No point. It will be removed in a few weeks anyway.
There is a reason that these are listed in the “known bugs” section: fixing them would require a disproportional amount of time and effort (regardless of how “simple” they may seem.
It will be removed. The command-line switch for the graphics might remain, however the added 30MB for music is clearly not worth it.
Awarded. Add your callsign to your forum profile so I can find it next time.
Fixed in v.125 Bug
It’s the same as the preceding bug – fixed.
Changed in v.125 Idea
This is the randomizer’s fault. I can only fix by changing the seed for the entire milestone (which will change all quests for that milestone)
Uh … “Pulsating Grid” wave appears after “Palpitating Grid” wave in a same mission. Is this random normal? Because i know that “Palpitating Grid” wave always appear in high difficulty, while “Pulsating Grid” is easier
It’s not involving to that. Those waves is depend on difficult of the mission.
I didn’t notice this ://
Anyway, take a look at other waves like Bend/Kick it like Beckhen or Cage Animal/The Zoo. Why do those waves appear together at the same difficult of a mission, not like 2 waves i have reminded before
i think it would be useful if you could add some sort of insight or hud for accuracy, its sometimes really hard to get the medal for accuracy whenever i get it in quests, its definitely possible to make something fancy to show accuracy just like heat or countdown sightings, or a hud item where it just shows you the exact percentage near the score or something, id prefer the latter to be honest
These two waves don’t abruptly start/top at a specific difficulty. Pulsating Grid gradually fades out from 60% to 80%, and Palpitating Grid gradually fades in. So for difficulties 60-80% (before a 1.2 multiplier is applied, so in reality , 72-96%), both can be encountered.
It might have been fixed already. Please test again in v.125.