Early Access version 110

MAIN CHANGES

New waves! Lots and lots of them. Let’s count them all together: 1… 2… 3… 4… 5… 6… 7… 8… 9… 10… oops, out of fingers!

What I said during the last major wave addition (see Early Access version 52) is strangely appropriate for this update, too:

I originally didn’t intend for it to become this massive thing. I merely wanted to add a couple of new waves to the game, because (i) it’s been a while and (ii) there’s a long upcoming period during which adding new content will not be a priority. After the first 2-3 waves, however, I kept adding more and more because (i) I re-acquainted myself with the wave creation code, so my efficiency increased (for a similar reason to why working sets, cache warming and economies of scale are a thing) and (ii) great new ideas kept coming in from you guys. It almost killed me, but I crammed in as many as I could (a few more will appear in the next update).

Make no mistake about it, the majority of these new waves are not for the faint of heart, so they will only appear in higher difficulties (typically, 40% to 70%). Also, the new additions will unavoidably shuffle the wave ordering of exisiting missions, so you might find that your stored favourites are no longer such favourites after all.

Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any mid-mission progress
  • your language selection

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bulb: “Henlley’s Comet” wave: Enlarged danger zone (@SpaceDragon :medal_sports: Idea)
  • :bulb: “Thundercluck” boss: Bolt attack now has 5 projectiles (instead of 3) for difficulties >=100% (@Baron :medal: Idea)
  • :bug: Network disconnection icon is no longer shown in single-player (“local”) games (would be visible for a single frame after returning from the Options screen invoked through the in-mission Pause menu) (@SpaceDragon :medal_sports: Bug)
  • :bug: Dr. Beaker: Re-rendered flasks (orange flask color was not consistent) (@AnasWael :medal_sports: Bug)
  • :bulb: Config Presets: Added hint to “Load” button when it is disabled. (@FridayFunkinSussyVN :medal_sports: Idea)
  • :bulb: Config Presets: Removed “Apply”/“Cancel” buttons. Changes are now automatically saved.
  • :new: Added “Hammertime” wave (@4-FX :medal_sports: Idea)
  • :new: Added “Barrel Roll” wave (@Shrink_Ray :medal_sports: Idea)
  • :new: Added frozen variation to asteroids (used in frozen environments) (@Dawnless @Randomkodude @matix524 @TheGoldenBoss128 :medal_sports: Idea)
  • :bulb: Converted some Meteor Storm missions to use frozen environments.
  • :bug: “Caught in the Crossfire” wave: Larger enemies (e.g. Balloons) now fully leave the screen before despawning (@EmeraldBirb :medal_sports: Bug)
  • :gear: Mission randomizer: Added support for waves that require and/or disallow particular environments.
  • :bulb: Frozen mission environments now reduce weapon heat by -15% (@JenningsLA @RainbowBoyVN @Piotrek1113 @gabytzu @Mohammad.as @kokokokos @Baron :medal_sports: Idea)
  • :new: Added “Tower of Power” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Rush Hour” wave (@OneWingLunarian :medal_sports: Idea)
  • :new: Added “Playground” wave (@TheGoldenBoss128 :medal_sports: Idea)
  • :new: Added “Sushi Belt” wave (@Fractorial :medal_sports: Idea)
  • :bulb: “Enemy Queue”/“Take a Number!” waves: Enemies now appear faster (@Boyfriend :medal_sports: Idea)
  • :bulb: Galactic Store: Added Dr. Beaker music.
  • :bulb: Added tutorial for Config Presets (@AnasWael :medal_sports: Idea)
  • :bug: Fixed Alchemist (Klaus) chickens disappearing before they exit the screen in certain cases (caused by lack of visibility radius) (@hieudang :medal_sports: Bug)
  • :bug: Fixed Alchemist (Klaus) flasks not making a sound when breaking (bug introduced in v.109) (@JustDoIt :medal_sports: Bug)
  • :new: Added “Brick Breaker” wave (@ScarletCuboids :medal_sports: Idea)
  • :new: Added “Cosplay” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Grand Prix” wave (@Pinkpiter :medal_sports: Idea)
  • :new: Added “Strong Nuclear Force” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Feather Clumps” wave (@Recruit_75 :medal_sports: Idea)
  • :new: Added “Squeeze Through” wave (@TheGoldenBoss128 :medal_sports: Idea)
  • :new: Added “Dyson Spheres” wave (@Fractorial @iIfireIi :medal_sports: Idea)
  • :bug: “Chicken Acrobatics” wave: Hard variant is now properly mirorred (@TheGoldenBoss128 :medal_sports: Bug)
  • :bulb: “Chicken Acrobatics” wave: Hard variant is now named “Partner Acrobatics” (@TheGoldenBoss128 :medal_sports: Idea)
  • :new: Added “The Sands of Time” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “The Birdhouse” wave (@TheGoldenBoss128 :medal_sports: Idea)
  • :new: Added “Trapped!” wave (@TheGoldenBoss128 :medal_sports: Idea)
  • :bulb: Added Fence vanish effect (@Fractorial :medal_sports: Idea).
  • :bulb: Added laterally symmetric variation of weakest barrier (and selectively applied it to a few waves).
  • :new: Added “Shooting Range” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Exclusion Zone” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “What’s the Time?” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Red Pill, Blue Pill” wave (@Mzdziungwa :medal_sports: Idea)
  • :new: Added “Cartwheels” wave (@Fractorial :medal_sports: Idea)
  • :bulb: “Divide and Conquer” wave: Festers can now appear as a variation (@Fractorial @TheGoldenBoss128 :medal_sports: Idea)
  • :bulb: “Bullet Rain” wave: Added safe zone (@MariusFLT @Starbrockle @PlasmaX :medal_sports: Idea)
  • :bulb: “Magnetic Manipulator” boss: “Storm attack” asteroids are now of the same type as the “orbiting” asteroids (@TheGoldenBoss128 @AnasWael :medal_sports: Idea)
  • :bulb: Color Themes: UI button standard color now exactly matches the “User Interface color” selection (@AnasWael :medal_sports: Idea)
  • :new: Added “Hairpin Turn” wave (@Mzdziungwa :medal_sports: Idea)
  • :bug: “Under Pressure”, “The Fortress” waves: Fixed potentially incorrect placement of zone warnings depending on camera zoom.
  • :new: Added “The Forge” wave (@TheGoldenBoss128 :medal_sports: Idea)
  • :new: Added “Tower Defense” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Oops, Wrong Exit!” wave
  • :new: Added “Reinforcements” wave (@Recruit_75 :medal_sports: Idea)
  • :bulb: Changed color of bullets fired by metal chickens (to light pink) to better distinguish them amongst stasis field effects (@Dawnless :medal_sports: Idea)
  • :bug: Multiplayer: Egg scaling and endianness is now replicated correctly (@AnasWael :medal_sports: Bug)
  • :new: Added “Asteroid Vortex” wave (@Fractorial :medal_sports: Idea)
  • :bug: Multiplayer: Health for Asteroid/MotherHen4Chip/Barrier5 is now replicated correctly (would previously cause Accumulator to instantly fully charge, or charge by the wrong amount).
  • :new: Added “Pop till they drop!” wave.
  • :bug: Re-rendered barrier texture to use a single consistent light source (@iIfireIi :medal_sports: Bug)
  • :new: Added “Packing Plant” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Lunar Phases” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Droid Rings” wave (@TheGoldenBoss128 @Fractorial :medal_sports: Idea)
  • :new: Added “Spawner Spinner” wave (@MinhLongBacon :medal_sports: Idea)
  • :new: Added “Stacker” wave (@Starbrockle :medal_sports: Idea)
  • :new: Added “Tuning Fork” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Splat!” wave (@Fractorial :medal_sports: Idea)
  • :new: Added “Effervescence” wave (@Starbrockle :medal_sports: Idea)
  • :new: Added “The Windmill” wave (@BlackyCubus :medal_sports: Idea)
  • :new: Added “Chicken Burger” wave (@Starbrockle :medal_sports: Idea)
  • :bulb: Color HSB sliders now show numeric value (0-255) (@RainbowBoyVN :medal_sports: Idea)
  • :gear: Experimental: Holding down “D” at the main menu temporarily halves the number of galaxy particles.
37 Likes

