Early Access version 27

Satellite autofire is now on by default, you can turn it off in the options menu.

you are correct I just read the auto fire on by default.

Anyone else is having some slowdown on Bossa Nova using Lighting Fryer?

I DIDN’T SEE THE PRESENT, OKAY? I DIDN’T WANT TO PICK IT UP!

Sometimes I’m annoyed when I bring 2 types of superweapon, e.g. missile and damage amplifier, I want to use missile, but that still queuing after 3 damage amplifier.

Can we get switch button for superweapons?

27.2?

:new: v27.2 UPDATE
An emergency client-only update has been released to correct the “sounds play at the wrong frequency/pitch” bug. This is an optional update and you will not lose any progress. You can download it from the usual place.

2 Likes

I just found a bug: when you go “Missions -> Todo” and select any mission, if you then press back, you will be at main menu.



Pressing “Back” result:

Should be:

  • it would be cool to have an option to change sorting by default.

ANOTHER BUG: When you click music in store to hear how it sounds like, during the first sedond you will hear silent CIU theme even if you clicked from one to another.

1 Like

I have problem with this too. I would really love to queue superweapons without having to take at least 3 of each type. Maybe after placing superweapon in the slot, we could choose how many you want to take in that slot (1-3) .This way we could better customize our loadouts. I really don’t want to take 3 missiles on the mission with one missile requiring wave…

Can any one send me the picture about this super weapon?

I know it’s real, but it somehow looks like a cursed image.

1 Like

Also capture mouse dont work.

Um…Why?

It just does… I don’t know what about it puts me off exactly

I see where you’re coming from


That took me way too long to make

2 Likes

My game crashed
https://drive.google.com/file/d/1gIdM4cQ83jGQai5BxaE8VE4sQbjzZ6vQ/view?usp=sharing

crash.CIU
Application: CIU v27.1 WIN 32-bit RELEASE
Executing DESKTOP-Q93BS1O->robot->G:\Chicken Invaders\ChickenInvadersUniverse\CIU.exe
Current directory: G:\Chicken Invaders\ChickenInvadersUniverse
Log file: C:\ProgramData/InterAction studios/CIU/27/CIU.log
Log date: 2019-08-18 11.17.16 UTC (timezone=10800)
Ultra VGA Engine copyright (c)1994-2019 Konstantinos Prouskas and InterAction studios.
Version: Uve++11.Win WIN build 11:21:05 Aug 17 2019
???(): Operating system version : Windows10
???(): dwMajorVersion: 0000000a
???(): dwMinorVersion: 00000000
???(): dwBuildNumber: 000047ba
???(): Platform ID: Windows NT-based
???(): szCSDVersion: 
???(): Memory information:
???(): dwMemoryLoad: 64
???(): dwTotalPhys: 2097151K
???(): dwAvailPhys: 2097151K
???(): dwTotalPageFile: 4194303K
???(): dwAvailPageFile: 3088336K
???(): dwTotalVirtual: 2097024K
???(): dwAvailVirtual: 2003508K

