Interesting, non-limited maneuverability flies on massive environment will increase speed if you’re using keyboard (Beyond maximum sensivity)
Not too sure about that. Part of the skill in that wave is isolating a particular enemy and focusing fire on it. If you enrage the rest, then that negates the point of picking them off one by one.
Can’t reproduce. It could be that barriers stop your multikill streak before it becomes large enough – bear in mind that barriers don’t count towards multikill.
Yeah, but I hit the chickens fast enough. Also can you check this too:
They don’t always retaliate when damaged, only when crossing the 25%,50%,75% health threshold – if you damage them very slightly, then it might take significant time for them to retaliate. Also, they are prevented from attacking two times very close together (within 1/3 of a second).
I don’t know what’s wrong. It works for me.
Check this:
A message like that one appears when my computer goes auto-sleep then the game closes & I have to restart the missions again. It was 40 waves with yes difficulty and it happened before wave 28.
Check this post to see how much hell I have to go through again…
Also @InterAction_studios as the hard version of “Ricochet”:
It’s sad that we can’t earn pecking orders because there’s only 4 enemies. So could you add 1 enemy? Or make pecking orders back to 4 enemies?
No. This nerf was done for a reason.
Somewhat already suggested
Completely unnecessary
Hard to make
Uhhh, yeah. maybe.
I haven’t been able to reproduce this in all my sleep or hibernation tests.
I’ve blindly made a change that might help, though. Test it out again in v.59.
What is the purpose of getting 20 firepower for Absolver Beam when it does the same damage as 10 firepower (both uncharged and charged)
Faster charging?
No, the charge time is the same for all levels. For some reason Absolver just doesn’t currently have a damage increase on 20.
I’m here to say that I encountered small window bug in CI5 and here is the log, just in case. And I can’t select anything with buttons because they move cursor outside of game window :/.
Thanks now you’ll get a medaol
I have an idea which is something like this
Basically it gives you possibility to change your spaceship for mission without going all the way to “Fleet” and all the way back.
For example let’s say that your flagship have starting weapon Utensil Poker and other ship have Vulcan Chaingun. On regular “Chicken Invasion” missions you use Utensil Poker but for “Comet Chase” missions you use Vulcan Chaingun (which is much better in that type of missions because of it’s heat spread). It will make changing ships much faster and much more convienient.
You have no idea how much shortcuts’ve been suggested in mission config.