Early Access version 27

It just does… I don’t know what about it puts me off exactly

I see where you’re coming from


That took me way too long to make

2 Likes

My game crashed
https://drive.google.com/file/d/1gIdM4cQ83jGQai5BxaE8VE4sQbjzZ6vQ/view?usp=sharing

crash.CIU
Application: CIU v27.1 WIN 32-bit RELEASE
Executing DESKTOP-Q93BS1O->robot->G:\Chicken Invaders\ChickenInvadersUniverse\CIU.exe
Current directory: G:\Chicken Invaders\ChickenInvadersUniverse
Log file: C:\ProgramData/InterAction studios/CIU/27/CIU.log
Log date: 2019-08-18 11.17.16 UTC (timezone=10800)
Ultra VGA Engine copyright (c)1994-2019 Konstantinos Prouskas and InterAction studios.
Version: Uve++11.Win WIN build 11:21:05 Aug 17 2019
???(): Operating system version : Windows10
???(): dwMajorVersion: 0000000a
???(): dwMinorVersion: 00000000
???(): dwBuildNumber: 000047ba
???(): Platform ID: Windows NT-based
???(): szCSDVersion: 
???(): Memory information:
???(): dwMemoryLoad: 64
???(): dwTotalPhys: 2097151K
???(): dwAvailPhys: 2097151K
???(): dwTotalPageFile: 4194303K
???(): dwAvailPageFile: 3088336K
???(): dwTotalVirtual: 2097024K
???(): dwAvailVirtual: 2003508K

