MAIN CHANGES
This is mainly a clean-up release to fix the major bugs in v.53 (without introducing new ones, hopefully).
In other news, development will slow down over the coming weeks, and updates will be few and far between. I will be mainly focusing on new player experience, tutorials/help, and general UX improvements. New content and ideas submitted during this time will be added to the backlog, and will be looked at at (pff, English) a later date.
Bug/Idea medals will be awarded later in the day (even after your medal is awarded, youâll need to re-connect to see it). Your medal cannot be awarded if your in-game callsign doesnât match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- any graphics options you have configured (under particular circumstances, all menu options could be lost)
CHANGELOG
New features â
Tweaks â
Bug fixes â
Internal changes
-
Deleted users that havenât logged in in the past 4 weeks and have less than an hour of playtime.
-
Feather Fields: Music no longer fades before boss fight (@Sammarald
Bug)
-
Absolver: Corrected oversight on âdamage sharingâ default value (should be 50%, but was 0%)
-
âFeather Brainâ boss: Fixed pitch of damage sounds (@OrvilleTheOrca
Bug)
-
Cowards now attack against direction of travel (instead of opposite direction theyâre facing) when damaged while in their non-repelled position (@MoonKnight
Bug)
-
Feather Fields: Fixed gift direction at beginning of each wave (@SonicCrazyExe
Bug)
-
âFeather Brainâ boss: Changed direction of anomaly zones to point exactly towards center of screen (@Fractorial
Idea)
-
âMagnetic Manipulatorâ, âFeather Brainâ bosses: Fixed crash when dealing killing blow with Absolver while simultaneously also damaging other meteors/feathers (@Fractorial @anon48763505
Bug).
-
âElectric environmentâ missions: Fixed lightning strikes preventing wave from ending (@xXmlgDiegoXx
Bug)
-
âAsteroids/no, reallyâ wave: Reduced size of safe zone (@OneWingLunarian
Idea)
-
âElectric environmentâ missions: Fixed getting killed by lightning even if spawn shield is active (@SonicCrazyExe
Bug)
-
Asteroids generate rock particles & sparks when getting destroyed (@OneWingLunarian
Idea)
-
âElectric environmentâ missions: Made lightning rarer (increased max time separation to 9s from 7s) (@TheGoldenBoss128
Idea)
-
Removed HUD health bar from Henlleyâs Comet, added bars to Brothers Reunited and Chicken Exponentiality (@TheGoldenBoss128
Bug)
-
Store: Added âDarknessâ music (@Sammarald
Idea)
-
Removed HUD health bar from Itâs the Mother-Hen Ship (@TheGoldenBoss128
Bug)
-
âManeuvering jetsâ now work on fighters in massive environments (@trueuser
Bug)
-
Added head collision area to âFeather Brainâ (@anon51565962
Idea)
-
âFeather Brainâ boss is now weak against âfireâ and âmetalâ weapons (@Sammarald
Idea)
-
Refactored mission environment in DB (enum to bools). âMassiveâ is now part of missionInfo (rather than planet).
-
Comets now have variable amount of health depending on difficulty (100-300).
-
Fixed incorrect âHUD Enemy Health Indicatorâ % on comets.
-
Boss Rushes: Reduced probability weight of âEgg Cannon Cannon Cannon Cannonadeâ to 0.75 (was 1).
-
âEgg Cannon Cannon Cannon Cannonadeâ boss: enabled multiple hits (chaining/splitting) (@GgWw1175
Bug)
-
Fixed broken beam splitting code (@GgWw1175
Bug)
-
Ineffective fix.
ICBMs can now destroy feathers(@FractorialIdea)
-
This rule now applies even after being detached upon player death: Satellites are now prevented from moving horizontally in missions where player can only move horizontally (Squawk block, Anniversary) (@Fractorial
Bug)
-
Removed HUD health bar from Clothes/Striptease Chicken boss (@xXmlgDiegoXx
Bug)
-
Refactored Weapon into Classic (one-shot/continuous) and Chargeable.
-
Galaxy: Improved color of electric environment storms (based on each planetâs atmosphere color) (@Tempest_ORM
Idea)
-
Medium daily missions have a 25% probability (hard missions 50%) of having a special environment (hot/frozen/electric/massive).
-
Mission Config screen: Added icons about mission environment.
-
In-mission pause screen: Added information about skill difficulty boost (@anon48763505
Idea)
-
âFrom Cover to Coverâ wave: Made first 2 barriers in each row indestructible (@MoonKnight
Idea)
-
âChicken Vending Machine/Freshly Packed Chicken Vending Machineâ wave: reduced barrier difficulty by 50% (@Fractorial
Idea)
-
Removed HUD health bar from Shoot the Core boss (@minasam123
Bug)
-
Store/Mission Config screens: Added tool-tips to smalltags (âperishableâ, âstackableâ, etc)
-
Store/Mission Config screens: Added âauto-useâ and âmanualâ smalltags.
-
Photon Swarm: Fixed wrong Bomber power when calculating probability of strong projectile (@GgWw1175
Bug)
-
Removed HUD health bar from Anniversary/Crazy Squawker boss (@marksam123
Bug)
-
Squadron names must now be unique (@Fractorial
Idea)
-
Wave types are now determined by an âadjusted difficultyâ which is +20% above the missionâs natural difficulty (@Sammarald
Idea)
-
Ineffective fix.
Fixed keys not being dropped even though key glow is visible(@RoboCat @FrancisBug)
-
Galaxy: Updated mission counts which had become outdated after introduction of Feather missions (@Sammarald
Bug)
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU
(including all sub-folders). Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.