Can you do the same with Grand Prix?
[Ekran Görüntüsü (195)] I have an idea why we can’t click ourselves in our squadron, I think we should be able to see our own profile
ia please review my opinion
More Suggestions:
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Can you prevent those breeds from existing in waves that have barriers next to them (Forge for example), they tend to dodge by hiding behind the barrier which is annoying.
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Prevent ballons chickens from existing in spiral of doom. their ability of moving fast and having a lot of HP, and most importantly that when they get stopped once hit which can cause major problems by crowding the screen is very bad and dangerous. and almost unsurvivable.
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Why when I surrender a mission, it changes from “Victory” to “Surrender” in it’s status when we already have won that mission? that seems weird.
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Probably Unnecessary. but can you show the CHL mark next to players who own it in multi room?
I noticed that there is a Pecking Order bonus on the Tuning Fork wave. Can you remove that bonus?
Visual idea: when you boost your weapon firerate, the weapon emits some particles at the weapon pylon.
Since early access 103 topic is closed, here are others who suggested the max power renaming change before:
The bonus should just be renamed. Call it “High-Powered” or something like that. Maybe add a separate notification for reaching max power (either another “bonus” popup that just doesn’t give any score, or maybe highlight the firepower counter?).
I have played few missions so this naturally means 2 new questions. What happened to overdrive? I can’t find any missions where it works. Why is the “max power” bonus still called max power bonus if max powers were altered? I have the default (I think) spaceship that has 8+12 power when you are given “max power” bonus. Shouldn’t it get renamed to something different now?
Tho I guess the second one came after GuestUniverse’s suggestion, but I’m posting it here anyways.
This occurred after i sent a tenor gif in discord
- Stacker wave: chickens have a delaying in falling when using the anomaly in the same time. causing some chickens to stack togehter before falling and may make the players unable to crash to dodge. please fix that.
Here is the proof in this video.
https://cdn.discordapp.com/attachments/722613938352816210/1006198614290350120/Stacker_Bug.mp4
About the change to remove Phoenix from some waves from next version, i see some waves that they aren’t necessary to remove Phoenix. These waves are: Spiral of Doom, Bend/Kick it like Beckhen, Under Pressure and Corridor Shooting.
In basically, Phoenix or Chiller only attack when we try to stand nearby them, so in case we meet them in these wave i have listed, why don’t we try to kill phoenix as soon as we can? I think i need an explain for these waves from anyone who want to remove phoenix from 5 these waves
Spiral of Doom, Bend/Kick it like Beckhen, Under Pressure
They surround you in spiral of doom, so they are gonna be annoying.
they also kick balls along with fireballs in Bend/kick it like bechken. so they are gonna be annoying.
you are forced to stay on a tight space by those barriers which means Phoenixes is free to attack in under pressure. so they are gonna be annoying.
but I agree to keep them in corridor shooting.
I’m not ask you lmao but… Nevermind.
surround you in spiral of doom
Try to shoot them right the place they appear
kick balls along with fireballs in Bend/kick it like bechken.
“Bend it like Beckhen” is easy because the number of chickens in the last phase of that wave is not too much, and “Kick it like Beckhen”, uhh ye maybe sometime getting annoying is true, but you can notice again about the basically i have told before
you are forced to stay on a tight space by those barriers
Try to shoot them when they appear, and stand as far as you can
I’m not ask you lmao but… Nevermind.
Opinion
Try to shoot them right the place they appear
Hard due how many HPs they have. or unknown where they would appear.
“Bend it like Beckhen” is easy because the number of chickens in the last phase of that wave is not too much,
fair.
Try to shoot them when they appear, and stand as far as you can
tight space, and fireballs are fast to notice.
Hey, that was real spam long letter for now.
Remove the comment that
Can we bring back a combination of Weapon Pods texture #5 and black Pods texture #6 like this?
I have three suggestions for IA:
First, isn’t it annoying when you need to click a million times (hyperbole) to buy enough items for your equipment before flying a mission, etc? Well, how about adding a button that allows you to switch to x1, x5 and x10 (yeah, IA might not always like adding buttons in-game, which I respect, but this feature would be a ‘‘thumbs up’’, trust me!)? After all, why clicking ten times to buy 100 lives when you could click once? The button would appear where my mouse is pointing at in the picture below.
Example of items you can buy x5/x10 : Auto-Use / Perishables / Special Weapons items, etc.
Example of items you can only buy x1 : Most of the Always-On / Backgrounds / Cuisines items, etc.
Maybe also add a ‘‘Sell all’’ button here (not for all items) (for example, according to the picture below, the button would let you sell 36 damage amplifiers at once):
Second, can you apply a defeat animation to the Egg Cannon Confrontation boss (every time you destroy it at 100%)? The Yolk, from the Yolk-Star boss, has an egg splat animation upon defeat, and the Henterprise, once defeated, explodes several times before its final big explosion. But what about the Confrontation version of the Egg Cannon? Well, its Cannonade version does have a defeat animation (sparks, then explodes), so why not applying the same defeat animation to the Confrontation version?
Third, why selling Off-Road Licenses and Squadron Licenses at Fortune Teller tents? Not because ‘‘fortune grants licenses’’, right? I mean, it does make the Fortune Tellers more useful, but, in my opinion, it doesn’t fit at all. If anything, I’d suggest that Off-Road Licenses can be sold at Herowares, and Squadron Licenses at Heroes Academies. And ‘‘what’s the logic about that’’, you may ask me? Well, Herowares allow you to buy spacecraft that you use to fly the entire galaxy. And Off-Road Licenses let you fly off-road. As for the ‘‘Squadron-Academy’’ combo, Heroes Academies recruit and train players, so why not training them to become squadron leaders? And sell them Squadron Licenses? Also, gotta make the Academies a little bit more useful, considering almost every item they sell is one-time purchasable, unless you like selling for keys for ‘‘I don’t know what reason’’.
What do you think, IA?
button that allows you to switch to x1, x5 and x10
Maybe also add a ‘‘Sell all’’ button here (not for all items) (for example, according to the picture below, the button would let you sell 36 damage amplifiers at once):
I am not against the button, but I don’t think someone would fly a mission without him being fully equiped. and for the sell button. Well uh. I don’t think someone either would buy more than his need since the sell income is smaller than the buying requirement.
Egg Cannon Confrontation boss (every time you destroy it at 100%)? The Yolk, from the Yolk-Star boss, has an egg splat animation upon defeat, and the Henterprise, once defeated, explodes several times before its final big explosion. But what about the Confrontation version of the Egg Cannon?
The Egg cannon at the ending of CI4 used to have an electric wire like malfunction before exploding. it’s funny how it’s applied to the cannonade while not originally on this boss.
Would it be possible to add a two-color gradient to different elements of the spaceship or just to the main part of the spaceship? this is how he would introduce himself.
(I admit that this concept art didn’t work out for me.)
The dares that you get are sometimes boring (not really), here’s something to spice League up a bit Introducing… Custom Dares! Here’s how it works: You usually get 3 random dares, by them there will be an option called “Create custom Dare” [Picsart_22-08-08_00-08-59-401] When you click that button it will take you here: [Picsart_22-08-08_00-17-16-288] Where you will set up the difficulty, duration etc… After you’re done click “Next” (i forgor ) You will be takes here (dep…