+1 ???(): Process tree:
+3 ???(): Starting…
???(): Starting…
???(): Multimedia timer granularity: wPeriodMin=1
???(): Multimedia timer granularity: wPeriodMax=1000000
???(): Using a timer granularity of 1 ms.
???(): HPC frequency: 10000000 Hz.
???(): getMonotonicTime() current value: 14184.803000
+4 ???(): getMonotonicTime() granularity: 1.000000 ms
+15 ???(): sleep() granularity: 1.993 ms.
???(): Started.
???(): Starting…
HQ2X: 2
+1 ???(): Starting…
???(): Starting…
+193 ???(): Did not find any joysticks.
???(): Started.
+1 ???(): Starting…
+31 ???(): Adapter information:
???(): Driver: nvldumd.dll
???(): Description: NVIDIA GeForce GTX 750 Ti
???(): DriverVersion (hex): Product(0x001a), Version(0x0015), SubVersion(0x000e), Build(0x0c58)
???(): DriverVersion (decimal): Product(26), Version(21), SubVersion(14), Build(3160)
???(): VendorId: 0x000010de
???(): DeviceId: 0x00001380
???(): SubSysId: 0x8a9b1462
???(): Revision: 0x000000a2
???(): DeviceIdentifier: d7b71e3e-50c0-11cf-8a7b95aa18c2d735
???(): WHQLLevel: 0x00000000
DeviceType: D3DDEVTYPE_HAL
AdapterOrdinal: 0
Caps: D3DCAPS_READ_SCANLINE
Caps2: D3DCAPS2_FULLSCREENGAMMA
(unsupported) D3DCAPS2_CANCALIBRATEGAMMA
PresentationIntervals: D3DPRESENT_INTERVAL_IMMEDIATE D3DPRESENT_INTERVAL_ONE D3DPRESENT_INTERVAL_TWO D3DPRESENT_INTERVAL_THREE D3DPRESENT_INTERVAL_FOUR
CursorCaps: D3DCURSORCAPS_COLOR
(unsupported) D3DCURSORCAPS_LOWRES
DevCaps: D3DDEVCAPS_CANBLTSYSTONONLOCAL D3DDEVCAPS_CANRENDERAFTERFLIP D3DDEVCAPS_DRAWPRIMTLVERTEX D3DDEVCAPS_EXECUTESYSTEMMEMORY D3DDEVCAPS_EXECUTEVIDEOMEMORY D3DDEVCAPS_HWRASTERIZATION D3DDEVCAPS_HWTRANSFORMANDLIGHT D3DDEVCAPS_PUREDEVICE D3DDEVCAPS_TEXTURENONLOCALVIDMEM D3DDEVCAPS_TEXTUREVIDEOMEMORY D3DDEVCAPS_TLVERTEXSYSTEMMEMORY D3DDEVCAPS_TLVERTEXVIDEOMEMORY
(unsupported) D3DDEVCAPS_NPATCHES D3DDEVCAPS_QUINTICRTPATCHES D3DDEVCAPS_RTPATCHES D3DDEVCAPS_RTPATCHHANDLEZERO D3DDEVCAPS_SEPARATETEXTUREMEMORIES D3DDEVCAPS_TEXTURESYSTEMMEMORY
PrimitiveMiscCaps: D3DPMISCCAPS_BLENDOP D3DPMISCCAPS_CLIPTLVERTS D3DPMISCCAPS_COLORWRITEENABLE D3DPMISCCAPS_CULLCCW D3DPMISCCAPS_CULLCW D3DPMISCCAPS_CULLNONE D3DPMISCCAPS_MASKZ D3DPMISCCAPS_TSSARGTEMP
(unsupported) D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
RasterCaps: D3DPRASTERCAPS_ANISOTROPY D3DPRASTERCAPS_COLORPERSPECTIVE D3DPRASTERCAPS_DITHER D3DPRASTERCAPS_FOGRANGE D3DPRASTERCAPS_FOGTABLE D3DPRASTERCAPS_FOGVERTEX D3DPRASTERCAPS_MIPMAPLODBIAS D3DPRASTERCAPS_WFOG D3DPRASTERCAPS_ZFOG D3DPRASTERCAPS_ZTEST
(unsupported) D3DPRASTERCAPS_WBUFFER D3DPRASTERCAPS_ZBUFFERLESSHSR
ZCmpCaps: D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_EQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_NEVER D3DPCMPCAPS_NOTEQUAL
SrcBlendCaps: D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ZERO
DestBlendCaps: D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ZERO
AlphaCmpCaps: D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_EQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_NEVER D3DPCMPCAPS_NOTEQUAL
ShadeCaps: D3DPSHADECAPS_ALPHAGOURAUDBLEND D3DPSHADECAPS_COLORGOURAUDRGB D3DPSHADECAPS_FOGGOURAUD D3DPSHADECAPS_SPECULARGOURAUDRGB
TextureCaps: D3DPTEXTURECAPS_ALPHA D3DPTEXTURECAPS_ALPHAPALETTE D3DPTEXTURECAPS_CUBEMAP D3DPTEXTURECAPS_MIPCUBEMAP D3DPTEXTURECAPS_MIPMAP D3DPTEXTURECAPS_MIPVOLUMEMAP D3DPTEXTURECAPS_PERSPECTIVE D3DPTEXTURECAPS_PROJECTED D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE D3DPTEXTURECAPS_VOLUMEMAP
(unsupported) D3DPTEXTURECAPS_CUBEMAP_POW2 D3DPTEXTURECAPS_NONPOW2CONDITIONAL D3DPTEXTURECAPS_POW2 D3DPTEXTURECAPS_SQUAREONLY D3DPTEXTURECAPS_VOLUMEMAP_POW2
TextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFANISOTROPIC D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
(unsupported) D3DPTFILTERCAPS_MAGFANISOTROPIC
CubeTextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
(unsupported) D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MINFANISOTROPIC
VolumeTextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
(unsupported) D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MINFANISOTROPIC
TextureAddressCaps: D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_WRAP
VolumeTextureAddressCaps: D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_WRAP
LineCaps: D3DLINECAPS_ALPHACMP D3DLINECAPS_BLEND D3DLINECAPS_FOG D3DLINECAPS_TEXTURE D3DLINECAPS_ZTEST
MaxTextureWidth: 16384
MaxTextureHeight: 16384
MaxVolumeExtent: 2048
MaxTextureRepeat: 8192
MaxTextureAspectRatio: 16384
MaxAnisotropy: 16
MaxVertexW: 10000000000.000000
+1 GuardBandLeft: -100000000.000000
GuardBandTop: -100000000.000000
GuardBandRight: 100000000.000000
GuardBandBottom: 100000000.000000
ExtentsAdjust: 0.000000
StencilCaps: D3DSTENCILCAPS_DECR D3DSTENCILCAPS_DECRSAT D3DSTENCILCAPS_INCR D3DSTENCILCAPS_INCRSAT D3DSTENCILCAPS_INVERT D3DSTENCILCAPS_KEEP D3DSTENCILCAPS_REPLACE D3DSTENCILCAPS_ZERO
FVFCaps: D3DFVFCAPS_DONOTSTRIPELEMENTS D3DFVFCAPS_PSIZE
FVFCaps&D3DFVFCAPS_TEXCOORDCOUNTMASK: 8
TextureOpCaps: D3DTEXOPCAPS_ADD D3DTEXOPCAPS_ADDSIGNED D3DTEXOPCAPS_ADDSIGNED2X D3DTEXOPCAPS_ADDSMOOTH D3DTEXOPCAPS_BLENDCURRENTALPHA D3DTEXOPCAPS_BLENDDIFFUSEALPHA D3DTEXOPCAPS_BLENDFACTORALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHAPM D3DTEXOPCAPS_BUMPENVMAP D3DTEXOPCAPS_BUMPENVMAPLUMINANCE D3DTEXOPCAPS_DISABLE D3DTEXOPCAPS_DOTPRODUCT3 D3DTEXOPCAPS_LERP D3DTEXOPCAPS_MODULATE D3DTEXOPCAPS_MODULATE2X D3DTEXOPCAPS_MODULATE4X D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA D3DTEXOPCAPS_MULTIPLYADD D3DTEXOPCAPS_SELECTARG1 D3DTEXOPCAPS_SELECTARG2 D3DTEXOPCAPS_SUBTRACT
(unsupported) D3DTEXOPCAPS_PREMODULATE
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: D3DVTXPCAPS_DIRECTIONALLIGHTS D3DVTXPCAPS_LOCALVIEWER D3DVTXPCAPS_MATERIALSOURCE7 D3DVTXPCAPS_POSITIONALLIGHTS D3DVTXPCAPS_TEXGEN
(unsupported) D3DVTXPCAPS_TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 8
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 16777215
MaxVertexIndex: 16777215
MaxStreams: 16
MaxStreamStride: 255
VertexShaderVersion: 0xfffe0300
MaxVertexShaderConst: 256
PixelShaderVersion: 0xffff0300
PixelShader1xMaxValue: 65504.000000
???(): Supported adapter modes:
+12 ???(): 640x480 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 640x480 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 640x480 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 56 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 56 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 56 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1024x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1024x768 D3DFMT_X8R8G8B8 @ 70 Hz.
???(): 1024x768 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1152x864 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1280x720 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x800 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x960 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x1024 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x1024 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1360x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1360x768 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1366x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1366x768 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1600x900 D3DFMT_X8R8G8B8 @ 59 Hz.
???(): 1600x900 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1600x1024 D3DFMT_X8R8G8B8 @ 59 Hz.
???(): 1600x1024 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1600x1200 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1680x1050 D3DFMT_X8R8G8B8 @ 59 Hz.
