in coridor shooter wave is missing clean sweep bonus!!
I knew that was there before!..at least I remember that I recive!
I donât see why not.
A quick peek at the code reveals itâs enabled for that wave. Iâm currently experiencing some hardware problems and I canât check more in depth.
ok but Iâm 100% that I was recive the bonus before and Iâm 100% that is kill all the enemies and I donât recive the bonus!
in the mission completed info the droid raid mission are not counted!!!
it is possible to make them countable??? it will be very useful!!! it will be also a good way to track the droids!!!
Can you explain more? I couldnât understand.
the doid mission they are not countedâŚas mission completed
not shown on this numbers
Not easy. Droid missions are not tied into any star system. In fact, droids can travel between star systems (but they currently donât).
not easy but is important and useful
a solution if is possible and maybe not so difficult make it them counted as single unitâŚlike another info droid completedâŚ
Um IA, I think I found a big problem here:
On the Zig zag wave, seem like the balloon chicken are actually disappear by no reason. I donât know why but can you fix this plz?
EDIT: If you design to fix this bug, give this bug medal to the GoldenBoss for report this than me.
I think popped balloons are still part of the wave formation, so they disappear while theyâre still on the screen.
already reported
iA: Add Danger Zones on Anomaly Zones at âPanzer Strikeâ wave, because Panzers may come from Anomaly Zones.
How about you allow Chickenauts and Egg Ships at âThe Weakest\Strongest Linkâ wave(not Slobs tho)?
How about the player be able to assign the mission again but at a different squadron?
Why did I get notification if the player is last seen 3 hours:
Why is there Pecking Order? Also the sign didnât appear at other containers after I destroyed that one:
Can you make CIU background be used at retro & anniversary missions?
At âShow 'em whoâs bossâ: How about when you destroy one of the Chickens, the other ones donât drop eggs for a couple of seconds so you can collect the food easier(this was suggested earlier by christian_f, so give credit and medal to them if accepted)?
At âTying Shoelacesâ wave: How about the 2nd phase be mirrored?
Um IA, I think I found a big problem here:
Reported before
at Zigzag wave Balloon Chicken was falling normally then it suddenly disappeared before going offscreen(sorry I didnât get the chance to record it).
would be that hard to kill them at low FP (if you died alot)
Not harder than âWormholeâ or âPalpitating Gridâ waves.
How about you allow Chickenauts and Egg Ships at âThe Weakest\Strongest Linkâ wave(not Slobs tho)?
would be that hard to kill them at low FP (if you died alot)
iA, there doesnât seem to be much logic behind the end mission cups that are given to you based on the difficulty. This 1*5 73-78%(+SSH) Asteroid mission is âVery Hardâ, but a 1 *7 64-71%(+SSH) is Intermediate?
I even got more score on the Chicken Invasion, so what are the requirements for a missionâs overall difficulty? It doesnât seem to be consistent across mission types currently.
I believe it depends on the difficulty bonus but dont quote me on that
the difference between the two is only 8%
I think itâs determined by mission length/max length and difficulty bonus, maybe thatâs why the chicken invasion is much lower, since those missions can go on for much longer. Still, this doesnât make much sense.
In map mode there is a graphical artifact that if the ship goes offscreen the name disappears
I think that when the ship goes offscreen it gets rendered like a hundred pixels more and then the name disappears and you wonât see the disappearing
Thatâs not an artifact. The game unloads graphics which are not on screen resulting in this. Same happens with planets from time to time and exhausts of spacecrafts.
Oh hey, you can actually make this happen just as the wave starts.
Please add an anomaly zone to the bottom of the Treasury so you can actually go for the containers if you decided to be a doofus and spin around right as the wave starts.
Already reported:
How about adding an anomaly zone here because if a player by mistake went down and didnât destroyed the barriers and the Alien Containers? [بدŮŮ ŘšŮŮاŮ]