Or armored drop chicken upon destruction
Suggested something similar in before by Enhawk:
Yes but it was ignored, at least Dawid has brought it back up.
Youāre right, but Enhawk should get medal for this too for suggesting in before.
Yep, but thatās just for rookie and tourist.
Thatās why I wrote āsomething similarā.
And create a promise that I canāt go back on later? No, I canāt do that unless I can solve all technical and economic problems first. Which I am very far from doing.
Also, Iām still not sure if itās worth it. There are always going to be people who complain, of course, but until now, multiplayer has not been popular enough to warrant supporting it.
Best-case scenario I can see at this point is that developing multiplayer is going to take at last 3 months, during which there will be no other development. So it will definitely not come for āfreeā.
Which text do you mean? The wave title? I canāt skip that.
By that logic I wouldnāt be able to use any color except white, since all colors are already being used by player weapons.
Thereās nothing special about the 1st wave ā itās the same as any other. I did a quick test and I got the medal even on the 1st wave.
Because difficulties are rounded. The real difficulty might be e.g. 99.5%-99.9%
The formula by which you lose firepower is not simply ā-5ā. But Iāll ramp it up according to wave difficulty as follows:
- You lose 1 level for each 20% wave difficulty (0-20% loses 1, 20%-40% loses 2 etc)
- You never lose more than half your firepower. So from e.g. 6 you can never drop below 3, regardless of wave difficulty. Now itās rounded UP, which causes a smoother progression (e.g. from 3->2->1 instead of 3->1)
- In Boss waves, you never drop below 2.
Changed in v.80 Idea
I donāt know, but itās been reported before.
Ok no problem, IA. Use white. Sense it will be useful.
Just in case you forgot to look at it
I mean itās only Double Team title so you donāt need to show that every wave
I did see it, and it would make sense if tier was actually unlocking equipment (which not the case ā yet?)
How about another tweak in league dare where you will not dare again that person unless that person has finished your previous dare
Meaning you need to wait for the respondent to finish the first dare you sent to him before you dare him again
Itās currently not the case, so that would work better and also make tiering up feel more of an accomplishment, also something like that splash screen would be way more welcomed than simply an inbox message.
Changed in v.80 Idea
Agreed, but itās cosmetic and I have other priorities now.
What about this? Just in case you missed it
IA also can you give a boost in speed for the ICBM? It is slow.
IA, sometimes my internet speed gets slow only for 3-5 seconds and it fixes itself, but sometimes I still see the disconnection warning icon and Iāll see āconnection time outā error. The game doesnāt try to reconnect.
But early bird is already at 5,000. Making it 18,000 (140% + 40%) is just excessive
@InterAction_studios So, Iāve made a couple of experiments with contact names, and Iāve figured out that the game doesnāt accept emoji-only contact names unless you put some spaces between them: CIU rejects moyai - YouTube
Also, you can name your contacts using alt+160 and regular space, and since many people did that it resulted in this:
EDIT: iA, I have a theory: could these accounts belong to people with anonymous mode on??
Edit 2: Iāve added all of them, 2 of them accepted my request, and apparently theyāre actually nameless contacts
Edit 3: If I click on āLeagueā the game shows no text at all, and doesnāt play the click sound effect.