???(): 1680x1050 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1920x1080 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1440x900 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1440x900 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): Sorted adapter modes:
???(): 640x480 (4:3)
???(): 720x480 (3:2)
???(): 720x576 (5:4)
???(): 800x600 (4:3)
???(): 1024x768 (4:3)
???(): 1152x864 (4:3)
???(): 1280x720 (16:9)
???(): 1280x768 (5:3)
???(): 1280x800 (16:10)
???(): 1280x960 (4:3)
???(): 1280x1024 (5:4)
???(): 1360x768 (16:9)
???(): 1366x768 (16:9)
+1 ???(): 1440x900 (16:10)
???(): 1600x900 (16:9)
???(): 1600x1024
???(): 1600x1200 (4:3)
???(): 1680x1050 (16:10)
???(): 1920x1080 (16:9)
???(): Using hardware T&L.
???(): Desktop resolution is 1920x1080 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+156 ???(): Available texture memory: 4278190080
+6 ???(): Device validation: PASSED (S_OK, 1 passes required).
+11 ???(): Window focus gained.
+1 ???(): Started.
???(): Setting input mode to 2
???(): Notifying 26 objects.
???(): Starting…
???(): Using BASS version 02040e11
???(): Available audio devices:
???(): -1. (default device)
+9 ???(): 0. No sound (driver=none) flags=ENABLED
???(): 1. Default (driver=) flags=ENABLED DEFAULT
???(): 2. Динамики (Realtek High Definition Audio) (driver={0.0.0.00000000}.{c61e49df-c4f3-4fdf-96f7-0223b5632338}) flags=ENABLED DEFAULT
???(): Creating audio: 44100 Hz.
???(): Attempting to initialize device -1…
+54 ???(): …success!
info.flags: DSCAPS_CONTINUOUSRATE DSCAPS_SECONDARYMONO DSCAPS_SECONDARYSTEREO DSCAPS_SECONDARY8BIT DSCAPS_SECONDARY16BIT
(unsupported) DSCAPS_EMULDRIVER DSCAPS_CERTIFIED
info.hwsize: 0
info.hwfree: 0
info.freesam: 0
info.free3d: 0
info.minrate: 100
info.maxrate: 200000
info.eax: false
info.minbuf: 4294967295
info.dsver: 9
info.latency: 4294967295
info.initflags: 262144
info.speakers: 2
???(): Started.
+7 ???(): Raw metrics for font ‘[default]’: height=14, ascender=10, descender=-3
???(): Starting console…
???(): Starting…
+2 ???(): Done.
+1 ???(): Started.
+2 ???(): Changing profile to 0 (‘’)…
+27 ???(): Loading resources…
???(): Entering game loop.
+3 ???(): Setting input mode to 1
???(): Notifying 276 objects.
+1 ???(): Device validation: PASSED (S_OK, 1 passes required).
+242 ???(): Creating sound group ‘explosionMetals’ (2 sounds).
???(): Creating sound group ‘ricochets’ (3 sounds).
+1 ???(): Creating sound group ‘rocks’ (4 sounds).
???(): Creating sound group ‘yolkCracks’ (4 sounds).
???(): Creating sound group ‘impactCrystals’ (4 sounds).
???(): Creating sound group ‘impactSquishes’ (4 sounds).
???(): Creating sound group ‘impactMetal2s’ (4 sounds).
???(): Creating sound group ‘impactIrons’ (3 sounds).
???(): Creating sound group ‘chickenPlucks’ (6 sounds).
???(): Creating sound group ‘chickenDies’ (6 sounds).
???(): Creating sound group ‘chickDies’ (6 sounds).
???(): Creating sound group ‘eatSmalls’ (3 sounds).
???(): Creating sound group ‘eatLarges’ (2 sounds).
+1 ???(): Single language mode (0).
+7 ???(): Raw metrics for font ‘[tiny]’: height=14, ascender=10, descender=-3
+9 ???(): Raw metrics for font ‘[tinyOutline]’: height=18, ascender=12, descender=-5
+6 ???(): Raw metrics for font ‘[small]’: height=18, ascender=14, descender=-3
+12 ???(): Raw metrics for font ‘[smallOutline]’: height=22, ascender=16, descender=-5
+10 ???(): Raw metrics for font ‘[smallWithOutline]’: height=22, ascender=16, descender=-5
+4 ???(): Raw metrics for font ‘[medium]’: height=28, ascender=23, descender=-5
+3 ???(): Raw metrics for font ‘[large]’: height=40, ascender=33, descender=-7
+4 ???(): Global initialization complete at t=0.849 sec.
+2220 ???(): Saving.
+236 ???(): Try address: 18.207.180.213:23006
