I have spent the day thinking about this and playing with a VF-76 and I came up with something:
Power Points
Every killed enemy (that can give points when killed) will reward the player extra points.
The additional amount will be proportional to the amount of collected that are exceeding the limit: the more extra firepower you have collected during the mission, the more points will be earned.
VF-76 Raven is the licensed model (the most wanted one) of the family and has one huge flaw: a max firepower of 8 that makes really hard (sometimes borderline impossible) getting pecking order or multikill bonuses.
There is also the fact that currently there is zero incentive to actually pickup powerups if you play with that particular model, unless you are aiming to get high sores; this was the starting point of my idea.
Stealth Mode
While the player isn’t pressing the shoot button, stealth mode is activated.
During stealth mode, the ship can’t be tracked by position-targeting attacks (like ufo chickens eggs, metal suit lasers, Chiller’s snowballs, ecc…) and proximity eggs won’t be triggered.
When the player presses the shoot button, they exit stealth mode.
Upon exiting steath mode, the player gets a damage boost. The better the model, bigger the boost.
VF ships aesthetics are obliviosly inspired by military jets, wich in real life are equipped with gadets that make them undetectable to enemy radars. This ability is inspired by that.
But if environmental resistance is going to stay on Space Supremacy can I suggest to buff it into Hazard resistance?
There are some enemies in-game that can be considered as supports: Toxic, Alchemist, Chiller and the upcoming fire chicken.
What makes these chickens stand out from all the others, is the fact that each of them doesn’t have a proper attack and possesses the ability to summon hazards on the field.
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Toxic chickens leaves a damaging zone if killed.
A model may have the ability to survive one of them, in a similar fashon to how Raven can survive the hit from a lightning strike. -
Alchemists summons slowdown zones.
All models could have the slowdown reduced, like how they are currently less affected by massive environments. -
Chillers attack blocks your visibility and cause a screenshake.
Maybe all models could be immune to the screenshake. -
From what I can see from this image IA posted,
Early Access version 113 - #221 by InterAction_studios
the upcoming fire enemy’s attack won’t be able to kill the player and will leave flame particles that reduce visibility.
Due to the not-able-to-kill nature of the attack, I can theoryze that it may also add some heat to the bar.
Lastly, I expect them to leave an overheat zone when killed, since they are counterpart of chillers.
I think that there are many hazards that could be resisted, for example by making their fireball attack produce less heat when being hit, or ignoring the very first overheat zone.
Hazard Resistance would greatly improve VF ships survivability, since it will add to the Environmental Resistance all those new resistances.
And this topic is over. I would like to hear @InterAction_studios opinion on these since this is a continuation over the discussion we had this morning.