+1 ???(): Process tree:
+3 ???(): Starting…
???(): Starting…
???(): Multimedia timer granularity: wPeriodMin=1
???(): Multimedia timer granularity: wPeriodMax=1000000
???(): Using a timer granularity of 1 ms.
???(): HPC frequency: 10000000 Hz.
???(): getMonotonicTime() current value: 14184.803000
+4 ???(): getMonotonicTime() granularity: 1.000000 ms
+15 ???(): sleep() granularity: 1.993 ms.
???(): Started.
???(): Starting…
HQ2X: 2
+1 ???(): Starting…
???(): Starting…
+193 ???(): Did not find any joysticks.
???(): Started.
+1 ???(): Starting…
+31 ???(): Adapter information:
???(): Driver: nvldumd.dll
???(): Description: NVIDIA GeForce GTX 750 Ti
???(): DriverVersion (hex): Product(0x001a), Version(0x0015), SubVersion(0x000e), Build(0x0c58)
???(): DriverVersion (decimal): Product(26), Version(21), SubVersion(14), Build(3160)
???(): VendorId: 0x000010de
???(): DeviceId: 0x00001380
???(): SubSysId: 0x8a9b1462
???(): Revision: 0x000000a2
???(): DeviceIdentifier: d7b71e3e-50c0-11cf-8a7b95aa18c2d735
???(): WHQLLevel: 0x00000000
DeviceType: D3DDEVTYPE_HAL
AdapterOrdinal: 0
Caps: D3DCAPS_READ_SCANLINE
Caps2: D3DCAPS2_FULLSCREENGAMMA
(unsupported) D3DCAPS2_CANCALIBRATEGAMMA
PresentationIntervals: D3DPRESENT_INTERVAL_IMMEDIATE D3DPRESENT_INTERVAL_ONE D3DPRESENT_INTERVAL_TWO D3DPRESENT_INTERVAL_THREE D3DPRESENT_INTERVAL_FOUR
CursorCaps: D3DCURSORCAPS_COLOR
(unsupported) D3DCURSORCAPS_LOWRES
DevCaps: D3DDEVCAPS_CANBLTSYSTONONLOCAL D3DDEVCAPS_CANRENDERAFTERFLIP D3DDEVCAPS_DRAWPRIMTLVERTEX D3DDEVCAPS_EXECUTESYSTEMMEMORY D3DDEVCAPS_EXECUTEVIDEOMEMORY D3DDEVCAPS_HWRASTERIZATION D3DDEVCAPS_HWTRANSFORMANDLIGHT D3DDEVCAPS_PUREDEVICE D3DDEVCAPS_TEXTURENONLOCALVIDMEM D3DDEVCAPS_TEXTUREVIDEOMEMORY D3DDEVCAPS_TLVERTEXSYSTEMMEMORY D3DDEVCAPS_TLVERTEXVIDEOMEMORY
(unsupported) D3DDEVCAPS_NPATCHES D3DDEVCAPS_QUINTICRTPATCHES D3DDEVCAPS_RTPATCHES D3DDEVCAPS_RTPATCHHANDLEZERO D3DDEVCAPS_SEPARATETEXTUREMEMORIES D3DDEVCAPS_TEXTURESYSTEMMEMORY
PrimitiveMiscCaps: D3DPMISCCAPS_BLENDOP D3DPMISCCAPS_CLIPTLVERTS D3DPMISCCAPS_COLORWRITEENABLE D3DPMISCCAPS_CULLCCW D3DPMISCCAPS_CULLCW D3DPMISCCAPS_CULLNONE D3DPMISCCAPS_MASKZ D3DPMISCCAPS_TSSARGTEMP
(unsupported) D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
RasterCaps: D3DPRASTERCAPS_ANISOTROPY D3DPRASTERCAPS_COLORPERSPECTIVE D3DPRASTERCAPS_DITHER D3DPRASTERCAPS_FOGRANGE D3DPRASTERCAPS_FOGTABLE D3DPRASTERCAPS_FOGVERTEX D3DPRASTERCAPS_MIPMAPLODBIAS D3DPRASTERCAPS_WFOG D3DPRASTERCAPS_ZFOG D3DPRASTERCAPS_ZTEST
(unsupported) D3DPRASTERCAPS_WBUFFER D3DPRASTERCAPS_ZBUFFERLESSHSR
ZCmpCaps: D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_EQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_NEVER D3DPCMPCAPS_NOTEQUAL
SrcBlendCaps: D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ZERO
DestBlendCaps: D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ZERO
AlphaCmpCaps: D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_EQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_NEVER D3DPCMPCAPS_NOTEQUAL
ShadeCaps: D3DPSHADECAPS_ALPHAGOURAUDBLEND D3DPSHADECAPS_COLORGOURAUDRGB D3DPSHADECAPS_FOGGOURAUD D3DPSHADECAPS_SPECULARGOURAUDRGB
TextureCaps: D3DPTEXTURECAPS_ALPHA D3DPTEXTURECAPS_ALPHAPALETTE D3DPTEXTURECAPS_CUBEMAP D3DPTEXTURECAPS_MIPCUBEMAP D3DPTEXTURECAPS_MIPMAP D3DPTEXTURECAPS_MIPVOLUMEMAP D3DPTEXTURECAPS_PERSPECTIVE D3DPTEXTURECAPS_PROJECTED D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE D3DPTEXTURECAPS_VOLUMEMAP