???(): Trying address: 18.207.180.213:23006
???(): Creating socket…
+1 ???(): Connecting …
+1 ???(): Got SOCKERR_EWOULDBLOCK (as expected)
???(): Client bound to: 0.0.0.0:2705
+135 ???(): Connected to: 18.207.180.213:23006
+452 ???(): Connected to server ID: 192
???(): Server epoch: 2019-08-18 11.18.03
???(): Our time: 2019-08-18 11.17.19
+5010 ???(): Creating SERVER host…
???(): Creating emulated localhost connection: 127.0.0.1:1.
+1 ???(): Done.
???(): Setting mouse capture to {false}
===Symbols limit=== (Deleted some information)
> C ??? | t=1297.210834: State is now 8 (wave=22)
> C ??? | Wave is now 23
+3001 > S ??? | t=1300.210642: State is now 9 (wave=23)
> S ??? | Saving progress: wave(23)
> C ??? | t=1300.210880: State is now 9 (wave=23)
+1007 > S ??? | t=1301.218559: State is now 5 (wave=23)
> C ??? | t=1301.218694: State is now 5 (wave=23)
+3000 > S ??? | t=1304.218578: State is now 6 (wave=23)
> C ??? | t=1304.218981: State is now 6 (wave=23)
+109 > S ??? | t=1304.328612: State is now 7 (wave=23)
> C ??? | t=1304.328727: State is now 7 (wave=23)
+37028 ???(): Setting mouse capture to {true}
+469 ???(): Window focus lost.
+58 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1341.885).
???(): Changing mode from {3} to {2}.
+1 ???(): Notifying 210110 objects.
+15 ???(): Now using 268004K textures, 7790K sounds, 4926K streams, 14892K memoryfiles, 63696K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 210110 objects.
+63 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+42551 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1014 ???(): Window focus gained.
+20 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+167 ???(): dxDevice->Reset() returned S_OK.
???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 207934 objects.
+10 ???(): Change request from 1 to 2 (t=1341.885).
+1 ???(): Changing mode from {1} to {2}.
???(): Notifying 207934 objects.
+7 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+3 ???(): Change request from 2 to 3 (t=1341.896).
???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 207934 objects.
+15 ???(): Now using 0K textures, 0K sounds, 384K streams, 1134K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+261 ???(): Setting mouse capture to {false}
+4921 ???(): Setting mouse capture to {true}
+397 ???(): Window focus lost.
+58 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1347.552).
???(): Changing mode from {3} to {2}.
???(): Notifying 208197 objects.
+14 ???(): Now using 58176K textures, 576K sounds, 384K streams, 1134K memoryfiles, 43152K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 208197 objects.
+19 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
+1 ???(): Mode change complete.
+1423131 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1012 ???(): Window focus gained.
+3 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+154 ???(): dxDevice->Reset() returned S_OK.
+2 ???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 211896 objects.
+12 ???(): Change request from 1 to 2 (t=1347.552).
???(): Changing mode from {1} to {2}.
???(): Notifying 211896 objects.
+9 ???(): Now using 3072K textures, 327K sounds, 0K streams, 749K memoryfiles, 40080K memoryimagefiles.
???(): Mode change complete.
+2 ???(): Change request from 2 to 3 (t=1347.565).
+1 ???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 211896 objects.
+18 ???(): Now using 3072K textures, 327K sounds, 384K streams, 1134K memoryfiles, 40080K memoryimagefiles.
???(): Mode change complete.
+522 ???(): Setting mouse capture to {false}
+15347 > S ??? | t=1363.454929: State is now 8 (wave=23)
> S ??? | Wave is now 24
+2 > C ??? | t=1363.457181: State is now 8 (wave=23)
> C ??? | Wave is now 24
