Early Access version 54

Oh right, me and Fractorial suggested one here: Hitbox Indicator / HUD hitbox Indicator
but iA said no

I still think that would be a good idea. It IS called precision for a reason.

Me too, I said this

because iA said no, but I still think it would be helpful

Well, it depends.

Exposing player hitbox while using “precision movement” would be the perfect time to use that. It would fit in with a lot of other bullet hells that do the same thing.

In my opinion, I think this would go perfectly with the “precision movement”.

3 Likes

How would you get more points from that?

4 Likes

Example: Early Bird.

What do you guys think of this idea:

  • Good Idea!
  • Bad Idea.
0 voters

And that one too:

  • Good Idea!
  • Bad Idea.
0 voters

In Retro Invasion, does appearing “Invader Fly-By” wave before “Invader Crossing” in advanced loop intended?

I already reported it and it’ll be fixed next version.

1 Like

I think polls are being a bit too overused last few weeks.

7 Likes

Be more precise. Getting early bird should be just as easy/hard to get regardless of whether or not you end session.

There are some waves were if you end session you can get it better.

Hello there. Ok so right now I’ll present an idea:
Why not add a small squadron icon besides the mission’s codename so that we know if its an assignment or not? It could look like this when a contact is flying an assignment:
image
Same goes to when the contact won the assignment or failed it.
image
Also I’d like it to be on contacts list too. Like this:
image
Is it also possible to put the name of the squadron that you assigned to besides the icon that I have put? If there’s even enough space.

21 Likes

ia, weapons training is very hard, so i think we need some improvements
-buff the starting firepower at lvl 6 or 7
-make the stages easier

1 Like

In my opinion easy and intermediate WT are fine.
hard may feel a bit too hard (A buff to starting at power 6 may be nice).

Still… challenges aren’t truly hard as they were and I think that a bit of challenge should stay to keep the “challenging” aspect (It’s the only endgame content we have!)

7 Likes

wt hard has ex: palpitating with hundreds of cowards, or just chequer board with slob

You mean slob? Wait why are you always calling it slon?

what? i just misstyped

Finally had a chance to play some Weapon Training - good fun (and quite tough, on hard).

I love the randomizing aspect of it, although I’d be equally comfortable if it just picked one for the whole mission at random.

Feels much fairer, too - weapon choice is no longer going to impact things (so my scores are probably going to plummet)

10 Likes

About price insight: shouldn’t the higher prices be color-coded as red instead of blue? They are worse for the player, after all.

Here, you can see a comparison of the prices between aftermarkets in a blue system vs. a red system:

It is a bit nitpicky since the arrow orientation is already correct, but reversing the colors can make it a bit better

(also yes, i am a poor hümmingbjörb)

7 Likes

I think that’s done for the consistency with the other insights, and also blue arrow isn’t always bad, you look for the blue arrows while selling food and gear

1 Like