Although I understand you have good faith, I still stand by my opinion that if a player refuses to discover everything in the game (the game does not force the player to do just one thing, it’s almost everything, except limited time competitions like dailies and weeklies for now), that player should not expect to complete all missions to reach the top tier.
When I see a player with a Supreme Admiral badge, I should expect that the player has a lot of experience in all features in the game (this is now a bigger achievement, a real endgame achievement, than reaching tier 99 or exploring the whole galaxy), that is, very good at the “farming” aspect of the game and discover everything possible (or for F2P players, except Double Team, which has been confirmed by iA that it won’t appear).
These “farming” players may not necessarily be amazing in competitive missions, which is completely fine, not a large percentage of players even have a global first place medal. To make up for that, they will have to invest more than usual in quests if they want to have something to be proud of. Players who love action and reach the top of competitive missions every time are less likely to invest in this, or they will give up at the higher tiers, because they have experience in competitive missions and would rather spend time there to practice instead of being locked to the quests. But it’s completely fine because quests here do not have any special rewards that force players to have to do it.
Also, these quests help giving the farmers something to do, especially new players who start out farming. You may say that players completely rely on quests and do not discover by themselves, but there are games that are too complex. When I started playing Minecraft, I felt that game is too complex for having no tutorial at all and I’m forced to look up online for everything.
Maybe it’s just me, but in this game where you can freely do anything and are not obligated to do quests (unlike Subway Surfers, where quests are very important to increase your score multiplier in the endless runner game), I want quests to be a challenge to max out. 6 months, 1 year, or even 2 years expected to complete (3 years is too much, but I think 2 years is balanced). I want quests to be fixed and cannot be changed, no matter the cooldown. Each rank should ideally take:
- Rank 1 to 2: 1%
- Rank 2 to 3: 2%
- Rank 3 to 4: 4%
- Rank 4 to 5: 6%
- Rank 5 to 6: 8%
- Rank 6 to 7: 11%
- Rank 7 to 8: 15%
- Rank 8 to 9: 19%
- Rank 9 to 10: 34% of the expected completion time
To make it look a bit more welcoming to new comers, we can increase the slope:
- To rank 2: 0.1% expected completion time
- To rank 3: 0.3% expected completion time
- To rank 4: 0.9%
- To rank 5: 2.7%
- To rank 6: 6%
- To rank 7: 10%
- To rank 8: 15%
- To rank 9: 25%
- To rank 10: 40% of the expected completion time
Of course, what I want is not necessarily what the community wants, but this is an online forum where I get to share what I think.