zamn
bottom text

noice

big wave count

2 Likes

Like 40

mucho waveo.

anyway

Could be there ice crystals effect sticked on the spaceship in frozen wastelands?
(looks like i will be insulted for this editing)

1 Like

add Paratroopers! wave

This update make league come back to live again

Also can the fence end point has an disappear animation? Like those barriers

5 Likes

Ahhhh here we go I will do it a new wave… Later

2 Likes

add danger zones to the sides in effervescence wave

2 Likes

Idea: Make Mines and or missles destroy the toxic gas when the Toxic chicken is destroyed.

1 Like

IA, can you also add a safe zone in the ‘‘Stacker’’ wave (just like you did for the ‘‘Under Pressure’’ wave)?

1 Like

Why did i get 5 when it literally said 3

Maybe difficulty?

Lots of new waves are coming

1 Like

Cause most waves added to the game have significant changes from what is originally suggested

3 Likes

Wasn’t this for “Dr. Beaker Boss Music”?

4 Likes

There is a problem with the chicken in some waves being mirrored in a wrong way .
like this
Mirror (2) to
image
and why the helmet of Chicken Asteroids in ice environment has green color ?
image

3 Likes

IA also gotta change the description of Dr. Beaker’s Boss Music. Therefore, it would be ‘‘Music track from the ‘‘Dr. Beaker’’ boss fight.’’.

1 Like

Bruh, the barrier just appear at the right side of the Ano zone without warning zone.


Exclusion Zone wave

2 Likes