them automatically disappear instead.
A Danger zone for stacked wave
Enemies always come from the side that you’re facing, so it’s unnecessary
A Danger Zone for Swimming in space/Do the backstroke waves
No. It’s obvious that enemies appear at the sides of the screen.
a safe zone located in either right, left, middle in Panzer Strike Wave
No. Panzers move slowly.
A smaller danger zone for three ring circus
No. Depending on initial rotation of ‘hub’ enemies, smaller enemies can indeed go that low.
A longer firerate for the enemies in the treasury wave
Looks fine to me.
What about this
It’s on my list, but it’s not easy to fix.
Put the danger zone in To Infinity And Beyond on the top right
Changed in v.112 Idea
Well good luck.
gryoscope malfunction/terminator chickens waves, danger zones only appear at the bottom part of the screen despite the fact that enemies will not only spawn from that part but every other side of the screen. a safe zone in the middle would be better so the player won’t get himself accidentally into a enemy.
Check this too.
Looks fine to me.
They fire too fast.
Enemies always come from the side that you’re facing, so it’s unnecessary
But they move too fast towards your position.
Also an enlarging of the safe space in Pulsating Grid would be a good thing to be able to survive and fight against the surrounding chickens specially if slobs or cowards are infront of us.
Also an enlarging of the safe space in Pulsating Grid would be a good thing to be able to survive and fight against the surrounding chickens specially if slobs or cowards are infront of us.
Funnily enough, said elites were already banned from that wave
gryoscope malfunction/terminator chickens waves, danger zones only appear at the bottom part of the screen despite the fact that enemies will not only spawn from that part but every other side of the screen
The point of danger zones from below is to get you to move if the most common spacecraft starting position (namely, middle of the screen, towards the bottom) is unsafe at the start of a wave. If you move at the extreme edges of the screen in any direction, then you’re in danger of getting crushed by appearing enemies. It’s not the job of the danger zone to teach you that – you must realize it yourself.
They fire too fast.
Still looks fine to me.
But they move too fast towards your position
So dodge faster.
So dodge faster
Not all of us have a nice promptitude. But fine.
I tried to touch sun of wave Dyson Spheres ,but I didn’t die .
Already suggested:
About the Dyson Sphere wave, i’d prefer if the Suns can actually harm the player.
Plus it would be nice if they leave a overheat zone (from Dr. Beaker) if they ever dissipate. Applies to all other bosses/waves that uses and would be using it.
Yeah, good ideas, however they’re currently implemented as a hack and none of this comes easily. I’ll think about it.
IA, may I know why you voted no? I’m just curious. Are there any other reasons other than the reasons mentioned in my quote?
He had already explained that handling the sells of squadrons is a maintenance hell because there’s a lot of information that needs to be updated when that happens. If I was developing a game and had a chance to avoid the thing I don’t want to code, I would vote “no” too.
I know why you voted no
I need to vote something, otherwise I can’t see the poll results But, yeah, regardless of how many people support this or not, I don’t see it happening. It’s too much hassle for too little payoff.
IA, can you remove Danger Zone in wave “Surfing the Wave”? It looks unnecessary.
Also can you increase Chick Gun’s cooldown in wave “Treasury” in lower difficulties?
Hello iA, I have a question: can you make the barrier-ring and the chickens moving around the barrier-ring still move around the screen when we kill all the chickens in the barrier-ring (by Beam for example) in “Splat!” wave?
Here, when I use Beam and kill the chickens in the barrier-ring: Splat! (Early Access) - YouTube