Suggest changes and ideas for casual players here!

A tutorial re-work is desperately needed, will address it as soon as weapons are in a reasonable state.

Well, the assumption is that you’d first play the game, collect the weapon randomly, decide that you like it, and then buy it so you can start missions with it (so you’d already know what it does).

I see the point of a weapon test range, but it creates a lot of special-case code for being simply a convenience feature.

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