Early Access version 91.3


i reported it too, but i post it in this topic (91.2). Sorry for not crop it that image (but in 91.3 this happened too) :man_facepalming:t2:

Obligatory tag @InterAction_studios, that’s why I have a feeling that I may have seen a similar post earlier than UPSWINDOWS.

Post last edited today, about 1 hour ago. The original post “Inaccurate waves?” and reply “its their callsign, not mission name” confirms that this report is actually in the original post and not intentionally edited to steal the medal.

Ok, medal changed.

3 Likes

@InterAction_studios sorry for ping but im pretty sure you didn’t see this

The point of fading out the HUD is for you to see your spacecraft, not to read your score.

7 Likes

Well we could still have this:

Add this for the destruction meter as well I guess.
And while we’re at it, why not:

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It also happened in CI4.

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What is “firewall configuration does not permit” in multiplayer error?

If any IAP protects the account from getting reset, whose account gets protection in case I gift CHL to other player: my, their or both?

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So in multiplayer, if the host ran out of lives, the mission is still counted as victory?
That doesn’t feel right.

Both

I’ll fix this tomorrow.

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Double team mission in multiplayer should have CHL only then you will be allowed in.

but why

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some player will take key

i dunno what ur saying man, only the hosts get keys

people don’t know will take key normal

Isn’t multiplayer should be in a fair advantage? other players should also get keys too though (same goes with foods, powerups and other collectibles)

Without losing any lives or perishables and items? That’s just free keys.

4 Likes

should allow players to lose lives and special weapons, and collect collectibles too

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The problem is that, ping spikes and lag are unavoidable in multiplayer, no matter how much server optimization takes place, and with such drawbacks, players are bound to die a lot of times, so much so that they may not be able to make back the keys they’ll lose in multiplayer from losing lives, perishables, superweapons, and such.

There needs to be a middle ground for the amount of consequence players will face for dying in multiplayer that is less severe than normal missions, but still not zero, cause as fun as chaotic multiplayer without any consequences is, it’s only a matter of time before it gets old.

As for that such solution will be, feel free to come up with your own thoughts.