Oh right, me and Fractorial suggested one here: Hitbox Indicator / HUD hitbox Indicator
but iA said no
I still think that would be a good idea. It IS called precision for a reason.
Me too, I said this
because iA said no, but I still think it would be helpful
Well, it depends.
Exposing player hitbox while using “precision movement” would be the perfect time to use that. It would fit in with a lot of other bullet hells that do the same thing.
In my opinion, I think this would go perfectly with the “precision movement”.
How would you get more points from that?
Example: Early Bird.
What do you guys think of this idea:
- Good Idea!
- Bad Idea.
And that one too:
- Good Idea!
- Bad Idea.
In Retro Invasion, does appearing “Invader Fly-By” wave before “Invader Crossing” in advanced loop intended?
I already reported it and it’ll be fixed next version.
I think polls are being a bit too overused last few weeks.
Be more precise. Getting early bird should be just as easy/hard to get regardless of whether or not you end session.
There are some waves were if you end session you can get it better.
Hello there. Ok so right now I’ll present an idea:
Why not add a small squadron icon besides the mission’s codename so that we know if its an assignment or not? It could look like this when a contact is flying an assignment:
Same goes to when the contact won the assignment or failed it.
Also I’d like it to be on contacts list too. Like this:
Is it also possible to put the name of the squadron that you assigned to besides the icon that I have put? If there’s even enough space.
ia, weapons training is very hard, so i think we need some improvements
-buff the starting firepower at lvl 6 or 7
-make the stages easier
In my opinion easy and intermediate WT are fine.
hard may feel a bit too hard (A buff to starting at power 6 may be nice).
Still… challenges aren’t truly hard as they were and I think that a bit of challenge should stay to keep the “challenging” aspect (It’s the only endgame content we have!)
wt hard has ex: palpitating with hundreds of cowards, or just chequer board with slob
You mean slob? Wait why are you always calling it slon?
what? i just misstyped
Finally had a chance to play some Weapon Training - good fun (and quite tough, on hard).
I love the randomizing aspect of it, although I’d be equally comfortable if it just picked one for the whole mission at random.
Feels much fairer, too - weapon choice is no longer going to impact things (so my scores are probably going to plummet)
About price insight: shouldn’t the higher prices be color-coded as red instead of blue? They are worse for the player, after all.
Here, you can see a comparison of the prices between aftermarkets in a blue system vs. a red system:
It is a bit nitpicky since the arrow orientation is already correct, but reversing the colors can make it a bit better
(also yes, i am a poor hümmingbjörb)
I think that’s done for the consistency with the other insights, and also blue arrow isn’t always bad, you look for the blue arrows while selling food and gear