(unsupported) D3DPTEXTURECAPS_CUBEMAP_POW2 D3DPTEXTURECAPS_NONPOW2CONDITIONAL D3DPTEXTURECAPS_POW2 D3DPTEXTURECAPS_SQUAREONLY D3DPTEXTURECAPS_VOLUMEMAP_POW2
TextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFANISOTROPIC D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
(unsupported) D3DPTFILTERCAPS_MAGFANISOTROPIC
CubeTextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
(unsupported) D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MINFANISOTROPIC
VolumeTextureFilterCaps: D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT
(unsupported) D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MINFANISOTROPIC
TextureAddressCaps: D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_WRAP
VolumeTextureAddressCaps: D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_WRAP
LineCaps: D3DLINECAPS_ALPHACMP D3DLINECAPS_BLEND D3DLINECAPS_FOG D3DLINECAPS_TEXTURE D3DLINECAPS_ZTEST
MaxTextureWidth: 16384
MaxTextureHeight: 16384
MaxVolumeExtent: 2048
MaxTextureRepeat: 8192
MaxTextureAspectRatio: 16384
MaxAnisotropy: 16
MaxVertexW: 10000000000.000000
+1 GuardBandLeft: -100000000.000000
GuardBandTop: -100000000.000000
GuardBandRight: 100000000.000000
GuardBandBottom: 100000000.000000
ExtentsAdjust: 0.000000
StencilCaps: D3DSTENCILCAPS_DECR D3DSTENCILCAPS_DECRSAT D3DSTENCILCAPS_INCR D3DSTENCILCAPS_INCRSAT D3DSTENCILCAPS_INVERT D3DSTENCILCAPS_KEEP D3DSTENCILCAPS_REPLACE D3DSTENCILCAPS_ZERO
FVFCaps: D3DFVFCAPS_DONOTSTRIPELEMENTS D3DFVFCAPS_PSIZE
FVFCaps&D3DFVFCAPS_TEXCOORDCOUNTMASK: 8
TextureOpCaps: D3DTEXOPCAPS_ADD D3DTEXOPCAPS_ADDSIGNED D3DTEXOPCAPS_ADDSIGNED2X D3DTEXOPCAPS_ADDSMOOTH D3DTEXOPCAPS_BLENDCURRENTALPHA D3DTEXOPCAPS_BLENDDIFFUSEALPHA D3DTEXOPCAPS_BLENDFACTORALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHAPM D3DTEXOPCAPS_BUMPENVMAP D3DTEXOPCAPS_BUMPENVMAPLUMINANCE D3DTEXOPCAPS_DISABLE D3DTEXOPCAPS_DOTPRODUCT3 D3DTEXOPCAPS_LERP D3DTEXOPCAPS_MODULATE D3DTEXOPCAPS_MODULATE2X D3DTEXOPCAPS_MODULATE4X D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA D3DTEXOPCAPS_MULTIPLYADD D3DTEXOPCAPS_SELECTARG1 D3DTEXOPCAPS_SELECTARG2 D3DTEXOPCAPS_SUBTRACT
(unsupported) D3DTEXOPCAPS_PREMODULATE
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: D3DVTXPCAPS_DIRECTIONALLIGHTS D3DVTXPCAPS_LOCALVIEWER D3DVTXPCAPS_MATERIALSOURCE7 D3DVTXPCAPS_POSITIONALLIGHTS D3DVTXPCAPS_TEXGEN
(unsupported) D3DVTXPCAPS_TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 8
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 16777215
MaxVertexIndex: 16777215
MaxStreams: 16
MaxStreamStride: 255
VertexShaderVersion: 0xfffe0300
MaxVertexShaderConst: 256
PixelShaderVersion: 0xffff0300
PixelShader1xMaxValue: 65504.000000
???(): Supported adapter modes:
+12 ???(): 640x480 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 640x480 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 640x480 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 56 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 720x480 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 56 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 720x576 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 56 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 72 Hz.
???(): 800x600 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1024x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1024x768 D3DFMT_X8R8G8B8 @ 70 Hz.
