I’m suggesting a new, simple rework on Quests. Calling it “The Choice Rework” for simplicity.
The aim for this rework is to give you more of a choice on which quests you want to do, which in turn will make it more fun to advance through the quests, as you’d have more fun doing what you want to do, and not what you have to do to progress.
After all, quests are not really competitive things, and shouldn’t be left to only a few people willing to do everything the quests ask (which includes things that they may hate a lot).
Everyone should be able to reach the top, and how they did that, is up to them.
Here are the details of the rework:
- There are 5 quests each rank, randomly selected from a series of missions from IA’s list.
- Each quest has a different EXP reward, which can be collected to advance to the next rank.
Ideally, quests that are harder/take longer to finish in general should award more EXP than others. - Each quest also has a “trash icon” next to it, which lets you remove it if you don’t want to do that quest. I find quests more fun if you can choose which one you want to do.
- Quests removed regenerates after 6 hours, to discourage the act of simply finding the best task to do out of the bunch by repeatedly spamming the trash button. You can still do that, but you won’t progress as fast this way, as quests are randomized and you have to wait for 6 hours to get a new one.
- Like quest in ranks, they scale up in duration/difficulty the higher up you go, with the EXP reward and point requirement for next rank to also do the same. This is to ensure quests assigned in the previous rank gets the reward more fitting to advance in that previous rank, not the current one.
- There’s also 1 quest that came from the next 2 ranks, which is harder/takes more time to do than others but awards more points than the rest, to add more strategy to picking your quests. It also gives original old-timers a quicker route to advance to where they should be at, which is determined by their actual play time.
Why did I ask for a rework this early?
In CIU, you get to pick your missions, your squadrons, your contacts, your flying ship, weapon, playstyle, … but as of right now, you cannot pick your own quests, or at least, have more of a choice choice on what quests you should do.
This means that if you want to do quests, you have to do some things that you don’t find fun doing, which could lead to someone getting “trapped” in a rank permanently because the quest they got assigned is not what they wanted to do.
Some examples:
- I’m not a competitive person myself, so I won’t be doing quests that feature competitive missions (which do exist in said list). I just find competitive stuff to be not fun, as I always find Chicken Invaders to be more of a casual game, even in the higher difficulties.
- Quests also effectively remove the “optional” bit out of some features like Dares, Galactic Cup missions, and actual competition participation, as some quests ask you to do these things, which you can’t progress if you aren’t doing them. (it’s also in the quest list)
You have to join the League at some point if you want to progress through the ranks.
(They always said this was “optional”)
And yes, some might say that you don’t deserve a higher rank if you don’t do the quests given to you, but I find this logic to be somewhat concerning for the game’s long-term future.
Players have their own playstyles and preferences. You may attempt to force everyone into one specific playstyle, but that would make a very bland and uninteresting game.
The best you can do as a game designer is to encourage/discourage specific playstyles you wanted so all parties can have some fun when they play your game.
Last words:
I know that following this system means a lot of work for IA to redesign this system, but it’s fine if you all like this approach more. If you have any more suggestions on this idea, feel free to leave a reply down below. But anyways:
- I like it.
- I like it, but … (Reply your suggestions below)
- I’m fine whatever (Neutral).
- I don’t like it. (Reply why below)
0 voters