You are banned from space burger.
not exactly, the game is set 100 years in the future
Where to watch it?
a simple idea (donât give me a medal for this):
Add an âexplainâ button for CERTAIN customization options that may not be as obvious, such as âphaseâ and âPort/Starboard Staggeringâ for Strobe lights.
Alternatively: Add it for every option, but the obvious ones just say â[NAME OF OPTION] is self-explanatory.â
Hereâs some suggestions by me:
Can you make glowing enemies and keys glow in Darkness?
Look like this:
When grabbing the same satellite, it automatically refills its ammo:
Now these are creative ideas
Actually, adding to its ammo will be better, so youâll have more bullets like equipping it to another slot.
This has been suggested few times before and declined, probably because it makes the darkness easier.
The earliest suggestion I could find (no response tho):
Burning inferno?
Arenât keys actually making the game easier
HOT HOT HOT HOT HOT HOT HOT HOT HOT HOT!! (n positive Infinity)
Makes the game easier by unlocking upgraded equipment. not taking effect in missions.
@InterAction_studios Pilot Chickens that drop coins when they are killed donât have a coin in the middle of them. Can you fix that?
Already did suggested the glow-in-the-dark keys part
VF-56 should be(Hot+Massive) environment resistance.
- Yes, this will be useful at Sun missions(Hot+Massive).
- No, other suggestion is better(Frozen+Massive).
Is the following music suitable to be used in normal Chicken Invasion missions (changed a few updates ago)?
- Yes, should be used in normal missions
- No, only in Comet Chase missions
0 voters
- Yes, should be used in normal missions
- No, only in the missions above
0 voters
- Yes, should be used in normal missions
- No
0 voters
Got it. These re-arranged features ensure that the better VF spacecraft gain resistance to more extreme conditions:
- Frozen: Slowdown but prevent overheat
- Massive: Only slowdown
- Hot: Faster overheat
- Lightning: More obstacles to dodge, very annoying
- Darkness: Limited vision, extremely annoying
Letâs consider @Stardroneâs idea also:
I suggest the buffs below to make the VF-series more useful:
+) VF-56: Resistant to frozen, massive environment and snowballs, slowdown zones (preserved speed and maneuverability)
+) VF-66: Also resistant to hot environment, fireballs and overheat zones (harden against all external heat)
+) VF-76: Also resistant to dark environment, lightnings and toxic clouds (hazardous environment) (protected from every environmental factors except mechanical attacka (can still be hitted by other projectiles like eggs, guanos, neutrons, lasers, Dr. Beakerâs blue potionsâŚ))
These buffs seem extreme, but consider the current weaknesses of the VF-series, I think itâs reasonable to make them more worthy. Theyâre still not that helpful in competitive missions, but they might balance the powers of each series. What do you think?
Is it just me or the purple electric fence/Plasma Rifle become more âwavyâ than they were in previous version?
Considering that the boss already summons slowdown zones, toxic clouds and overheat zones, I think his potions are already covered by the hazard resistance.
Also I donât think that VF should resist the blue potions, since that is an attack and not an hazard.
Intended.