???(): 1024x768 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1152x864 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1280x720 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x800 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x960 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x1024 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1280x1024 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1360x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1360x768 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1366x768 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1366x768 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): 1600x900 D3DFMT_X8R8G8B8 @ 59 Hz.
???(): 1600x900 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1600x1024 D3DFMT_X8R8G8B8 @ 59 Hz.
???(): 1600x1024 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1600x1200 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1680x1050 D3DFMT_X8R8G8B8 @ 59 Hz.
???(): 1680x1050 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1920x1080 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1440x900 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): 1440x900 D3DFMT_X8R8G8B8 @ 75 Hz.
???(): Sorted adapter modes:
???(): 640x480 (4:3)
???(): 720x480 (3:2)
???(): 720x576 (5:4)
???(): 800x600 (4:3)
???(): 1024x768 (4:3)
???(): 1152x864 (4:3)
???(): 1280x720 (16:9)
???(): 1280x768 (5:3)
???(): 1280x800 (16:10)
???(): 1280x960 (4:3)
???(): 1280x1024 (5:4)
???(): 1360x768 (16:9)
???(): 1366x768 (16:9)
+1 ???(): 1440x900 (16:10)
???(): 1600x900 (16:9)
???(): 1600x1024
???(): 1600x1200 (4:3)
???(): 1680x1050 (16:10)
???(): 1920x1080 (16:9)
???(): Using hardware T&L.
???(): Desktop resolution is 1920x1080 D3DFMT_X8R8G8B8 @ 60 Hz.
???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+156 ???(): Available texture memory: 4278190080
+6 ???(): Device validation: PASSED (S_OK, 1 passes required).
+11 ???(): Window focus gained.
+1 ???(): Started.
???(): Setting input mode to 2
???(): Notifying 26 objects.
???(): Starting…
???(): Using BASS version 02040e11
???(): Available audio devices:
???(): -1. (default device)
+9 ???(): 0. No sound (driver=none) flags=ENABLED
???(): 1. Default (driver=) flags=ENABLED DEFAULT
???(): 2. Динамики (Realtek High Definition Audio) (driver={0.0.0.00000000}.{c61e49df-c4f3-4fdf-96f7-0223b5632338}) flags=ENABLED DEFAULT
???(): Creating audio: 44100 Hz.
???(): Attempting to initialize device -1…
+54 ???(): …success!
info.flags: DSCAPS_CONTINUOUSRATE DSCAPS_SECONDARYMONO DSCAPS_SECONDARYSTEREO DSCAPS_SECONDARY8BIT DSCAPS_SECONDARY16BIT
(unsupported) DSCAPS_EMULDRIVER DSCAPS_CERTIFIED
info.hwsize: 0
info.hwfree: 0
info.freesam: 0
info.free3d: 0
info.minrate: 100
info.maxrate: 200000
info.eax: false
info.minbuf: 4294967295
info.dsver: 9
info.latency: 4294967295
info.initflags: 262144
info.speakers: 2
???(): Started.
+7 ???(): Raw metrics for font ‘[default]’: height=14, ascender=10, descender=-3
???(): Starting console…
???(): Starting…
+2 ???(): Done.
+1 ???(): Started.
+2 ???(): Changing profile to 0 (‘’)…
+27 ???(): Loading resources…
???(): Entering game loop.
+3 ???(): Setting input mode to 1
???(): Notifying 276 objects.
+1 ???(): Device validation: PASSED (S_OK, 1 passes required).
+242 ???(): Creating sound group ‘explosionMetals’ (2 sounds).
???(): Creating sound group ‘ricochets’ (3 sounds).
+1 ???(): Creating sound group ‘rocks’ (4 sounds).
