so i was testing of leaving and disconnecting in multiplayer (with Crtl Alt X)
and after reconnecting in the server as the host,you immediately start the mission that you left with emergency stop (even though i disconnected while not in-mission)
oh and the points and keys you gained doesn’t count until you reconnect and continue
Oi
Did you seriously just steal my image like that?
This is expected, but it’s moot since it’s no longer allowed in v.92
@InterAction_studios If you joined an ongoing Double team multiplayer, the CIU music will not play, unless the next wave comes.
¯\_(ツ)_/¯
¯\\\_(ツ)_/¯
it looks like a gallows
what.
i reported it too, but i post it in this topic (91.2). Sorry for not crop it that image (but in 91.3 this happened too)
Obligatory tag @InterAction_studios, that’s why I have a feeling that I may have seen a similar post earlier than UPSWINDOWS.
Post last edited today, about 1 hour ago. The original post “Inaccurate waves?” and reply “its their callsign, not mission name” confirms that this report is actually in the original post and not intentionally edited to steal the medal.
Ok, medal changed.
The point of fading out the HUD is for you to see your spacecraft, not to read your score.
Well we could still have this:
Add this for the destruction meter as well I guess.
And while we’re at it, why not:
It also happened in CI4.
What is “firewall configuration does not permit” in multiplayer error?
If any IAP protects the account from getting reset, whose account gets protection in case I gift CHL to other player: my, their or both?
So in multiplayer, if the host ran out of lives, the mission is still counted as victory?
That doesn’t feel right.