I figured if someone were to risk the big 3 medals (no deaths, no special weapons, no satellites), they should have enough items to have a chance to get more points than the points of these medals combined. Of course, whether or not they actually get that is entirely on how they use said items.
Though with the items given to you currently you won’t be capable of doing such things.
With the assumption that for item slots, only the things in the “Mountables” category are picked and randomly-selected (with each item having equal weights), we have a set of 23 avaliable choices.
So the chance for a choice to fall in Auto-Use, HUD, Perishable and Special Weapons are 5/23, 6/23, 6/23 and 6/23 respectively.
The number 25 was suggested mainly because some slots may be randomized to fall into items that you don’t have to worry about where and when it’ll be used (Auto-Use, Perishables, HUD), which in total takes 17/23 or nearly 74% on those items.
The other 26% are for the Special Weapons, which averages out about 6 slots, or 21 items, which could lead to far more options for strategic item usage, and opens up opportunities for some players who could beat other players for actually using items by taking a huge point risk in advance and took them on like a champ.
Which is both fun and suprising to see at the end of the day, as even if you got all 3 big medals, you may not be the first in the leaderboards.
For this challenge, you need to not only be a good pilot here,
but also use your items well to reach the top, don’t cha think?
PS: Can some insight powers be randomized into Pot Luck as well?
Also, some math I used here wasn’t that on-point, I’ll have to rebalance it later in the day, but at least you get the idea why I wanted that in the first place.
(The math I used had some errors, mainly with the ones that can only be picked into the final list once like the HUDs, and max item stack limitation items with Perishables, those need to be considered too)