???(): Creating sound group ‘yolkCracks’ (4 sounds).
???(): Creating sound group ‘impactCrystals’ (4 sounds).
???(): Creating sound group ‘impactSquishes’ (4 sounds).
???(): Creating sound group ‘impactMetal2s’ (4 sounds).
???(): Creating sound group ‘impactIrons’ (3 sounds).
???(): Creating sound group ‘chickenPlucks’ (6 sounds).
???(): Creating sound group ‘chickenDies’ (6 sounds).
???(): Creating sound group ‘chickDies’ (6 sounds).
???(): Creating sound group ‘eatSmalls’ (3 sounds).
???(): Creating sound group ‘eatLarges’ (2 sounds).
+1 ???(): Single language mode (0).
+7 ???(): Raw metrics for font ‘[tiny]’: height=14, ascender=10, descender=-3
+9 ???(): Raw metrics for font ‘[tinyOutline]’: height=18, ascender=12, descender=-5
+6 ???(): Raw metrics for font ‘[small]’: height=18, ascender=14, descender=-3
+12 ???(): Raw metrics for font ‘[smallOutline]’: height=22, ascender=16, descender=-5
+10 ???(): Raw metrics for font ‘[smallWithOutline]’: height=22, ascender=16, descender=-5
+4 ???(): Raw metrics for font ‘[medium]’: height=28, ascender=23, descender=-5
+3 ???(): Raw metrics for font ‘[large]’: height=40, ascender=33, descender=-7
+4 ???(): Global initialization complete at t=0.849 sec.
+2220 ???(): Saving.
+236 ???(): Try address: 18.207.180.213:23006
???(): Trying address: 18.207.180.213:23006
???(): Creating socket…
+1 ???(): Connecting …
+1 ???(): Got SOCKERR_EWOULDBLOCK (as expected)
???(): Client bound to: 0.0.0.0:2705
+135 ???(): Connected to: 18.207.180.213:23006
+452 ???(): Connected to server ID: 192
???(): Server epoch: 2019-08-18 11.18.03
???(): Our time: 2019-08-18 11.17.19
+5010 ???(): Creating SERVER host…
???(): Creating emulated localhost connection: 127.0.0.1:1.
+1 ???(): Done.
???(): Setting mouse capture to {false}
===Symbols limit=== (Deleted some information)
> C ??? | t=1297.210834: State is now 8 (wave=22)
> C ??? | Wave is now 23
+3001 > S ??? | t=1300.210642: State is now 9 (wave=23)
> S ??? | Saving progress: wave(23)
> C ??? | t=1300.210880: State is now 9 (wave=23)
+1007 > S ??? | t=1301.218559: State is now 5 (wave=23)
> C ??? | t=1301.218694: State is now 5 (wave=23)
+3000 > S ??? | t=1304.218578: State is now 6 (wave=23)
> C ??? | t=1304.218981: State is now 6 (wave=23)
+109 > S ??? | t=1304.328612: State is now 7 (wave=23)
> C ??? | t=1304.328727: State is now 7 (wave=23)
+37028 ???(): Setting mouse capture to {true}
+469 ???(): Window focus lost.
+58 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1341.885).
???(): Changing mode from {3} to {2}.
+1 ???(): Notifying 210110 objects.
+15 ???(): Now using 268004K textures, 7790K sounds, 4926K streams, 14892K memoryfiles, 63696K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 210110 objects.
+63 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+42551 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1014 ???(): Window focus gained.
+20 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+167 ???(): dxDevice->Reset() returned S_OK.
???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 207934 objects.
+10 ???(): Change request from 1 to 2 (t=1341.885).
+1 ???(): Changing mode from {1} to {2}.
???(): Notifying 207934 objects.
+7 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+3 ???(): Change request from 2 to 3 (t=1341.896).
???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 207934 objects.
