MAIN CHANGES
This is mainly a clean-up release to fix the major bugs in v.53 (without introducing new ones, hopefully).
In other news, development will slow down over the coming weeks, and updates will be few and far between. I will be mainly focusing on new player experience, tutorials/help, and general UX improvements. New content and ideas submitted during this time will be added to the backlog, and will be looked at at (pff, English) a later date.
Bug/Idea medals will be awarded later in the day (even after your medal is awarded, youâll need to re-connect to see it). Your medal cannot be awarded if your in-game callsign doesnât match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- any graphics options you have configured (under particular circumstances, all menu options could be lost)
CHANGELOG
New features â Tweaks â Bug fixes â Internal changes
- Deleted users that havenât logged in in the past 4 weeks and have less than an hour of playtime.
- Feather Fields: Music no longer fades before boss fight (@Sammarald Bug)
- Absolver: Corrected oversight on âdamage sharingâ default value (should be 50%, but was 0%)
- âFeather Brainâ boss: Fixed pitch of damage sounds (@OrvilleTheOrca Bug)
- Cowards now attack against direction of travel (instead of opposite direction theyâre facing) when damaged while in their non-repelled position (@MoonKnight Bug)
- Feather Fields: Fixed gift direction at beginning of each wave (@SonicCrazyExe Bug)
- âFeather Brainâ boss: Changed direction of anomaly zones to point exactly towards center of screen (@Fractorial Idea)
- âMagnetic Manipulatorâ, âFeather Brainâ bosses: Fixed crash when dealing killing blow with Absolver while simultaneously also damaging other meteors/feathers (@Fractorial @anon48763505 Bug).
- âElectric environmentâ missions: Fixed lightning strikes preventing wave from ending (@xXmlgDiegoXx Bug)
- âAsteroids/no, reallyâ wave: Reduced size of safe zone (@OneWingLunarian Idea)
- âElectric environmentâ missions: Fixed getting killed by lightning even if spawn shield is active (@SonicCrazyExe Bug)
- Asteroids generate rock particles & sparks when getting destroyed (@OneWingLunarian Idea)
- âElectric environmentâ missions: Made lightning rarer (increased max time separation to 9s from 7s) (@SA-GoldenBoss128 Idea)
- Removed HUD health bar from Henlleyâs Comet, added bars to Brothers Reunited and Chicken Exponentiality (@SA-GoldenBoss128 Bug)
- Store: Added âDarknessâ music (@Sammarald Idea)
- Removed HUD health bar from Itâs the Mother-Hen Ship (@SA-GoldenBoss128 Bug)
- âManeuvering jetsâ now work on fighters in massive environments (@trueuser Bug)
- Added head collision area to âFeather Brainâ (@anon51565962 Idea)
- âFeather Brainâ boss is now weak against âfireâ and âmetalâ weapons (@Sammarald Idea)
- Refactored mission environment in DB (enum to bools). âMassiveâ is now part of missionInfo (rather than planet).
- Comets now have variable amount of health depending on difficulty (100-300).
- Fixed incorrect âHUD Enemy Health Indicatorâ % on comets.
- Boss Rushes: Reduced probability weight of âEgg Cannon Cannon Cannon Cannonadeâ to 0.75 (was 1).
- âEgg Cannon Cannon Cannon Cannonadeâ boss: enabled multiple hits (chaining/splitting) (@GgWw1175 Bug)
- Fixed broken beam splitting code (@GgWw1175 Bug)
-
Ineffective fix.
ICBMs can now destroy feathers(@Fractorial Idea) - This rule now applies even after being detached upon player death: Satellites are now prevented from moving horizontally in missions where player can only move horizontally (Squawk block, Anniversary) (@Fractorial Bug)
- Removed HUD health bar from Clothes/Striptease Chicken boss (@xXmlgDiegoXx Bug)
- Refactored Weapon into Classic (one-shot/continuous) and Chargeable.
- Galaxy: Improved color of electric environment storms (based on each planetâs atmosphere color) (@Tempest_ORM Idea)
- Medium daily missions have a 25% probability (hard missions 50%) of having a special environment (hot/frozen/electric/massive).
- Mission Config screen: Added icons about mission environment.
- In-mission pause screen: Added information about skill difficulty boost (@anon48763505 Idea)
- âFrom Cover to Coverâ wave: Made first 2 barriers in each row indestructible (@MoonKnight Idea)
- âChicken Vending Machine/Freshly Packed Chicken Vending Machineâ wave: reduced barrier difficulty by 50% (@Fractorial Idea)
- Removed HUD health bar from Shoot the Core boss (@minasam123 Bug)
- Store/Mission Config screens: Added tool-tips to smalltags (âperishableâ, âstackableâ, etc)
- Store/Mission Config screens: Added âauto-useâ and âmanualâ smalltags.
- Photon Swarm: Fixed wrong Bomber power when calculating probability of strong projectile (@GgWw1175 Bug)
- Removed HUD health bar from Anniversary/Crazy Squawker boss (@marksam123 Bug)
- Squadron names must now be unique (@Fractorial Idea)
- Wave types are now determined by an âadjusted difficultyâ which is +20% above the missionâs natural difficulty (@Sammarald Idea)
-
Ineffective fix.
Fixed keys not being dropped even though key glow is visible(@RoboCat @Francis Bug) - Galaxy: Updated mission counts which had become outdated after introduction of Feather missions (@Sammarald Bug)
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU
(including all sub-folders). Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.