+2998 > S ??? | t=1366.456453: State is now 9 (wave=24)
> S ??? | Saving progress: wave(24)
+1 > C ??? | t=1366.456866: State is now 9 (wave=24)
+1006 > S ??? | t=1367.463383: State is now 10 (wave=24)
> C ??? | t=1367.463504: State is now 10 (wave=24)
+3002 > S ??? | t=1370.465273: State is now 11 (wave=24)
> C ??? | t=1370.465417: State is now 11 (wave=24)
+395 ???(): Window focus lost.
+52 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1370.913).
???(): Changing mode from {3} to {2}.
???(): Notifying 211894 objects.
+12 ???(): Now using 82560K textures, 2098K sounds, 434K streams, 1184K memoryfiles, 47312K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 211894 objects.
+23 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+4 ???(): Setting mouse capture to {true}
+45717 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1019 ???(): Window focus gained.
+23 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+141 ???(): dxDevice->Reset() returned S_OK.
+2 ???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 211804 objects.
+8 ???(): Change request from 1 to 2 (t=1370.913).
???(): Changing mode from {1} to {2}.
???(): Notifying 211804 objects.
+10 ???(): Now using 2048K textures, 0K sounds, 0K streams, 749K memoryfiles, 39056K memoryimagefiles.
???(): Mode change complete.
+2 ???(): Change request from 2 to 3 (t=1370.925).
???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 211804 objects.
+15 ???(): Now using 2048K textures, 0K sounds, 50K streams, 799K memoryfiles, 39056K memoryimagefiles.
???(): Mode change complete.
+490 ???(): Setting mouse capture to {false}
+7576 > S ??? | t=1379.010334: State is now 3 (wave=24)
> C ??? | t=1379.010462: State is now 3 (wave=24)
+3004 > S ??? | t=1382.013736: State is now 4 (wave=24)
> C ??? | t=1382.013815: State is now 4 (wave=24)
+1005 > S ??? | t=1383.018927: State is now 5 (wave=24)
+7 > C ??? | t=1383.027140: State is now 5 (wave=24)
+2993 > S ??? | t=1386.021478: State is now 6 (wave=24)
+1 > C ??? | t=1386.022593: State is now 6 (wave=24)
+105 > S ??? | t=1386.127926: State is now 7 (wave=24)
> C ??? | t=1386.128018: State is now 7 (wave=24)
+27094 > S ??? | t=1413.223042: State is now 8 (wave=24)
> S ??? | Wave is now 25
+3 > C ??? | t=1413.225330: State is now 8 (wave=24)
+2 > C ??? | Wave is now 25
+1500 > S ??? | t=1414.727129: State is now 9 (wave=25)
> S ??? | Saving progress: wave(25)
> C ??? | t=1414.727490: State is now 9 (wave=25)
+1003 > S ??? | t=1415.730138: State is now 5 (wave=25)
> C ??? | t=1415.730325: State is now 5 (wave=25)
+1404 ???(): Setting mouse capture to {true}
+436 ???(): Window focus lost.
+48 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1417.621).
???(): Changing mode from {3} to {2}.
???(): Notifying 212205 objects.
+12 ???(): Now using 74528K textures, 1078K sounds, 779K streams, 1529K memoryfiles, 45200K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 212205 objects.
+26 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+30634 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1010 ???(): Window focus gained.
+31 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+131 ???(): dxDevice->Reset() returned S_OK.
+2 ???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 211923 objects.
+10 ???(): Change request from 1 to 2 (t=1417.621).
???(): Changing mode from {1} to {2}.
???(): Notifying 211923 objects.
+8 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+2 ???(): Change request from 2 to 3 (t=1417.632).
???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 211923 objects.
+16 ???(): Now using 0K textures, 0K sounds, 729K streams, 1479K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+241 ???(): Setting mouse capture to {false}
+1588 > S ??? | t=1419.480328: State is now 6 (wave=25)
