Where is the bug? I don’t see anything wrong. If you mean disqualification, then that’s normal.
As a solution, maybe adding a restarting button for missions, this would be useful in these 1 time missions.
What about making them customizable all the time? I mean you don’t have to buy a weapon to reskin it, just reskin it and apply it and see that skin for that weapon no matter it’s purchased or not.
Also, there would be options to select up to 3 slots to customize or randomize between them.
If this is possible but would be great to make other players weapons be visible in multiplayer games.
Also, for a place for the hud, I suggest to make the “Customize” option contain it with ships + color themes, I think color/user theme will fit there too as it’s customizable.
This happens if every skin is in seperate images, my plan is to make 1 to 2 sprites/layers per weapon, and these 2 layers get recolored. This technique is enough to almost remake 42 skins!
For the other skins, it’s possible to turn them into “variations” like hardpoints, so we get variations for (e.g. Absolver Beam Wave Form, Space Angel, On the cob. Classic Neutron)
And for variations, would be better if there are sfxs per variations. Similar to how it’s in the mods.
This even allows mix with variations + colors, the only stuff which may not be in the game (for how complicated the design to remake, Space Police, Glitter Blaster)
The bad side of this technique is that it requires iA to recolor the weapons in-game engine, but it doesn’t stop it from being added
I got this idea randomly, what if Ice Cubed got added as a boss without terrain? I don’t see the terrain is need that much there, but what’s your opinion?
Should “Ice Cubed” boss fight be added to CIU but without terrain?
Of Course, this boss fits in normal waves, no need for terrain.
Nah, leave it for planetary missions whenever they come.
Suggestion: Make Planetary Egg City laser beam warnings in a different color (e.g. yellow) other than red as it can’t be seen easily in hot environments.
I got an idea, just make another head sets (new head models for the chickens) for the hats part, these head sets will have:
Same amount of frames
Removed top combs
So, that means that for a single hat, we’ll have only the hat itself without chickens heads instead of making 3 to 5 combined heads + hat.
I guess this may be useful for multiple stuff at once (e.g top hat + bow)
And for different head shapes, the hats can be moved or stretched slightly to fit them.
Galaxy Menu Idea: Make an intro animation for the main menu galaxy which has all stars, nebulas come and form the galaxy (something similar to how chickens go to their location in CI1R logo).
Idea: Add a Steam icon for the “devices” category in both contacts, multiplayer.
Sometimes, I want to know if some of my contacts use Steam or not.
Side thing: I noticed that in-game files, there are unused icons for other devices (Mac, Linux, Windows Phone, Microsoft Store), will they get a use in the future or will remain unused?
Also, can be there text animations for RTL languages?
So, I got an attack idea for the green/sarge chicken, make it randomly leave wave formation and go directly to the player and chase them temporarily, after that they return to their original location in the wave.
And yes, this attack is from “Classic Invasion” from CI2…
Replying to older posts…
This doesn’t mean you can’t fix it… Just replace the assets to make the bucket give “super size me”.
Also, this happens with almost all other cuisines. (Bigger doesn’t equal Super Size Me!)
I wonder why, there are even irl ringed gas giants (e.g. Saturn, Uranus).
Idea: Change Make “Big Chicken Head” change depending on seasonal content, and also it should affect on all bosses which use that head (Except Sweater Chicken, Asteroid Boss).