Early Access version 59.3

You thought I didn’t think?

I wonder how many people will hate you if this does get accepted. And besides, it’s only because the 90% total food medal would be just a giveaway since Magnetic Manipulator was the only enemy that dropped food in that mission. At least the others require you to try to actually fulfil these requirements.

And don’t think of nerfing or removing the Distinguished Green Greed Cross medal (coins) either. You can literally still get that in almost every mission.

@InterAction_studios I suggest adding a “Minimum of 50 food in a single mission” to the Medal of Extreme Appetite Achievement description. That way you won’t have to disable any of these medals for such a preposterous reason, since the reason for not being awarded the said medal is clearly stated. If any other medals also have a specific requirement like “10 shots minimum” or “10 coins minimum”, I’d like to suggest adding these requirements to the description of these medals as well.

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I guess.

I think it’s 9 coins or 12 coins.

Late but for me, military needs to fire more knifes then b4

It was just an example. Not the actual requirement.

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I still got the same problem:

Also CIU crashes when another program open with it or while it’s opened)

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I’d like to suggest having Henterprise Encounter and Boldly Goes, leave the screen faster when defeated.

If it’s also possible, please make Hend Game blow up faster too.

Music between UCO bosses doesn’t fade. Intended or?
Between any same music bosses actually.


Sometimes when I press print screen, it just captures black window. That wasn’t a thing before.


UPD: Ok what the fuck? Print screen is totally broken (blue smoke is from Akemisora’s spacecraft).

UPD2: ._ .


What the hell is wrong with today? I was in galaxy.


Help me I’m being bullied by system.
image
image

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It’s the same if you use Snipping Tool. I myself had to do it 3 times to get a pic without any errors.

Hmm, now that the music stops every time you pause the game, a thought came across me about some kind of rhythm-type mission.

I had an idea of rhythm based boss since I finished CI4 first time and here goes few reasons why it can’t be done easily:

  1. Delay. As CIU is cross-platform (will be), every device has different characteristics. Some has 2020 super gaming pc which can run universe simulation and some suffer from running minesweeper with big field option. This means that game needs delay adjustment option, like in osu! for example. So, a whole option only for 1-2 bosses?
  2. Alt+Tab. Sounds don’t like it in this game like at all.
  3. Syncing audio and gameplay is huge pain.
  4. If ever there is co-op, it will be pain to sync both boss and music for every player.
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iA could use a modified (and improved) version of the multiplayer code he used on the previous games

And here we go again for “CIU can’t work on current peer-to-peer system”.

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oh, right image

IA said he’ll have to host servers so we can play on them. But that won’t happen at least until CIU starts making money.

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Why do I get the feeling that 97% of the profit will come from ads from the mobile version

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What I mean is that it needs new server-client model. Older games use host as server so it just can’t work in CIU without reconstruction.

Well if you’re willing to pay for in-app purchases then that’s another source of revenue.

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In (almost) all games that have ads and aren’t some big league triple As such as Asphalt etc., then most of the revenue comes from ads instead of IAPs. This can be utilized in normal missions to give you an extra life or something of the sort since that way people won’t hate your guts for forced ads or having the game as “Pay to win” with IAPs.

I said it should be added and you all said no, now it is added.