Early Access version 110

Hmm, increasing the width of Grand Prix maybe a good choice too, cause some enemies like Slob, Coward, Armor,… will put players in disadvantageous situation
@InterAction_studios, Could you consider this suggestion pls?

3 Likes

@InterAction_studios I have a video that review all waves here (there’s timestamp too, you can skip tho)

You can have a look to these waves and make some change for the next update

7 Likes

Well that’s impressing


?!!
https://cdn.discordapp.com/attachments/899630710728585219/988389594892492860/bandicam_2022-06-20_12-25-23-248.mp4

From v109.1

image
Idea: Hide the close button if you’re not in fullscreen.

8 Likes

IA , still some HUD don’t match other of colour.

No CI3 enemies . :pensive:

1 Like

Idea: while holding slider bar, you can use left and right arrow key to increase (or decrease) the number on the bar.

Also, please add this one because i got too many themes.

4 Likes

The Trash Compactor: Add Safe Zone in the middle of the screen.
Make the droids that shoot not shoot outside of the screen.

3 Likes

Two ideas for IA:

Tower of Power: Make the towers collapse as you kill enemies and/or destroy barriers, instead of leaving permanent gaps between them.

Effervescence: Make Pecking Order easier, or else remove it. It seems too hard.

5 Likes

There already is.

2 Likes

Thanks, I didn’t notice. Anyway, I replaced that idea with another one.

Funnily enough I’m about to include this on the original suggestion for decided to not include it cause it feels weird for even number of columns.

1 Like

If you were about to suggest the same idea, then my bad, pal.

I have a new effect to introduce for inferno planets.


Basically red transparent radiation appears at sides of the screen, this would be making more sense instead of showing sunlight. I also suggest some dazzling effect to appear on the screen


Now for frozen wastelands, I have a simple thing to introduce for small difficulty change.

Frozen Chicks will now drop from the top to the bottom, they are shootable and breakable, projectiles to break is still the same, but now a chick emerges from it once broken. the drops stops one the main chickens are disappeared or killed.

I think Danger Zone in 2 both side right and left is better

2 Likes

Nah a middle is better so that the player will be able to have time to destroy some barriers before getting crushed.


also a safe zone for gladiator wave for people who will first time encouter is better. to avoid unoticable barriers.

No
The wave starts with the enermy appear from 2 both side and go on to crush you slowly. So you still can move around the screen expect 2 both side left/right

I suggested it in V107 and IA didnt say anything.

1 Like

but the player’s direction won’t be automatically changed because there are 2 anomalies facing left and right located in the middle, a safe zone on left and right side would confuse the player to go get the anomaly or stay in the safe zone. that’s why a safe zone in the middle is better.

Some suggestions can slide from IA’s eyes. so nothing prevents you from resuggesting it.

Here.

1 Like

I said:

Not the Safe Zone
Newbie isn’t blind to see the danger zone