Early Access version 110

No

Unnecessary.

Added to v.110.2 :medal_sports: Idea

Danger zones are better. Added to v.110.2 :medal_sports: Idea

Ideas are not implemented verbatim.

Right now it’s the only CIU-specific boss music, so the description is generic. Besides, Dr. Beaker doesn’t actually have its own music. Thundercluck does, because it’s a music-themed boss.

Chickens are never mirrored. What waves are you talking about?

The color modulation that makes the helmet cyan, makes its trim green. It can’t be helped.

There’s a Safe zone instead.

I missed that one. Medal shared.

Dr. Beaker doesn’t have its own dedicated music. This is a generic CIU boss track which might be re-used for future bosses (or even past ones)

It’s unrelated. A hand-crafted mission remains a hand-crafted mission, regardless of how many new waves are added in the future.

No, it won’t.

That was not a hand-crafted mission – it was a regular randomized mission flown with a particular spacecraft.

But it is.

Which wave?

I don’t see why not. But I have made both of these slightly easier in v.110.2 :medal_sports: Idea

Yeah, good ideas, however they’re currently implemented as a hack and none of this comes easily. I’ll think about it.

Yeah, but it’s 140% :wink: Ok, I’ll slow it down in v.110.2 :medal_sports: Idea

Changed in v.110.2 :medal_sports: Idea

Not true. I’ve played through all these waves at 100% difficulty. But sometimes the randomizer might spawn certain combinations of enemies that I did not encounter, but which make a particular wave significantly harder.

It’s avoidable if you position your spacecraft directly below the boss when the attack starts, but it’s almost impossible if you start from the far side of the attack. I don’t know. If a poll shows strong preference, I’ll revert the buff.

Yes

Rookie is a skill, not a difficulty. You can easily play a 100% difficulty mission on rookie.

I had already done this independently, but :medal_sports: anyway.

Well, the original idea is that you had to leave some enemies alive while you navigate inside, but I like your idea better. Changed in v.110.2 :medal_sports: Idea

No danger zone is necessary, because it enters from the expected direction. Anomaly zone would interfere with how the wave is supposed to be played.

Changed in v.110.2 :medal_sports: Idea

Chickens yes, Gatlings no. Changed in v.110.2 :medal_sports: Idea

No, that would defeat the point of the wave.

Changed in v.110.2 :medal_sports: Idea

I wanted that as an option (c.f. Stacker wave, where it is not)

I’ve seen it happen before. It’s random but rare. Not sure what’s causing it.

Some changes might make the game easier or harder, so it’s not technically fair in competitive scenarios. But it can’t be helped. There’s always some sort of competition going on. Nevertheless, I try not to issue updates during the knockout phase of the Galactic Cup, for example.

Based on what? Your keys? That would remove the incentive and anticipation for your next purchase.