+15 ???(): Now using 0K textures, 0K sounds, 384K streams, 1134K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+261 ???(): Setting mouse capture to {false}
+4921 ???(): Setting mouse capture to {true}
+397 ???(): Window focus lost.
+58 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1347.552).
???(): Changing mode from {3} to {2}.
???(): Notifying 208197 objects.
+14 ???(): Now using 58176K textures, 576K sounds, 384K streams, 1134K memoryfiles, 43152K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 208197 objects.
+19 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
+1 ???(): Mode change complete.
+1423131 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1012 ???(): Window focus gained.
+3 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+154 ???(): dxDevice->Reset() returned S_OK.
+2 ???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 211896 objects.
+12 ???(): Change request from 1 to 2 (t=1347.552).
???(): Changing mode from {1} to {2}.
???(): Notifying 211896 objects.
+9 ???(): Now using 3072K textures, 327K sounds, 0K streams, 749K memoryfiles, 40080K memoryimagefiles.
???(): Mode change complete.
+2 ???(): Change request from 2 to 3 (t=1347.565).
+1 ???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 211896 objects.
+18 ???(): Now using 3072K textures, 327K sounds, 384K streams, 1134K memoryfiles, 40080K memoryimagefiles.
???(): Mode change complete.
+522 ???(): Setting mouse capture to {false}
+15347 > S ??? | t=1363.454929: State is now 8 (wave=23)
> S ??? | Wave is now 24
+2 > C ??? | t=1363.457181: State is now 8 (wave=23)
> C ??? | Wave is now 24
+2998 > S ??? | t=1366.456453: State is now 9 (wave=24)
> S ??? | Saving progress: wave(24)
+1 > C ??? | t=1366.456866: State is now 9 (wave=24)
+1006 > S ??? | t=1367.463383: State is now 10 (wave=24)
> C ??? | t=1367.463504: State is now 10 (wave=24)
+3002 > S ??? | t=1370.465273: State is now 11 (wave=24)
> C ??? | t=1370.465417: State is now 11 (wave=24)
+395 ???(): Window focus lost.
+52 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1370.913).
???(): Changing mode from {3} to {2}.
???(): Notifying 211894 objects.
+12 ???(): Now using 82560K textures, 2098K sounds, 434K streams, 1184K memoryfiles, 47312K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 211894 objects.
+23 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+4 ???(): Setting mouse capture to {true}
+45717 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1019 ???(): Window focus gained.
+23 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+141 ???(): dxDevice->Reset() returned S_OK.
+2 ???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 211804 objects.
+8 ???(): Change request from 1 to 2 (t=1370.913).
???(): Changing mode from {1} to {2}.
???(): Notifying 211804 objects.
+10 ???(): Now using 2048K textures, 0K sounds, 0K streams, 749K memoryfiles, 39056K memoryimagefiles.
???(): Mode change complete.
+2 ???(): Change request from 2 to 3 (t=1370.925).
???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 211804 objects.
+15 ???(): Now using 2048K textures, 0K sounds, 50K streams, 799K memoryfiles, 39056K memoryimagefiles.
???(): Mode change complete.
+490 ???(): Setting mouse capture to {false}
+7576 > S ??? | t=1379.010334: State is now 3 (wave=24)
> C ??? | t=1379.010462: State is now 3 (wave=24)
+3004 > S ??? | t=1382.013736: State is now 4 (wave=24)
> C ??? | t=1382.013815: State is now 4 (wave=24)
