Early Access version 49

I don’t know. I guess because you can’t anticipate, schedule, or force ideas and inspiration. They come of their own accord.

Regardless, the game must evolve with the times.

There was a time when the game was keyboard-only, because that’s how it was done back then.

At some point, mouse control had to be introduced, because everyone else used mouse control. But it still was still mapped to keyboard keys (to make playing by either keyboard or mouse “fair”). As more and more players started using the mouse, that had to be eventually dropped (leading to the lopsidedness between keyboard/mouse control to this day).

It also used to be the case that you had to click for individual shots (you couldn’t just hold the fire button down). That also went out the window at some point because progress. I tried to hold on to that by providing a benefit to manual firing. And now we’re looking at doing away with manual firing completely.

These ideas were a product of their time. And, sadly, their time has come and gone. Part of me considers them very fundamental to the game (and would like to keep them that way), but if the game is going to survive another 20 years, I also need to be consciously evolving the mechanics, re-examining decisions, and questioning assumptions made under different circumstances.

12 Likes

By the way, how much do the rarities reduce the ship hitboxes by?

i remember when i had to play chicken invaders 1 with keyboard only it was fun. but in ci2 mouse control was introduced if i remember correctly?

-2px radius (so -4px, if you’re working with diameters) per rarity level.

9 Likes

@InterAction_studios also could the exhausts in customizing Spacecrafts have their own names and in Color themes I suggest the Reset to default option to be added in every option in it.

A large part of people here seem to confuse “casual” with “noob”. The important distinction to make here is that while “competitive” players play for the sake of competition, “casual” players play more for the fun of it. A casual player may be extremely skilled, and a competitive player can be a crappy one, and vice versa. Again, fun and quirky features make the game much richer. Although I will say that picking up Riddler is still practically a death sentence.

As a gamer, or a dev? Just curious.

I still play with keyboard.

@InterAction_studios when viewing a planet missions, could the screen zoom-in according to the planet size? Because if the planet is too big it’ll look like this:

A little creepy right?!

4 Likes

Also if I’m having Plasma Rifle and I collect a Plasma Rifle Gift, I will get the Plasma Rifle Bonus instead of Firepower Bonus.

@InterAction_studios is it possible to show the food while it’s counting, just like the points counting?

Also in this space burger wave can’t remember its name :laughing: the Security Droid shoots as soon as it’s onscreen, could it be delayed a little?

  • Droid Raid

Nah its fine has like him behave

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Also when you get multiple medals at once, could the messages get grouped to one message instead of being divided per message? I am saying this because i got a lot of medals on v48 and had to scroll to preview each one if it’s a bug medal or a idea medal

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Workaround: get fewer medals.

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I don’t think this is a good solution. other people get some medals and you tell me that workaround, i don’t think it’s good.

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@InterAction_studios Why do these themes have text and symbols dark and are not light?
image
Also, this item has lowercase letters (others are uppercase):
image
Also, the tone down effects description might be misleading (or i might have misunderstood the meaning), because, i enabl/disable it, and back to the game, it applies immediately, although it says it requires a mission restart.

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Am I the only one thinking that Pecking Order gives too much bonus? And it is much guaranteed that “competitive” players will use Plasma Rifle to easily get this.

To be honest, some waves grant this bonus much more than some mission-wide medals. Players are also motivated to use superweapons/consumables since the points given are much worth than the value of those medals given off.

On the other hand, Multi-kill still gives a linear bonus, pretty much no incentive to kill all chickens in one go.

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image
you…

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I can’t speak for others, but personally, I wouldn’t miss anything if manual firing became a thing of the past. Things like overheat mechanic and accuracy bonus (btw, can we maybe have accuracy tracked as a statistic?) encourage “selective” firing anyway, and I don’t get any joy out of mashing the fire button compulsively to get a bit more out of my DPS.

As long as clicking to fire doesn’t feel awkward for the people who prefer that, I wouldn’t mind if manual/auto rates were equalized for all the weapons, myself.

3 Likes

Really? Huh.
I like it for weapons with diſtinct volleys.

Yeah, that’s my concern.

@InterAction_studios:
as far as lightning fryer, plaſma rifle, and poſitron ſtream go, you could make the beams ſlightly brighter or ſomething (as an indicator), as well as increaſing the branching/AOE (without increaſing the individual ſhot frequency) if you decided to have the turbobooſt for all the weapons.

1 Like


Wait for what ?

not a bug

I said stop.