> C ??? | t=1419.482069: State is now 6 (wave=25)
+106 > S ??? | t=1419.587451: State is now 7 (wave=25)
> C ??? | t=1419.587587: State is now 7 (wave=25)
+39342 > S ??? | t=1458.930871: State is now 8 (wave=25)
> S ??? | Wave is now 26
+1 > C ??? | t=1458.931088: State is now 8 (wave=25)
+2 > C ??? | Wave is now 26
+1501 > S ??? | t=1460.434546: State is now 9 (wave=26)
> S ??? | Saving progress: wave(26)
> C ??? | t=1460.434924: State is now 9 (wave=26)
+1006 > S ??? | t=1461.440292: State is now 5 (wave=26)
> C ??? | t=1461.440761: State is now 5 (wave=26)
+3007 > S ??? | t=1464.448236: State is now 6 (wave=26)
+2 > C ??? | t=1464.450170: State is now 6 (wave=26)
+100 > S ??? | t=1464.550675: State is now 7 (wave=26)
> C ??? | t=1464.550893: State is now 7 (wave=26)
+14793 > S ??? | t=1479.345171: State is now 8 (wave=26)
> S ??? | Wave is now 27
> C ??? | t=1479.345271: State is now 8 (wave=26)
> C ??? | Wave is now 27
+1508 > S ??? | t=1480.852667: State is now 9 (wave=27)
> S ??? | Saving progress: wave(27)
+1 > C ??? | t=1480.853060: State is now 9 (wave=27)
+1006 > S ??? | t=1481.860854: State is now 5 (wave=27)
> C ??? | t=1481.861038: State is now 5 (wave=27)
+3004 > S ??? | t=1484.863776: State is now 6 (wave=27)
+2 > C ??? | t=1484.866176: State is now 6 (wave=27)
+105 > S ??? | t=1484.971807: State is now 7 (wave=27)
> C ??? | t=1484.972144: State is now 7 (wave=27)
+21986 > S ??? | t=1506.958749: State is now 8 (wave=27)
+1 > S ??? | Wave is now 28
> C ??? | t=1506.958933: State is now 8 (wave=27)
> C ??? | Wave is now 28
+1508 > S ??? | t=1508.468252: State is now 9 (wave=28)
> S ??? | Saving progress: wave(28)
> C ??? | t=1508.468636: State is now 9 (wave=28)
+1002 > S ??? | t=1509.469880: State is now 5 (wave=28)
> C ??? | t=1509.470030: State is now 5 (wave=28)
+3008 > S ??? | t=1512.479141: State is now 6 (wave=28)
+2 > C ??? | t=1512.481534: State is now 6 (wave=28)
+105 > S ??? | t=1512.586898: State is now 7 (wave=28)
> C ??? | t=1512.587000: State is now 7 (wave=28)
+18809 > S ??? | t=1531.396329: State is now 8 (wave=28)
> S ??? | Wave is now 29
> C ??? | t=1531.396443: State is now 8 (wave=28)
+2 > C ??? | Wave is now 29
+3005 > S ??? | t=1534.403316: State is now 9 (wave=29)
> S ??? | Saving progress: wave(29)
> C ??? | t=1534.403687: State is now 9 (wave=29)
+1002 > S ??? | t=1535.406094: State is now 5 (wave=29)
> C ??? | t=1535.406274: State is now 5 (wave=29)
+3007 > S ??? | t=1538.413383: State is now 6 (wave=29)
> C ??? | t=1538.413622: State is now 6 (wave=29)
+146 > S ??? | t=1538.559357: State is now 7 (wave=29)
> C ??? | t=1538.559457: State is now 7 (wave=29)
+56960 > S ??? | t=1595.520578: State is now 8 (wave=29)
> S ??? | Wave is now 30
+3 > C ??? | t=1595.523042: State is now 8 (wave=29)
> C ??? | Wave is now 30
+4997 > S ??? | t=1600.521577: State is now 9 (wave=30)
> S ??? | Finalizing game ({1}).
+1 > C ??? | t=1600.522276: State is now 9 (wave=30)
+1008 > S ??? | t=1601.530515: State is now 14 (wave=30)
> C ??? | t=1601.530640: State is now 14 (wave=30)
+3004 > S ??? | t=1604.534804: State is now 15 (wave=30)
> C ??? | t=1604.534923: State is now 15 (wave=30)
+5016 > S ??? | t=1609.551196: State is now 16 (wave=30)
> C ??? | t=1609.551315: State is now 16 (wave=30)
+2002 > S ??? | t=1611.554186: State is now 17 (wave=30)
> C ??? | t=1611.554306: State is now 17 (wave=30)
???(): SERVER stop
???(): Flushed packets for 127.0.0.1:3, queue length is now 1.
???(): Setting mouse capture to {true}
+5 ???(): CLIENT stop
???(): Flushed packets for 127.0.0.1:4, queue length is now 1.
+108744 ???(): Error: Unhandled exception: bad allocation Function: ??? File: wmhooks.cpp Line: 185 Build: CIU v27.1 WIN 32-bit RELEASE

