I was thinking about being able to downgrade items for the past week.
See this:
Lol Skill Issue.
Sad. Looks like I will have to live with it.
Was it already existed?
I wish I can be able to purchase this liscense.
financial issue
safebox appear on screen earlier during the ââOver the Rainbowââ wave
Changed in v.112 Idea
can you increase the space of DT missions
That would make DT easier, and its whole point is exactly the opposite
Skyscrapers: Enlargen safe zone
Itâs purposefully slow to encourage precise positioning at its center. Otherwise you risk getting mobbed by dropping enemies.
Same thing for Chicken Fortification, Also make the bomb appear faster in Soft In The Middle, Chicken Fractals and Complex Fractals
These are fine.
A zone can be used for avoiding conflict with those rising up chickens
You mean apart those 3 huge danger zones already present?
we can get between barriers it seems
Intended
Remove toxic chickens from this wave because
No. You can clearly see the enemy types beforehand, so you should be able to anticipate the toxic cloud.
Skyscrapers: Why making this tower high
Changed in v.112 Idea
unnecessary but, can unbreakable ball barrier be used here
Changed in v.112 Idea
shouldnât this safebox be rotating
Fixed in v.112 Bug
Love about your typo btw.
:bulb
Since both âTechnological Advancesâ and âShoot and Scootâ wave have a simillar work, can we have a âTechnological Advancesâ bigger zoom version like âShoot and Lootâ did?
You mean apart those 3 huge danger zones already present?
Those 2 zones are just present to prevent the player from hitting them in the first moment of the wave, I mean of using them throughout the wave.
Also one last thing to say to ease that reverted thundercluckâs buff
make the firerate of those bolts long.
also check those wave changes I noted
- Barrier bomb for that indestructible barriers in âsplat!â wave, I donât get why killing chickens around it unlocks it when this thing exist.
- A Danger zone for stacked wave. I didnât see one since the last time I tried it.
- A Danger Zone for Swimming in space/Do the backstroke waves. this might not be necessary but I discovered that chickens can spawn very near to the bottommost part where the player lies. and might crash with him.
- a safe zone located in either right, left, middle in Panzer Strike Wave. Because only danger zones are located in the bottom but enemies appear from above too and not any other side.
- A smaller danger zone for three ring circus because it looks it is unnecessarily big. while enemies travel towards the middle of the screen where it is something that doesnât reach the bottom even.
- A longer firerate for the enemies in the treasury wave. despite the last nerf. the gatling and laser chicks fires too fast and do no even let a chance to damage them.
Do you want head of Master squawker change with this head as a matter of diversification ?
- Yes
- No
0 voters
Not to be mean here, but why are you so desperate for some chicken bosses to have their heads changed to something like this?
diversification
No offense but some people will think this an abomination.
but why are you so desperate for some chicken bosses to have their heads changed to something like this?
Medals?
Starbrockle:but why are you so desperate for some chicken bosses to have their heads changed to something like this?
Medals?
As a wise person once said:
thatâs a fair guess actually
Guys, how do you look at the fact that the IA channel occasionally appears update videos? Would it attract more people?
Another bug (maybe): I was just doing a mission and i had very bad internet (Because of high schoolers doing finals), Anyway, The first wave was Symphony no 1 C Major and the second ton last wave was Shear Stress and then when i was at the boss i lost coonnection then i reconnected, You would expect it to go to Shear Stress or the Boss Right? Well NO, it said Wave 7 of 6 AND the wave was Symphony no 1 C Major when it was the VERY FIRST wave, How is this possible?
What about this?
Idea: Put the danger zone in To Infinity And Beyond on the top right or take it out.
make the firerate of those bolts long
No
Barrier bomb for that indestructible barriers in âsplat!â wave, I donât get why killing chickens around it unlocks it when this thing exist
Itâs a very small ring, and putting a bomb in there would ruin the roundness of the âyolkâ, so I decided to make them automatically disappear instead.
A Danger zone for stacked wave
Enemies always come from the side that youâre facing, so itâs unnecessary
A Danger Zone for Swimming in space/Do the backstroke waves
No. Itâs obvious that enemies appear at the sides of the screen.
a safe zone located in either right, left, middle in Panzer Strike Wave
No. Panzers move slowly.
A smaller danger zone for three ring circus
No. Depending on initial rotation of âhubâ enemies, smaller enemies can indeed go that low.
A longer firerate for the enemies in the treasury wave
Looks fine to me.
What about this
Itâs on my list, but itâs not easy to fix.
Put the danger zone in To Infinity And Beyond on the top right
Changed in v.112 Idea
Well good luck.
gryoscope malfunction/terminator chickens waves, danger zones only appear at the bottom part of the screen despite the fact that enemies will not only spawn from that part but every other side of the screen. a safe zone in the middle would be better so the player wonât get himself accidentally into a enemy.
Check this too.
Looks fine to me.
They fire too fast.
Enemies always come from the side that youâre facing, so itâs unnecessary
But they move too fast towards your position.
Also an enlarging of the safe space in Pulsating Grid would be a good thing to be able to survive and fight against the surrounding chickens specially if slobs or cowards are infront of us.
Also an enlarging of the safe space in Pulsating Grid would be a good thing to be able to survive and fight against the surrounding chickens specially if slobs or cowards are infront of us.
Funnily enough, said elites were already banned from that wave
gryoscope malfunction/terminator chickens waves, danger zones only appear at the bottom part of the screen despite the fact that enemies will not only spawn from that part but every other side of the screen
The point of danger zones from below is to get you to move if the most common spacecraft starting position (namely, middle of the screen, towards the bottom) is unsafe at the start of a wave. If you move at the extreme edges of the screen in any direction, then youâre in danger of getting crushed by appearing enemies. Itâs not the job of the danger zone to teach you that â you must realize it yourself.
They fire too fast.
Still looks fine to me.
But they move too fast towards your position
So dodge faster.