Early Access version 91.3

@InterAction_studios ¯\_(ツ)_/¯

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Fixed in v.92 (original report: Early Access version 91 - #43 by Dawid8)

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¯\_(ツ)_/¯

¯\\\_(ツ)_/¯

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it looks like a gallows

what.


i reported it too, but i post it in this topic (91.2). Sorry for not crop it that image (but in 91.3 this happened too) :man_facepalming:t2:

Obligatory tag @InterAction_studios, that’s why I have a feeling that I may have seen a similar post earlier than UPSWINDOWS.

Post last edited today, about 1 hour ago. The original post “Inaccurate waves?” and reply “its their callsign, not mission name” confirms that this report is actually in the original post and not intentionally edited to steal the medal.

Ok, medal changed.

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@InterAction_studios sorry for ping but im pretty sure you didn’t see this

The point of fading out the HUD is for you to see your spacecraft, not to read your score.

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Well we could still have this:

Add this for the destruction meter as well I guess.
And while we’re at it, why not:

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It also happened in CI4.

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What is “firewall configuration does not permit” in multiplayer error?

If any IAP protects the account from getting reset, whose account gets protection in case I gift CHL to other player: my, their or both?

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So in multiplayer, if the host ran out of lives, the mission is still counted as victory?
That doesn’t feel right.

Both

I’ll fix this tomorrow.

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Double team mission in multiplayer should have CHL only then you will be allowed in.

but why

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some player will take key

i dunno what ur saying man, only the hosts get keys