Early Access version 43.2

Bug: When you use the special weapon “Damage Amplifier” it lasts about 9 seconds and when you press the button twice it’ll last about 18 seconds without needing to wait 9 seconds for the first one to end so you could use the second one, but that doesn’t work with “Dimensional Phase-out” special weapon, it lasts about 6 seconds, but if you press the button twice it won’t last 12 seconds it’ll still last 6 seconds which means that you’ll need to wait for the first one to end in order to use the next one.

Idea 1: If you got 10 assignment missions, you’ll get 10 notifications which will take time to click each one of them so there will be no notifications, so can you make all of them go by clicking only one of the assigned missions?

Idea 2: When you finish a mission and you ran out of items like perishable items you’ll got a message telling you that, so I suggest an option to disable those messages.

Also is it possible to make the Appetite Attractor not collect other weapons power-ups because it could be a weapon you don’t want.

there’s already an option to disable notifications.

Yes, but I meant those types only.

Ahem. That would make the check box useless.

This - this was where this idea was actually first suggested.

Is this a general game design rule, or something iA came up with? Because quite frankly it’s a small change with really big impact, and more games need stuff like it tbh.

There’s a texture error in “Hemperor Aprentice” look at the left of the Helmet and you will see what some part of the Helmet its glitched

@InterAction_studios Pressing 3 and Esc at the same time can… errr using shop in menu?


this also work with another keys

So, Lightning Frier deals 495/beam at 10 :zap: , but at 20 :zap: it deals 500/beam. Should 10 :zap: deals 500/beam too?

The only game I play is CIU, ſo I wouldn’t know, but from earliër diſcuſſion of this I got the impreſſion it’s pretty ſtandard.

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Well, that’s wbp for

Click the notification to show us the message? (only when not in mission, or maybe even then?)
image

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That’d be nice- you could continue to hear the game in the background until CRASH!, then the game over muſic.

Well you can’t really click it until you pause, right?
Also imagine starting new missions in the middle of flying one, lol

Oh, darn.

I think the waves here would have to overlap. The only queſtion would be what to do about the muſic when you’re fighting a boſs and a normal wave ſimultaneöusly.

I don’t know if this had been suggested or not, but:

  • Golden Big Chicken:
    -Health:25% more health than a normal big chicken
    -Attacks: Shoots high-speed clusters of eggs
    -Looks: It’s a big chicken but it’s made out of gold and it’s shiny.
    -Loot: Drops 2-4 keys, lots of coins, and a power up
    -Weaknesses and Strengths:
    Strong against:
    Metal group weapons
    Special group weapons
    Weak against:
    Atomic group weapons
    Fire group weapons
    -Only appears at >90% difficulty and the chance to meet it is very rare

To my knowledge it haſn’t been ſuggeſted yet, for good reaſon.

Why?
I would juſt like to poſit that good ſtyle does not ſimply conſiſt of gold-plating everything. Honeſtly, nicely done carving, inlay, or painting with the occaſional gold highlight is more my ſtyle, although the ruſtic look is alſo good, and has the advantage of beïng low-maintenance (if you do it right).

Do you mean in clumps ſtraight down, like the ſuperchick, a conſtant ſtream more like the Big Chickens, or in all directions like It’s Cold in Space?

This is waaaay to much.

It gets cold in space

Oops let me edit it

This need be in a new topic, because is a idea of a new chicken

That way your ideas will have more discussion, which is good.

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Fixed in v.44 :medal_sports: Bug

Ping is irrelevant, and it’s certainly not indicative of the quality of the connection. CIU is unlike multiplayer in other CI games: even a ping of 5000ms would be indistinguishable for you (the player). Equivalently, a connection can be dropped even if your ping is 10ms.

Fixed in v.44 :medal_sports: Bug

Not easily. High effort - low payoff.

Does anyone else want this?

I’d rather not. That would make its function inconsistent.

Fixed in v.44 :medal_sports: Bug

How did you even spot this? Was it in-game? Or were you looking at the cough extracted texture?

Fixed in v.44 :medal_sports: Bug

Intended. But these numbers will probably change anyway when it’s time to rebalance it.

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