I need help. Immediatly.
I am trying to give my ship a nice bright orange color. But instead either I get brown orange or carrot orange, and neither of which is what I’m looking for or is advertised on the palette!

I am extremely concerned about the lack of proper bright orange.

1 Like

Tbh, I don’t know why better customization is still not added. People were writing about this long ago

On the subject of spaceship customisation
Paintcode - share your spaceship look
Change Color Picking in Paint Mode

1 Like

smaller explosions and smaller screen shake looks awesome
they are useful too

That’s because the color of the base sprite is darker than pure white.
image
The color on the top was sampled from the sprite, the color below it is pure white.

Here’s a comparison with the orangiest orange (row 2, option 3) applied:
image

Adding more color options won’t solve the issue, the only way to fix it is to re-render the base sprites with a brighter material (or you could try messing around with the brightness and contrast of the sprites, but that’d probably take even more effort to get right without losing any detail).

You can get a brighter colour by changing shine HUE, at the cost of having to be very selective around secondary tones.
Screenshot_1

I’ve got the looping sound bug again. The falling UFO saucer sound is still looping in the weekly challenge.
Will post a log once I’m done with the mission. I’ve sent the logs in a private message.
It stopped after ending session and re-logging in.
(Also, it’s on 27.1, not 27.2)

Your PC ran out of memory. How much RAM do you have?

1 Like

I noticed while playing a mission that, once it’s over, unmounted satellites don’t disappear automatically unlike the rest of the items. Here’s a screencap with PROOF that it’s the end of the mission.

Might not seem like something major, but if possible, can this behavior (items disappearing once a mission ends) apply to satellites as well? Just a little suggestion.

3 Likes

Thank you, Google Chrome :neutral_face:

1 Like

how about making some enemy projectiles display on top of explosion ( enemy UFO saucer displayed over missile explosion ) because and dont want to fail the mission by a failing UFO suacer

found a bug: when you pause the game the multi-kill bonus appears after you unpause

Friendly advice: always turn off Google Chrome if you don’t use it at this moment. You will save 3.5 Gb of RAM.

Nice tip

Is Google Chrome really so powerhungry? Mozilla user here.

Right now it eats 1 522,5 Mb of RAM with only few tabs. But if I close it it will go from 5.8/8 to 3.6/8 ¯\_(ツ)_/¯

Im using google and it not eat so much memory