+1005 > S ??? | t=1383.018927: State is now 5 (wave=24)
+7 > C ??? | t=1383.027140: State is now 5 (wave=24)
+2993 > S ??? | t=1386.021478: State is now 6 (wave=24)
+1 > C ??? | t=1386.022593: State is now 6 (wave=24)
+105 > S ??? | t=1386.127926: State is now 7 (wave=24)
> C ??? | t=1386.128018: State is now 7 (wave=24)
+27094 > S ??? | t=1413.223042: State is now 8 (wave=24)
> S ??? | Wave is now 25
+3 > C ??? | t=1413.225330: State is now 8 (wave=24)
+2 > C ??? | Wave is now 25
+1500 > S ??? | t=1414.727129: State is now 9 (wave=25)
> S ??? | Saving progress: wave(25)
> C ??? | t=1414.727490: State is now 9 (wave=25)
+1003 > S ??? | t=1415.730138: State is now 5 (wave=25)
> C ??? | t=1415.730325: State is now 5 (wave=25)
+1404 ???(): Setting mouse capture to {true}
+436 ???(): Window focus lost.
+48 ???(): OK dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
???(): Change request from 3 to 1 (t=1417.621).
???(): Changing mode from {3} to {2}.
???(): Notifying 212205 objects.
+12 ???(): Now using 74528K textures, 1078K sounds, 779K streams, 1529K memoryfiles, 45200K memoryimagefiles.
???(): Changing mode from {2} to {1}.
???(): Notifying 212205 objects.
+26 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+30634 ???(): Window focus gained.
???(): FROZEN dxDevice->TestCooperativeLevel() returned D3DERR_DEVICELOST (0xffffffff88760868).
+1010 ???(): Window focus gained.
+31 ???(): Requested mode 1920x1080, fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Checking for video format D3DFMT_X8R8G8B8.
???(): Found.
???(): Best mode found 1920x1080 (window 1920x1080), fullscreen D3DFMT_X8R8G8B8 (32bpp).
???(): Window aspect ratio = 1.777778, fov aspect ratio = 1.777778
???(): bCloseEnough=1
???(): Viewport 1920x1080 (0,0)-(1920,1080)
+131 ???(): dxDevice->Reset() returned S_OK.
+2 ???(): Device validation: PASSED (S_OK, 1 passes required).
???(): Notifying 211923 objects.
+10 ???(): Change request from 1 to 2 (t=1417.621).
???(): Changing mode from {1} to {2}.
???(): Notifying 211923 objects.
+8 ???(): Now using 0K textures, 0K sounds, 0K streams, 749K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+2 ???(): Change request from 2 to 3 (t=1417.632).
???(): Changing mode from {2} to {3}.
+2 ???(): Notifying 211923 objects.
+16 ???(): Now using 0K textures, 0K sounds, 729K streams, 1479K memoryfiles, 37008K memoryimagefiles.
???(): Mode change complete.
+241 ???(): Setting mouse capture to {false}
+1588 > S ??? | t=1419.480328: State is now 6 (wave=25)
> C ??? | t=1419.482069: State is now 6 (wave=25)
+106 > S ??? | t=1419.587451: State is now 7 (wave=25)
> C ??? | t=1419.587587: State is now 7 (wave=25)
+39342 > S ??? | t=1458.930871: State is now 8 (wave=25)
> S ??? | Wave is now 26
+1 > C ??? | t=1458.931088: State is now 8 (wave=25)
+2 > C ??? | Wave is now 26
+1501 > S ??? | t=1460.434546: State is now 9 (wave=26)
> S ??? | Saving progress: wave(26)
> C ??? | t=1460.434924: State is now 9 (wave=26)
+1006 > S ??? | t=1461.440292: State is now 5 (wave=26)
> C ??? | t=1461.440761: State is now 5 (wave=26)
+3007 > S ??? | t=1464.448236: State is now 6 (wave=26)
+2 > C ??? | t=1464.450170: State is now 6 (wave=26)
+100 > S ??? | t=1464.550675: State is now 7 (wave=26)
> C ??? | t=1464.550893: State is now 7 (wave=26)
+14793 > S ??? | t=1479.345171: State is now 8 (wave=26)
> S ??? | Wave is now 27
> C ??? | t=1479.345271: State is now 8 (wave=26)
