CIU version 158

I like this idea :light_bulb: Pinanas :heart:

1 Like

As electric planets have sfx for lighting, I wondered if there should be all time sfxs for other planet

  • Earth-like gets birds, forest ambient.
  • Alien World gets alien-like wooaooo sfx. (I don’t know what they’re called. something similar to this.)
  • Inferno gets lava sfx.
  • Frozen Wasteland gets wind sfx.
  • Stars get explosions sfx.
6 Likes

burning sfx better for stars

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@InterAction_studios please fix this # OUTRAGEOUS BUG

Because of this bug I lost -11 dare points I disconnected twice and now I get disqualified?!?!

2 Likes

Where is the bug? I don’t see anything wrong. If you mean disqualification, then that’s normal.
As a solution, maybe adding a restarting button for missions, this would be useful in these 1 time missions.

2 Likes

What about making them customizable all the time? I mean you don’t have to buy a weapon to reskin it, just reskin it and apply it and see that skin for that weapon no matter it’s purchased or not.

Also, there would be options to select up to 3 slots to customize or randomize between them.


If this is possible but would be great to make other players weapons be visible in multiplayer games.

Also, for a place for the hud, I suggest to make the “Customize” option contain it with ships + color themes, I think color/user theme will fit there too as it’s customizable.


Also, can this suggestion be implemented?

Update:

This happens if every skin is in seperate images, my plan is to make 1 to 2 sprites/layers per weapon, and these 2 layers get recolored. This technique is enough to almost remake 42 skins!

For the other skins, it’s possible to turn them into “variations” like hardpoints, so we get variations for (e.g. Absolver Beam Wave Form, Space Angel, On the cob. Classic Neutron)
And for variations, would be better if there are sfxs per variations. Similar to how it’s in the mods.

This even allows mix with variations + colors, the only stuff which may not be in the game (for how complicated the design to remake, Space Police, Glitter Blaster)

The bad side of this technique is that it requires iA to recolor the weapons in-game engine, but it doesn’t stop it from being added

18 Likes

I like this idea

1 Like

will the reskins be chosen by iA (maybe a poll) or they get added as the players mod their game with the skins they like?

it would also create a problem (only if iA doesn’t choose reskins) as people would make reskins like this

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This. I also remember that was made before:

Also, I wanted this to not only be skins to choose from, but also change their colors.

2 Likes

I got this idea randomly, what if Ice Cubed got added as a boss without terrain? I don’t see the terrain is need that much there, but what’s your opinion?

Should “Ice Cubed” boss fight be added to CIU but without terrain?
  • Of Course, this boss fits in normal waves, no need for terrain.
  • Nah, leave it for planetary missions whenever they come.
0 voters
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only on frozen meteor storm missions

6 Likes

Last time Ice³ was brought up, it was mentioned that it cannot be easily added without planetary landscape.

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Noticed that CIep1 still use the terran planets from CIU, so I wondered if they can be replaced with the actual Earth.

What should be done with “Earth” planets in CIep1 waves?
  • Leave as it’s: use CIU terran planets only
  • Replace them with Earth only.
  • Make it random, sometimes Earth and sometimes Terran planets.
0 voters

I see terran planets is better

Suggestion: Make Planetary Egg City laser beam warnings in a different color (e.g. yellow) other than red as it can’t be seen easily in hot environments.

I got an idea, just make another head sets (new head models for the chickens) for the hats part, these head sets will have:

  • Same amount of frames
  • Removed top combs

So, that means that for a single hat, we’ll have only the hat itself without chickens heads instead of making 3 to 5 combined heads + hat.

I guess this may be useful for multiple stuff at once (e.g top hat + bow)

And for different head shapes, the hats can be moved or stretched slightly to fit them.


Galaxy Menu Idea: Make an intro animation for the main menu galaxy which has all stars, nebulas come and form the galaxy (something similar to how chickens go to their location in CI1R logo).

4 Likes

Idea: Add a Steam icon for the “devices” category in both contacts, multiplayer.
Sometimes, I want to know if some of my contacts use Steam or not.

Side thing: I noticed that in-game files, there are unused icons for other devices (Mac, Linux, Windows Phone, Microsoft Store), will they get a use in the future or will remain unused?


Also, can be there text animations for RTL languages?

6 Likes

I noticed that these 2 chickens are almost similar in behavior:

So, I got an attack idea for the green/sarge chicken, make it randomly leave wave formation and go directly to the player and chase them temporarily, after that they return to their original location in the wave.

And yes, this attack is from “Classic Invasion” from CI2…


Replying to older posts…

This doesn’t mean you can’t fix it… Just replace the assets to make the bucket give “super size me”.

Also, this happens with almost all other cuisines. (Bigger doesn’t equal Super Size Me!)

I wonder why, there are even irl ringed gas giants (e.g. Saturn, Uranus).


Idea: Change Make “Big Chicken Head” change depending on seasonal content, and also it should affect on all bosses which use that head (Except Sweater Chicken, Asteroid Boss).


Also, found out that in Pop till they fall, All balloon chickens use white color instead of other colors, discovered that when testing a mod.

10 Likes

How about a small idea
minorWin CIU, when stage clear and Mission complete
If it’s no, then no problem!

1 Like

I like this idea :light_bulb: Pinanas

Supreme late reply: You can only have 1 disconnection on short competitive missions, 2 for medium to long missions, 3 for longer missions

AAAAAasdfjovbilfvgriwoi eeh just note those

2 Likes