Okay, I know medal requirements were reduced before, but… not gonna lie, they’re still quite ridiculous.
They do not even require skill. The medals just make you need to play way more missions than necessary, and makes a pip artificially longer. Time that could have been better spent clearing actual waves and/or missions.
Heck, you could finish the “unique missions”, “specified mission type”, or whatever kind of mission task, and you can still not have the medals required by then. I’d rather complete 70 unique missions of a specified difficulty and mission type, than grind 900 wave medals by playing more missions than necessary.
So here is my suggestion: Reduce the amount of medals required even further (33% or 50%), but at the expense of increased unique mission requirements. (you need to have more unique missions cleared)
Alternatively, if increasing mission requirements seems just as dumb, don’t worry, that option’s the in the poll.
Speaking of which, here’s the poll.
Should the Medal Tasks have their requirements reduced? And, should Mission tasks have their requirements increased, to compensate?
Reduce medals required by 50%, and increase unique missions required by 50%.
Reduce medals required by 33%, and increase unique missions required by 50%.
Reduce medals required by 50%, and increase unique missions required by 25%.
Reduce medals required by 33%, and increase unique missions required by 25%.
Reduce medals required by 50%, but don’t increase unique mission requirements.
Reduce medals required by 33%, but don’t increase unique mission requirements.
None of the above (please state why, or an alternative)
0voters
I get that quests are to be done gradually, possibly over weeks and months, but making medal tasks be the sole reason for these weeks and months? That’s not even difficult or skill based, that’s just making it artificially longer… At least Unique Missions encourages exploration, and playing something different, rather than the same mission over and over, or having to do more than you need.
I made a topic where I collected info about using manually selected waves to make CIU episode DLCs which could also work offline. This could meet point 1 and 4 of your reply on “offline mode” topic
Here are poll results, I know 7 days is early, but it kinda died out. 29 is not so much on such a matter, but it was fluctuating near 90% anyway.
I don’t understand what is the point of hiding information about waves and time (waves are already visible after each one). Therefore, I propose to hide the score, heating, acceleration, lives, power and number of special weapons. This will make the mission a bit more difficult. Food and keys do not have to be hidden.
It’s supposed to be like that, retro world is basically (no signal, lost) world. And I find this change sufficient to the thing. Leave it as it is.
Besides. Knowing what have you collected or progressed doesn’t really matter in this mission. As long are you used to the game or able to focus on the mission. (There is no food in it also)
I wonder if you can also fix the same for the purple slowdown zones, unless it’s fine having the spaceship slowing down (with the Invincibility Shield/Dimensional Phase-out active) in the purple zones.