> C ??? | Wave is now 27
+1508 > S ??? | t=1480.852667: State is now 9 (wave=27)
> S ??? | Saving progress: wave(27)
+1 > C ??? | t=1480.853060: State is now 9 (wave=27)
+1006 > S ??? | t=1481.860854: State is now 5 (wave=27)
> C ??? | t=1481.861038: State is now 5 (wave=27)
+3004 > S ??? | t=1484.863776: State is now 6 (wave=27)
+2 > C ??? | t=1484.866176: State is now 6 (wave=27)
+105 > S ??? | t=1484.971807: State is now 7 (wave=27)
> C ??? | t=1484.972144: State is now 7 (wave=27)
+21986 > S ??? | t=1506.958749: State is now 8 (wave=27)
+1 > S ??? | Wave is now 28
> C ??? | t=1506.958933: State is now 8 (wave=27)
> C ??? | Wave is now 28
+1508 > S ??? | t=1508.468252: State is now 9 (wave=28)
> S ??? | Saving progress: wave(28)
> C ??? | t=1508.468636: State is now 9 (wave=28)
+1002 > S ??? | t=1509.469880: State is now 5 (wave=28)
> C ??? | t=1509.470030: State is now 5 (wave=28)
+3008 > S ??? | t=1512.479141: State is now 6 (wave=28)
+2 > C ??? | t=1512.481534: State is now 6 (wave=28)
+105 > S ??? | t=1512.586898: State is now 7 (wave=28)
> C ??? | t=1512.587000: State is now 7 (wave=28)
+18809 > S ??? | t=1531.396329: State is now 8 (wave=28)
> S ??? | Wave is now 29
> C ??? | t=1531.396443: State is now 8 (wave=28)
+2 > C ??? | Wave is now 29
+3005 > S ??? | t=1534.403316: State is now 9 (wave=29)
> S ??? | Saving progress: wave(29)
> C ??? | t=1534.403687: State is now 9 (wave=29)
+1002 > S ??? | t=1535.406094: State is now 5 (wave=29)
> C ??? | t=1535.406274: State is now 5 (wave=29)
+3007 > S ??? | t=1538.413383: State is now 6 (wave=29)
> C ??? | t=1538.413622: State is now 6 (wave=29)
+146 > S ??? | t=1538.559357: State is now 7 (wave=29)
> C ??? | t=1538.559457: State is now 7 (wave=29)
+56960 > S ??? | t=1595.520578: State is now 8 (wave=29)
> S ??? | Wave is now 30
+3 > C ??? | t=1595.523042: State is now 8 (wave=29)
> C ??? | Wave is now 30
+4997 > S ??? | t=1600.521577: State is now 9 (wave=30)
> S ??? | Finalizing game ({1}).
+1 > C ??? | t=1600.522276: State is now 9 (wave=30)
+1008 > S ??? | t=1601.530515: State is now 14 (wave=30)
> C ??? | t=1601.530640: State is now 14 (wave=30)
+3004 > S ??? | t=1604.534804: State is now 15 (wave=30)
> C ??? | t=1604.534923: State is now 15 (wave=30)
+5016 > S ??? | t=1609.551196: State is now 16 (wave=30)
> C ??? | t=1609.551315: State is now 16 (wave=30)
+2002 > S ??? | t=1611.554186: State is now 17 (wave=30)
> C ??? | t=1611.554306: State is now 17 (wave=30)
???(): SERVER stop
???(): Flushed packets for 127.0.0.1:3, queue length is now 1.
???(): Setting mouse capture to {true}
+5 ???(): CLIENT stop
???(): Flushed packets for 127.0.0.1:4, queue length is now 1.
+108744 ???(): Error: Unhandled exception: bad allocation Function: ??? File: wmhooks.cpp Line: 185 Build: CIU v27.1 WIN 32-bit RELEASE

I need help. Immediatly.
I am trying to give my ship a nice bright orange color. But instead either I get brown orange or carrot orange, and neither of which is what I’m looking for or is advertised on the palette!

I am extremely concerned about the lack of proper bright orange.

1 Like

Tbh, I don’t know why better customization is still not added. People were writing about this long ago

On the subject of spaceship customisation
Paintcode - share your spaceship look
Change Color Picking in Paint Mode

1 Like

smaller explosions and smaller screen shake looks awesome
they are useful too