Ideas: Add Danger Zone to these waves:
From Cover To Cover
Gladiator
Bullet Rain
Hardpoint slot can’t be sellable but why the spacecraft’s sell price doesn’t changed?
I mean, i bought 4 hardpoint slot for “Eiki Shiki” spacecraft (total slot is 7) while “My main M404-PI” spacecraft dont have any extra hardpoint slot but the price isn’t change.
Because the extra hardpoint slots you buy are not sellable. Therefore, they aren’t counted in the sell price when you are about to sell your spacecraft with extra hardpoint slots.
I think a Danger Zone would work better
If I may say, I would rather recommend a safe zone at the bottom center of the From Cover To Cover wave, and a safe zone, again, at the bottom center, just between the enemy spawner and the barriers for the Gladiator wave.
A danger zone for the Bullet Rain wave is a good idea, considering how fast the barriers appear.
I can agree with you by adding a safe zone to the From Cover Too Cover wave.
Information about which hardpoints have been “bought” does not propagate to the store, hence they are ignored.
Unnecessary. None of these waves start with an immediate threat to a player’s ‘most likely’ starting position (bottom-middle of the screen). There is also plenty of time to fly out of the way (with the possible exception of Bullet Rain).
Looking at the breed of chickens I wonder about one thing? Why does Toxic chicken provide healthy food, despite the fact that it is poisonous, even after killing it, a healthy morsel flies out of the poisonous cloud? Wouldn’t he be able to throw out poisonous food that you can turn into healthy food or not throw anything out of yourself?
It’s an implementation detail. Toxic chickens are derived from regular chickens, so they drop the same things. I could prevent it from dropping food altogether. What does everybody else think?
Maybe make it drop poisoned food upon death. And when a player collects that food, their spacecraft explodes (death).
something seems to me that avoiding this food will probably be more difficult than getting chickens, because they food fly practically everywhere (especially when you fly a BX ship)
Then maybe 5%-10% of toxic chickens would drop poisoned food upon death?
People have suggested toxic food before and the answer was generally very no.
here you are right. many people were opposed to toxic eating because it was mainly about losing skills, points or living. For me, the idea was that after harvesting this food, it could be turned into health food
It’s just some food with gas (farts)
IA ,Can you add frames pain to speical forces and speical needs and astronaut chicken ?
Speaking of satellite autofire for touchscreen users, may I suggest an option where this can be toggle-able in-game in place of a satellite fire icon?
Suggestion:
About the Klaus chicken breed it must to drop the bottle on your spacecraft to activate gravity effect
Can you do the same thing for Bomber?
Idea: you can mount skill on Competitive mission (except Ironman / Daily mission / weapon training / Group match / Knockout match / League dare) but you will be disqualified after complete it.
And for everyone sometime forgot like me, there will be have a “are you sure” message after click “Fly mission” button to tell you that “Default skill for this competitive mission is - - - (default competitive skill). Flying with other skill will make you disqualified.”. Select button again to confirm and fly.